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tribnia

Lt. General
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Nov 26, 2017
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  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II
  • Victoria 2
  • Europa Universalis IV
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Legacy of Rome
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I don't know if these are planned, but anyway it's not mentioned in DD.
  • Filial Mourning(丁忧). As I've posted in another thread, filial mourning is an important part in the life of ancient Chinese. If someone didn't perform filial mourning, he would be condemned as immoral, especially high-rank bureaucrats. The only exception is emperor himself. During an filial mourning, one is supposed to live a simple life, sometimes even ascetic, for 3 years. During a filial mourning, you may not take part in imperial exam, nor become a bureaucrat.
  • Shifu(师父), I use this Chinese word mainly because it's not traditional tutor-student relaionship as Europe. In China, an ideal student should respect his teacher as if the teacher was his father. Such relationship is not only among Confucianists. Monks and Daoshi in China also follows a similar tradition. This was even more important for them, as some of them have abandoned their secular life. This also acts as a way for scholars to expand their influence, especially if you are the shifu of Taizi.
  • Adoption. In China (and Japan), not only the minor may be adopted. Nominal adoption and bloodbrothers was quite common among generals in China, especially during Five dynasties period. They use it as a way to expand their influence in army. Even if it's mostly nominal, the adopted sons may often try to seize the power after their death, over their biological child.
    • A typical is Li Keyong (李克用), he became bloodbrother of Yelü Abaoji of Khitan hoping to form an alliance against his enemy but was betrayed. After his death, his biological son succeeded, but was killed by rebels. After that, the power came to the hand of his adopted son A, then the adopted son B of adopted son A.
    • In some rare cases, one may even be the "son" of a younger guy, namely the infamous Shi Jingtang (892-942), who was criticized for ceding land to Khitans.
  • Priviledge for Gentrys. I know no one who had experienced pre-Mandate-of-Heaven EU4 would forget it but I'll put it forward anyway. Since Song dyansty, those have passed xiangshi would have a tax break. The emperor uses this way to encourage scholars to become bureacrats. This would make starting as no one a bit more challenging, and produce some real benefit for taking part in xiangshi. Even in Ming China, if not recognized as part of the elites by the government, it would be kind of hard to protect your fortune, as a corrupted bureaucract may blackmail you at almost no cost.
  • No Mercenaries. Possessing armors in ancient China would be viewed as rebels, so it's hard to imagine some mercenaries in ancient China. Instead, emperors and governers would hire nearby tribesman to aid them in war. These tribesman would be rewarded gold, nominal government posts and friendship with high rank officials. Playing as a minor tribe in or bordering China may not be quite interesting an experience, but with similar mechanism it may become a lot easier for them to develop their domains.
  • Winding Stream Party. (曲水流觞) Since Wang Xizhi (303-361), it has been publicly viewed as an elegant activity, where scholars come together, share their thoughts, compose poetries, drink tea, have a feast and play party games. I mention this because current feast activity doesn't quite match it, hoping to see a variation in All Under Heaven.
 
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These are good ideas! re: mercenaries, I think there are cultural traditions that make characters much more likely to form mercenary bands so why couldn't there be ones that make it less likely or disallow it?
 
  • Playing as a minor tribe in or bordering China may not be quite interesting an experience, but with similar mechanism it may become a lot easier for them to develop their domains.
This could be a an interesting idea for roleplaying! Were there any interesting/dominant tribesmen around China back in the days which Chinese emperors liked/favorize?
 
This could be a an interesting idea for roleplaying! Were there any interesting/dominant tribesmen around China back in the days which Chinese emperors liked/favorize?
An example is Shatuo, whose leader would be adopted into Tang royal family and finally found Later Tang dynasty.
Another example is Uyghur Khaganate, Tang once hired them in a war against rebels in 757, and their crown prince became the bloodbrother of Tang's crown prince.
Edit: There is in fact an important guy in game who had supported a celestial empire in war, he was Toghrul, Jurchen emperors of Jin granted him title of King, he was later on called Ong Khan because of this.
 
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Filial mourning I am a bit mixed on considering this is a dynasty based game. I think it's important so it probably should be represented but I worry that since you will almost always be playing as your direct child in China, having to spend 3 years basically with nothing to do might get boring(though presumably you could manage your personal estate and do non-government things I guess.) Maybe shortening it down to a year for the sake of gameplay would be best? There can only be so many mourning events before it becomes a bit repetitive.

Definitely agree on scholarly parties that seems like a great avenue for an event type.
No mercenaries I feel could maybe be tied to the era the dynasty is in. I assume by mercenaries you also refer to a personal retinue? I think during times of stability you should probably not be able to have a private retinue, but in times of instability you should be able to get access to limited retinue types. Armed dependents and patrons, hiring bandits and thugs on your payroll, and recruiting tribesmen etc. Not anything too heavily armed and armored. And then in times of chaos of course all bets are off and you can start building a private army a bit more freely, either to support the dynsaty or to supplant it.
 
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Filial mourning I am a bit mixed on considering this is a dynasty based game. I think it's important so it probably should be represented but I worry that since you will almost always be playing as your direct child in China, having to spend 3 years basically with nothing to do might get boring(though presumably you could manage your personal estate and do non-government things I guess.) Maybe shortening it down to a year for the sake of gameplay would be best? There can only be so many mourning events before it becomes a bit repetitive.

Definitely agree on scholarly parties that seems like a great avenue for an event type.
No mercenaries I feel could maybe be tied to the era the dynasty is in. I assume by mercenaries you also refer to a personal retinue? I think during times of stability you should probably not be able to have a private retinue, but in times of instability you should be able to get access to limited retinue types. Armed dependents and patrons, hiring bandits and thugs on your payroll, and recruiting tribesmen etc. Not anything too heavily armed and armored. And then in times of chaos of course all bets are off and you can start building a private army a bit more freely, either to support the dynsaty or to supplant it.
You're right, I first thought AIs could make room for players and players sometimes make room for AIs, and didn't notice repeat. It was an overlook.