Many realms in CK3 will have non-feudal governments. I have come up with a suggestion for how to model Imperial governments within CK3. What does everyone think?
The big idea surrounds three commodities: ruler authority, dynasty authority and total authority.
Offices generate authority
Dynasty Authority = Regime Success
Losing relative authority means less centralization
Winning wars always increases authority
We will look at how this system plays in two scenarios.
Being Emperor is about building alliances and mangaging dynasty power
Without Military victories, Imperial government becomes Feudal
What does everyone think about this. The only values that have to be kept track of are an authority for every character and an authority for every dynasty.
The big idea surrounds three commodities: ruler authority, dynasty authority and total authority.
Offices generate authority
- The empire consists of many offices from council positions to viceroyalities etc. The Byzantines for instance had a huge number of bureaucratic offices. Each office generates a certain amount of authority per time.
- Personal authority is the amount of authority the a person has.
- Dynasty authority is the total amount of authority a dynasty has summing up each member.
- Total authority is the sum of the authority of every member of the empire. All offices must be filled or penalties are taken.
Dynasty Authority = Regime Success
Losing relative authority means less centralization
- Each office is granted through flexible vassal contract.
- The office holder will try to negotiate with the ruler for office perks like the ability to collect taxes, ability to have personal levies and ability to pass down office to successor.
- If the office holder is a ruling dynasty member, the office holder is able to negotiate for perks like inherit-ability more effectively if the ratio between ruler authority and ruling dynasty authority is low.
- Similarly, if the office holder is not a ruling dynasty member, the office holder is able to negotiate for perks like inherit-ability more effectively if the ratio between ruling dynasty authority and total authority authority is low.
- Plots that try to forward the interests of non-ruler dynasty members depend on having a low ratio between ruler authority and dynasty authority.
- Plots that try to forward the interests of non-dynasty members depend on having a low ratio between dynasty authority and total authority.
- Thus, rebellions from within the ruling dynasty i.e. succession crises are more common when ruler authority is low.
- Rebellions from outside the ruling dynasty i.e. secession crises are more common when dynasty authority is low.
- Crushing a revolt within the dynasty increases ruler authority but decreases dynasty authority.
- Crushing a revolt outside of the dynasty increases dynasty authority but decreases ruler authority.
Winning wars always increases authority
- Winning wars increases both ruler authority and dynasty authority while losing wars reduces both.
We will look at how this system plays in two scenarios.
Being Emperor is about building alliances and mangaging dynasty power
- First, consider when you are Emperor. In this case, you want to balance power going to your dynasty vs going to non-dynasty members.
- If your family becomes too powerful they become less reliant on you and may plot against you.
- If your family is too weak, outsiders will be able to plot against you more easily.
- You want to build alliances with the cadet branches of your dynasty and important outside dynasties.
- Suppose you are not a ruler. Then plots that forward the interests of your non-ruling dynasty depend on having a low ratio of ruling dynasty authority to total authority.
- Plots to sabotage dynasty members from rival houses depend on having a high ratio of personal authority to non-ruling dynasty authority.
- Thus you have to balance how powerful you make your family. You make start out plots that put your dynasty members in offices. This increases your dynasty authority making such plots easier.
- But you have to simultaneously increase your own authority to stop rival houses from turning against you.
Without Military victories, Imperial government becomes Feudal
- In this system, without large miltary victories, either the ratio of ruler authority to dynasty authority will fall or the ratio of dynasty authority to total authority will fall unless played extremely well.
- This will result in offices gaining more perks thus modeling the slow degradation of Imperial government to feudal government.
What does everyone think about this. The only values that have to be kept track of are an authority for every character and an authority for every dynasty.
Last edited: