• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Grishnak

Corporal
7 Badges
Jun 22, 2005
47
0
  • Europa Universalis III Complete
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
Hi all,

I played HoI since the first release, but I never played it MP. Now we want to start a 4 player MP in our living community and I have some questions, which I hope you can answer.

The details: HoI2 DD, Patch 1.2, Axis (Germany, Japan) vs. Allies (UK, USA) difficulty/aggressive: normal/normal. [Edit]The 36 GC Szenario [/Edit]

1) Is this a fair setup? It would be ok if the balance is a bit in favour of the allies, because the axis players are more experienced.

2) Are there any house-rules we should apply? Like Germany not allying with Japan before both are at war with the USA, or certain trade restrictions, or not conducting certain spy actions (e.g. killing Hjalmar Schacht, the only german +10% IC minister) ...

3) On the intelligence screen I can see the units my opponent has, is this true only for units allready deployed, or can I see the units he hasn't deployed as well?

4) Does anyone know about tech-trees for printout, to keep track of the opponents research progress?

5) Because of the problem with auto-promotion, would it be feasible to allow any player to delete generals from his officer pool (or would this favour certain countries, eg. Germany)?

6) As I'm probably going to play Germany I'm thinking about a good german naval strategy. In SP I usually go for CV1 fleets to cover Sealion after the fall of France and have a High Seas fleet by 42/43. Since I'm sure that a early Sealion will not be possible if the opponent is human I think I should switch my naval strategy. I have tried a German BB fleet approach in SP and it worked very well. 4xBB4 + escorts really gave the UK CVs some hard battles, in four months of war I sunk 4 UK CV, 5 UK BBs and a lot of smaller ships (losses on my side where ok, no BB lost). My fleet always needed only one hour to close in on the allied CV fleet, but I think this is probably to bad allied Admiral usage. Now I don't want to discuss the whole thing (German naval strategy) over again (there are plenty of discussions on this topic in these forums). My question is: Can a (much cooler) BB fleet be successfully employed against human controlled RN and USN? Or is the only way to win the battle for the atlantic with CVs (the later models)?

7) My experience in SP is, that the subs have been greatly improved in DD. In one MP thread I read about a really succesfully U-Bootcampaign against the allies. If I follow the Dönitz strategy (start the war with around 60 x SS IV and continue to produce them in numbers), I think I should be able to significantly hurt UK convoys. First question: Is this applicable? The subs should be grouped in small (4 or less SS per) fleets. Can I still manage such an amount of fleets (while performing Barbarossa), or is this a thing that works in SP but not in MP? Second question: The UK probably has more than enough resources on their island, but such a strategy would hurt their oversea units. Could Japan benefit from this (in India and the Pacific)? I think I read somewhere that India produces their own supplies, is that true?

8) Not an MP question: How do I abandon a doctrine? I haven't found any hint in the manual but read on these forums that it is possible. Where is the button to abandon a doctrine? I really looked around in the Technologie View but I havent found anything ...

thanks in advance,
Cheers Grishnak
 
Last edited:
Hi

1) Depends on how many players you have, but UK/USA is always going to be stronger then Germany/Japan due to US IC.

2) Our group uses the rules of no Japan axis till war vs USA and no assasinations until a state of war exists with the target nation.

3) Not sure, I assume deployed and undeployed. Though even if its only deployed the player cant keep very many in his pool without exceeding his TC.

4) No idea sorry.

5) We ban auto-promotion, just simply require all players to disable it. Has to be an honour system but if you know these people rl shouldnt be a problem.

6) Without a USSR player Germany might be able to afford the huge cost of a surface navy but I have no MP experience with games without a USSR so I dont really know.

7) Subs, subs and more subs. In DD 1.2 I have seen a german sub fleet decimate the UK convoy system so badly the situation required the UK player to devote more then half their production to convoy replacements. Subs are cheap and can do real damage.

8) Simply click on a doctrine you already have in the tree screen and down the bottom where it lists the specialties required there is a white button with black type saying 'Abandon Doctrine' Simply click to abandon.
 
Hi BB,

thanks for the answers. We will apply your tips and see how this setup works.
Regarding 3): I was thinking about hiding my naval buildup. Ships do not cost that much TC (especially pre-war) and if the opponent does not see what I'm building he might be a bit unprepared ... But I can verify this via simple playtesting.

Cheers,
Grishnak
 
euyanik82 said:
4:)i'm not sure but i've an idea;use printscreen button,paste it to paint(windows paint) then you can print it i think

Yep, thought of this as well (F11 should do), I asked just in case someone allready done it (lazy as I am).
Anyway, thanks for the tip.

Cheers,
Grishnak