Hello, I am an EU4 player. After reviewing Tinto talks and some videos, I would like to offer my suggestions related to the China region in EU5.
1. Based on previous information, the province density in China is significantly lower than that of Korea and Japan, which may reduces China's population capacity. I hope the province density in China can be increased to a level close to or matching that of Japan.
2. The surnames of the Red Turban warlords in China should align with historical records rather than being randomly generated. This would enhance immersion for players during gameplay.
3. The Red Turban situation should conclude within 50 years, and the Red Turban warlords should not remain at peace with the Yuan Dynasty for extended periods. Historically, the Red Turban Rebellion lasted only 15 years before the Ming Dynasty defeated the Yuan and unified China.
I suggest that when the Yuan Dynasty and Red Turban warlords controlled by the AI, they should actively declare war and attack each other. If a warlord refuses to pledge loyalty to the Yuan, the Yuan should declare war on them. If a warlord submits to the Yuan, they should be peacefully annexed shortly afterward. The end result should be either the Yuan reunify China or a new Chinese emperor reunify China.
4. The surname of the Chinese emperor should never change. In ancient China, the dynasty was synonymous with the empire—a change in the ruling family meant the fall of the empire.
5. The Yuan Dynasty should start with a standing army—a corrupted and weakened one. China had established standing armies since the Qin Dynasty(BC221), and after the Song Dynasty, standing armies became the primary military force. Thus, China should begin the game with the technology for standing armies.
Yuan once had a powerful standing army, but by the game's start date, it had been severely weakened due to financial collapse and corrupt leadership. This could be represented by starting the game with estate privileges that debuff the Yuan's standing army.
6. When playing in the China region, many players want to roleplay as a Red Turban warlord and strive to conquer all of China. However, these warlords only appear after 1350, forcing players to start as the Yuan, wait for some time, and then switch tags. This is not only inconvenient but also breaks immersion. I suggest adding an event or game setup option to allow the Red Turban Rebellion to emerge in 1337, making it easier for players to engage with this content.
These are my suggestions for the China region in EU5. I hope they can be useful. Thank you for reading!
1. Based on previous information, the province density in China is significantly lower than that of Korea and Japan, which may reduces China's population capacity. I hope the province density in China can be increased to a level close to or matching that of Japan.
2. The surnames of the Red Turban warlords in China should align with historical records rather than being randomly generated. This would enhance immersion for players during gameplay.
3. The Red Turban situation should conclude within 50 years, and the Red Turban warlords should not remain at peace with the Yuan Dynasty for extended periods. Historically, the Red Turban Rebellion lasted only 15 years before the Ming Dynasty defeated the Yuan and unified China.
I suggest that when the Yuan Dynasty and Red Turban warlords controlled by the AI, they should actively declare war and attack each other. If a warlord refuses to pledge loyalty to the Yuan, the Yuan should declare war on them. If a warlord submits to the Yuan, they should be peacefully annexed shortly afterward. The end result should be either the Yuan reunify China or a new Chinese emperor reunify China.
4. The surname of the Chinese emperor should never change. In ancient China, the dynasty was synonymous with the empire—a change in the ruling family meant the fall of the empire.
5. The Yuan Dynasty should start with a standing army—a corrupted and weakened one. China had established standing armies since the Qin Dynasty(BC221), and after the Song Dynasty, standing armies became the primary military force. Thus, China should begin the game with the technology for standing armies.
Yuan once had a powerful standing army, but by the game's start date, it had been severely weakened due to financial collapse and corrupt leadership. This could be represented by starting the game with estate privileges that debuff the Yuan's standing army.
6. When playing in the China region, many players want to roleplay as a Red Turban warlord and strive to conquer all of China. However, these warlords only appear after 1350, forcing players to start as the Yuan, wait for some time, and then switch tags. This is not only inconvenient but also breaks immersion. I suggest adding an event or game setup option to allow the Red Turban Rebellion to emerge in 1337, making it easier for players to engage with this content.
These are my suggestions for the China region in EU5. I hope they can be useful. Thank you for reading!
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