So, just to start it off positive: I like the game play so far. Typical AOW3 game, but with a lot of civilization flavor. Got some Alpha Centauri vibes. Even though the art style is a bit too cliche (in terms of 70s sci fi). There are only 2 factions I really like to play (from a visual stand point). Could be less "vintage" overall and a bit more "modern" or "cool".
Anyway, things that I think could be improved so far:
-Controls in combat (Right click left click confusion).
History lesson: RMB to move was made for RTS games, since with a standard Command and Conquer RTS control scheme (LMB to move) it could happen that you misclick when wanting to select one of your units, and the misclick resulted in ordering the current selection to that spot.
This issue was solved with RMB to move.
However, this has no merrit in a TURN BASED strategy game. ESPECIALLY since you can see a preview of your move and use "first click to show path, click again to move" mechanics. So the whole "activate an ability with RMB" thing is just useless in the context of TBS games. All it does is add to the confusion.
I cannot count the amount of times I (or my friends telling me on discord when playing multiplayer) I accidentally send a unit somewhere.
-Animations. Most of them.
Be it units falling to the ground (looks funny, way to fast, does not feel like correct physics). Units shooting. Projectiles flying. Basically anything that is not an idle animation feels like it is either too fast, too abrupt, or just plain low quality.
-Kind of hard to read map
Very homogenous look of the map makes it a bit boring overall. And also harder to read. Few things pop out. Few stark contrasts. When I compare it to the nice AOW2 or even AOW1 maps (2D just had more "vibe" and different color feel to it). For me, the map is kind of... "too realistic"? maybe? (in art terms). I don't know. I just feel it is bland and to homogenous. Reading the map is not visually distinct.
Okay, that is my top3.
Ofc just my subjective viewpoint.
Cheers, and
keep up the good work
Anyway, things that I think could be improved so far:
-Controls in combat (Right click left click confusion).
History lesson: RMB to move was made for RTS games, since with a standard Command and Conquer RTS control scheme (LMB to move) it could happen that you misclick when wanting to select one of your units, and the misclick resulted in ordering the current selection to that spot.
This issue was solved with RMB to move.
However, this has no merrit in a TURN BASED strategy game. ESPECIALLY since you can see a preview of your move and use "first click to show path, click again to move" mechanics. So the whole "activate an ability with RMB" thing is just useless in the context of TBS games. All it does is add to the confusion.
I cannot count the amount of times I (or my friends telling me on discord when playing multiplayer) I accidentally send a unit somewhere.
-Animations. Most of them.
Be it units falling to the ground (looks funny, way to fast, does not feel like correct physics). Units shooting. Projectiles flying. Basically anything that is not an idle animation feels like it is either too fast, too abrupt, or just plain low quality.
-Kind of hard to read map
Very homogenous look of the map makes it a bit boring overall. And also harder to read. Few things pop out. Few stark contrasts. When I compare it to the nice AOW2 or even AOW1 maps (2D just had more "vibe" and different color feel to it). For me, the map is kind of... "too realistic"? maybe? (in art terms). I don't know. I just feel it is bland and to homogenous. Reading the map is not visually distinct.
Okay, that is my top3.
Ofc just my subjective viewpoint.
Cheers, and
keep up the good work
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