A friend of mine & I have created the following mod --- BPES-mod (1935-1948).eug
He plays South America & I play Australia ---
All countries are set to X = 0 Y = 0 alignment. All Techs have been set to zero. Removed all "Puppets"
( scenarios\1935 folders )
Removed the "db\events.txt, sphere_of_influence.txt, & AI_free_techs.txt
Allies = AST Axis = BRA Comintern = SOV
Removed All Wars
( scenario\ BPES-mod (1935-1948).eug )
AI was modded as follows WAR = 50 INFLUENCE = 0 Strategy Deployment Threshold = 20 ( added this line to USSR )
( ai folder )
Changed the "Victory Point" values for Australia, Brazil, USSR ( SOV) to 100
Australia & Brazil start with 200 ICs ( Sydney = 126 & Rio de Janerio = 87 )
( scenarios\1935\ vp.inc )
Increased the "Research Speed" to 2x faster
Changed the "alied_ledg.bmp" & "axis_ledg.bmp" (backed up, of course!), just for cosmetics
( gfx\interface )
All Files have been Modded with "WORDPAD" --- the "bmp" files were done with "Paint"
By speeding up the tech "we" can play on slower speeds while getting "into" the research tree. Changing the Allies & Axis status allows us to keep a running score of our territorial progress.
Any thoughts on this would be well received, hopefully, this has given some others some ideas as well.
He plays South America & I play Australia ---
All countries are set to X = 0 Y = 0 alignment. All Techs have been set to zero. Removed all "Puppets"
( scenarios\1935 folders )
Removed the "db\events.txt, sphere_of_influence.txt, & AI_free_techs.txt
Allies = AST Axis = BRA Comintern = SOV
Removed All Wars
( scenario\ BPES-mod (1935-1948).eug )
AI was modded as follows WAR = 50 INFLUENCE = 0 Strategy Deployment Threshold = 20 ( added this line to USSR )
( ai folder )
Changed the "Victory Point" values for Australia, Brazil, USSR ( SOV) to 100
Australia & Brazil start with 200 ICs ( Sydney = 126 & Rio de Janerio = 87 )
( scenarios\1935\ vp.inc )
Increased the "Research Speed" to 2x faster
Changed the "alied_ledg.bmp" & "axis_ledg.bmp" (backed up, of course!), just for cosmetics
( gfx\interface )
All Files have been Modded with "WORDPAD" --- the "bmp" files were done with "Paint"
By speeding up the tech "we" can play on slower speeds while getting "into" the research tree. Changing the Allies & Axis status allows us to keep a running score of our territorial progress.
Any thoughts on this would be well received, hopefully, this has given some others some ideas as well.