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BurningEGO

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Feb 10, 2006
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From some time ago i had some questions which i didnt manage to find answers for, and since i believe there are plenty of smarter people out there, i decided to seek help. :)

Code:
province = { 
    id = x
[B]    income = y
    tax = z[/B]
    }

1º question: what is the actual diference from "income" to "tax" ? Tested out and both have the same effect: they both change the base tax of the province in question. Is this 100% correct or did i miss something ? Because it looks wierd to have 2 diferent fields doing the same stuff.

------------------------

Code:
	leader = {
                         ... lots of other fields here that do not matter now ...
[B]		negotiation = 0
		fidelity = 90[/B]
	}

2º question: I noticed these fields in a file called leader.txt on the leader folder. Is this some leftover from EU1, or does it actually work? If so, what are the effects?

------------------------

3º question: if i wish to add a custom picture to a certain nation when we are allowed to pick what country we want to play at the start, i know i have to do something like this:

Code:
    XXX = { 
        ...
[B]        picture = "scenarios\data\blehbleh_data.bmp" [/B] 
        ...
        }

(where XXX is any possible country tag)

But, the point of the question is: can we add pictures for countries that are not currently displayed? If we can, how to do it?

------------------------

4º question: Not properly a question, but currently i have been messing with with the province.csv file. The deal is, it takes quite a lot of time to check which field i have to change to have the desired effects. Is there any other way to do such apart from doing it the old fashioned way with notepad?

------------------------

And i believe thats it... for now. :D

Thanks in advance for any possible advise.
 
Can't help with 1, 2 or 3, never seen those issues before.

4: I usually open the .csv in excel and use the text-to-columns option to separate the fields into columns. Then i do the editing and save as csv. However excel seems to save it using commas instead of semi-colons so I then go into notepad and find all commas and replace with semi-colons.
 
income = tax

In script engine we have other few examples: treasury = cash is one of them.

For point 2 and 3, it is a fact they are not documented. Only way is inside EU2 source code... About point 3, I think it is only possible for displayed countries at start of the scenario (but you can display at least up to 24 countries) and you will have to experiment.

For point 4, Excel (or equivalent) is the way but preference for CSV files have to be checked. Some versions have semi-colons as default and there is nothing to change but "Save as..." and not just "Save" the file.
 
Point 3:
You can define own image just for the countries that are preselected.
For other countries, you can change the image only for whole city icon TAG.

Well, to make it more clear:
- MUS city icon uses Muslim data image
- CHI and NIP city icons use China data image
- AZT city icon uses South America data image
- OHI city icon uses North America data image
- BAN city icon uses Africa data image
- MOG city icon uses Hindu data image
- RUS(?) city icon uses Orthodox data image
- MIN city icon in combination with orthodox techgroup uses Orthodox data image
- MIN city icon in combination with any other techgroup uses Latin data image
- any other city icon uses Latin data image

I'm not sure now, whether RUS city icon will use Orthodox data image or not

The city icon TAG affects, except the data image, also city interior graphics in game, using the same system as described above, except of one difference:
- MIN city icon in combination with orthodox techgroup uses Orthodox data image, however it uses Latin city interior graphics

PS:
What I didn't remember I'll add when I return home.
 
Last edited:
Seems like i got the answers i was seeking for already. Thanks folks. ;)

Except, partly, for the enigmatic Fidelity/Negotiation fields on question 3. Supose Fidelity has something to do with the general revolting to the rebels during a civil war? Guess i gotta edit some civil wars in, by giving crap load BB and negative stability and test it out.
 
Yes, this is the tag needed for the definition of the name of the regular leaders of the armies (without scripted leaders) to be chosen randomly for corresponding tag in randomleaders.csv.
 
KaRei said:
They are maybe more such "secondary" TAGs, but I didn't test them all :)
And I can't tell even if I know. :D

I can mention NIP because I created the city set long before.

EDIT: and you can remove the question marks for OHI and BAN safely. No need to know the source code to be sure neither.
 
Last edited:
YodaMaster said:
EDIT: and you can remove the question marks for OHI and BAN safely. No need to know the source code to be sure neither.
I wasn't sure whether I remembered these tags correctly :D

EDIT:
YodaMaster said:
I can mention NIP because I created the city set long before.
It used chinese city interior graphics as well, right?

And by the way, can somebody confirm the behaviour of RUS tag? Does this tag cause Orthodox data image and city interior, or it doesn't?
 
KaRei said:
It used chinese city interior graphics as well, right?
Yes

KaRei said:
And by the way, can somebody confirm the behaviour of RUS tag? Does this tag cause Orthodox data image and city interior, or it doesn't?
As you wrote, same behaviour as "not other defined tags" with torthodox techgroup. Same for BYZ in Byzantine cities set.

Just use them and change techgroup for the country. Result is obvious.
 
YodaMaster said:
Each color in colorscales.csv is designed as Red, Green and Blue values.

It was clear to me that these numbers represent colors. I just don't understand how i can change the colors of the religions (e.g. pagan to light gray) with that color-definitions.
 
First, you must know which color is used by the religion.
Then you find the color in colorscales and change its values.

If some religion is using Orange for example, find Orange in colorscales and change its values.
This will of course change all Orange things as well, but you can't change the religion color in other way.
The religion will always use Orange (it's hard-coded) and you can just define, how the orange will look like.

For which religion uses exactly which color you'll need to test it.
I'm only sure that Counter Reformed are White.