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GuardianGI

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Jul 18, 2015
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Synth Identity complex seems to give +1 pop assembly per 100 entertainers after situation conclusion, which is kinda broken if true. Ecumenopolis with entertainer zones giving 600 per district (+bonus workforce stacking)?

Lubrication civic starts you with addition 100 roboticist at the start and turns them into lubrication terminal jobs. 300 lubrication terminal jobs with 15 main districts built gives +144% assembly. 600 lubrication terminal jobs with 30 main districts should give +576% assembly speed. Should be easily possible to hit 1000% assembly with workforce boosting. Your pops have equally high amenities requirements tho. Good luck.

Can synths take lubrication civic? I don't remember. If yes then jesus christ. No they get mutagenics, which are useless for synths.

Pleasure seekers/corporate hedonism civic is unfortunately completely broken as of 4.10, giving neither 1% growth/assembly per 100 entertainer nor is the 0.8 trade per 100 entertainers councillor position working. But hey you get 100 entertainers from capital building lol.

Storm dancer civic gives all entertainers extra +3 unity (4 total) and +2 physics output per storm summoning building tier (up to 6 physics per 100 entertainers). If corporate hedonism wasn't broken you could do a insane entertainer stacking build, but alas.

Why can't regular planets build entertainer zones? (only ecus and resort worlds can)

Individualist machines can start with 25% entertainer workforce and then immediately mod domestic protocols for additional 20% entertainer workforce at start.

Corporate Synth governments give 0.5% planet research job output per 100 civilian. Great for civilian stacking builds or just general research ecu shenanigans.

Xeno mediator governor destiny trait (xenophile ethic) gives +2% entertainer workforce per species living on planet. Gotta catch em all?
 
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Synth Identity complex seems to give +1 pop assembly per 100 entertainers after situation conclusion, which is kinda broken if true. Ecumenopolis with entertainer zones giving 600 per district (+bonus workforce stacking)?
This is a weird one. The identity complex converts Roboticists. Are you sure?


Lubrication civic starts you with addition 100 roboticist at the start and turns them into lubrication terminal jobs. 300 lubrication terminal jobs with 15 main districts built gives +144% assembly. 600 lubrication terminal jobs with 30 main districts should give +576% assembly speed. Should be easily possible to hit 1000% assembly with workforce boosting. Your pops have equally high amenities requirements tho. Good luck.

Can synths take lubrication civic? I don't remember. If yes then jesus christ.
Yeah, Lubrication terminal became very good with this patch (amenities are cheap, cities go everywhere unlike industrial districts, and the bath attendants became roboticists).

You can also bypass the need for amenities with raw stability boosts.

Synths can't take it.

Storm dancer civic gives all entertainers extra +3 unity (4 total) and +2 physics output per storm summoning building tier (up to 6 physics per 100 entertainers). If corporate hedonism wasn't broken you could do a insane entertainer stacking build, but alas.
This sounds fun. Sounds like it might go crazy when mixed with Warrior Culture.

Xeno mediator governor destiny trait (xenophile ethic) gives +2% entertainer workforce per species living on planet. Gotta catch em all?
And this.

Corporate Synth governments give 0.5% planet research job output per 100 civilian. Great for civilian stacking builds or just general research ecu shenanigans.
I know the research ecus is almost certainly going to be better, but the idea of combining this with the either the Dimensional Portal or the Space Time Anomaly amuses me: quadratically scaling research.
 
This sounds fun. Sounds like it might go crazy when mixed with Warrior Culture.
Just on a whim I tried that just now...

Origin Stormchasers, Oligarchy - Spiritual / Militarist / Egalitarian, Storm Devotion / Warrior Culture

Started with a Storm Summoning Theater (planet limit 1) that gave 200 Storm Duelist jobs, that per 100 cost 1 CG and 1 Alloy for 3 Physics, 7 Unity, 1250 Amenities, 1 Trade, and +2 Naval Capacity.

(I think the base is +2 Physics and +5 Unity but Workforce efficiency and Egalitarian, Capital Bonuses, High Stability, Spiritualist and the Storm Summoning Theatre itself push it higher. I may also be understating it, I am still struggling to read the UI and figure out jobs base values vs their current active values.)

Alongside two Holo Theatres that each gave an additional 200 Storm Duelist jobs (and a Temple and Stronghold)... I tried this kinda as a joke, but damn... +78 Unity and 42 Naval Cap right out of the gate is pretty decent. Not like "OMG meta!" but I think I'd actually try to give this a play.
 
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This is a weird one. The identity complex converts Roboticists. Are you sure?
Found this in entertainer_output_modifier.txt

triggered_country_modifier = {
potential = {
planet = {
has_building = building_identity_complex
}
exists = owner
owner = {
NOT = { has_country_flag = identity_designer_converter }
}
}
planet_pop_assembly_add = 1
}
 
Ok, I did a quick console run. Thankfully it only seems to apply to identity designers, not entertainers.

Mutagenic civic not swapping to Lubrication terminals civic for synths has to be a bug. They don't boost synth growth, but reduce planet habitability.
 
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