We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
I have this idea for another Remnants variation, but I need some help making the starting planet of the empire not be the homeworld, with the homeworld being a short distance away. Yes, that means they will start with 80% habitability.
After a skim of stuff that may prove useful I found the pre-trigger/condition "is_homeworld" and the scope "set_species_homeworld". I guess it's time for me to experiment again. If anyone has tips or even a personal mod that allowed this, I'd appreciate some help.
Okay, I have managed to make the primary species to have a homeworld other than the one they begin on, but I haven't figured out how to include any secondary species (syncretic evolution, rogue servitors, driven assimilators, etc.)