I am from China and I am excited to hear that Chinese content is about to be released.
Of course, this requires the efforts of Company P, but I can't wait to share my opinion.
If what you said is wrong, don't attack me.
We all understand that there are some differences between games and historical facts.
A complete Chinese empire that is too powerful will inevitably disrupt balance.
Moreover, there were significant differences between the political system of China and the West during this period.
If we simply copy the Western model, it may make the game boring.
If you understand it this way:
Nomads are advanced tribes
The Byzantine administrative system is a high-level feudal system
So was the Chinese Empire a high-level clan system?
The entire Chinese Empire is under a single imperial title,
Its lower level system is divided into seven kingdoms based on the "Seven Warring States Heroes".
The vast majority of earldom capitals were republican - modeled after the more mainstream system of the Chinese Empire at that time, the system of low ranking officials.
In addition to the capitals of the Seven Kingdoms, there are also historical cities such as Beijing, Nanjing, Luoyang, and Xi'an, and most of the earldom territories cannot be controlled by human players.
If a player has a special need, religious reform can be carried out to enable the player to serve as a religious leader.
Then, in such divine right count territories as Confucius Temple and Mount Taishan Mountain, players have the opportunity to expand the direct jurisdiction - although in most cases they do not need it.
The capitals of the seven kingdoms can be designated as particularly wealthy earls, such as seven lower barons.
The emperor himself can only hold the title of emperor, as well as one kingdom title and two duchy titles.
More kingdom titles must be granted to members of the same clan.
Must meet:
Same clan
Good impression+50
Or there may be other supplementary conditions
The emperor will be able to collect all taxes.
Otherwise, this kingdom will only pay the minimum taxes and is highly likely to join the rebel forces.
If the emperor destroys a kingdom title, taxes will be reduced due to the loss of the legal lord.
And more principalities will launch larger rebellions.
In order to appease the rebellious principality, the emperor can confer the title of "节度使" on the leader of the principality.
This special title brought many privileges to the leaders of the duchy, such as independent coinage and the power to declare war, which temporarily kept them loyal to the emperor.
Once this title is given, it is difficult to revoke, for example, it requires 8000 prestige.
In 755, a military governor named An Lushan of the Tang Dynasty believed that he had already controlled three fifths of the world's army and launched a large-scale rebellion. This led to the Tang Dynasty entering a stage of decline.
When legitimacy is high, players don't have to worry too much about these.
But when the legitimacy is low, players may be forced to confer more military governors in order to barely stabilize the situation.
And these military governors are likely to join the rebellion after the emperor's death.
And all members of the clan will automatically receive a weak claim to the emperor.
This means that the emperor must face a dual threat from both the king of the same clan and the military governor of another clan, not to mention the threat from foreign countries.
At the same time, the Chinese Empire will be difficult to disintegrate.
This increased the difficulty for the emperors of the Chinese Empire, while also imitating the situation in the later period of the dynasty where there were numerous kings and rebel forces.
Some special kingdoms or rebels that have appeared in history can also be introduced.
The Seven Kingdoms are cultural groups that are "compatible but different",
The kingdom title held by the player not only affects the main culture, but also affects the characteristic troops.
If you want to add fun, you can add some special features.
For example, the emperor can crown a son as the crown prince.
The Crown Prince is a title of a kingdom without territory, and also the default heir of the higher division.
The emperor's other children may crazily attack the crown prince in an attempt to replace him, including framing and assassination.
After resolving complex internal struggles, the Chinese emperor can accept some tribute countries through diplomacy or military force.
Tribute states are required to regularly submit a portion of their income, but they do not officially join your territory.
And the tribute country will attempt to rebel and revoke its status as a tribute country.
The emperor of the Chinese Empire without any tribute country will suffer a loss of legitimacy.
Every emperor of the Chinese Empire can choose a Chinese character as their national name and produce special flags and treasures.
It depends on your identity before obtaining the title of emperor, such as the Qin king obtaining the flag of Qin. Customization is also possible when the conditions are met.
Of course, this requires the efforts of Company P, but I can't wait to share my opinion.
If what you said is wrong, don't attack me.
We all understand that there are some differences between games and historical facts.
A complete Chinese empire that is too powerful will inevitably disrupt balance.
Moreover, there were significant differences between the political system of China and the West during this period.
If we simply copy the Western model, it may make the game boring.
If you understand it this way:
Nomads are advanced tribes
The Byzantine administrative system is a high-level feudal system
So was the Chinese Empire a high-level clan system?
The entire Chinese Empire is under a single imperial title,
Its lower level system is divided into seven kingdoms based on the "Seven Warring States Heroes".
The vast majority of earldom capitals were republican - modeled after the more mainstream system of the Chinese Empire at that time, the system of low ranking officials.
In addition to the capitals of the Seven Kingdoms, there are also historical cities such as Beijing, Nanjing, Luoyang, and Xi'an, and most of the earldom territories cannot be controlled by human players.
If a player has a special need, religious reform can be carried out to enable the player to serve as a religious leader.
Then, in such divine right count territories as Confucius Temple and Mount Taishan Mountain, players have the opportunity to expand the direct jurisdiction - although in most cases they do not need it.
The capitals of the seven kingdoms can be designated as particularly wealthy earls, such as seven lower barons.
The emperor himself can only hold the title of emperor, as well as one kingdom title and two duchy titles.
More kingdom titles must be granted to members of the same clan.
Must meet:
Same clan
Good impression+50
Or there may be other supplementary conditions
The emperor will be able to collect all taxes.
Otherwise, this kingdom will only pay the minimum taxes and is highly likely to join the rebel forces.
If the emperor destroys a kingdom title, taxes will be reduced due to the loss of the legal lord.
And more principalities will launch larger rebellions.
In order to appease the rebellious principality, the emperor can confer the title of "节度使" on the leader of the principality.
This special title brought many privileges to the leaders of the duchy, such as independent coinage and the power to declare war, which temporarily kept them loyal to the emperor.
Once this title is given, it is difficult to revoke, for example, it requires 8000 prestige.
In 755, a military governor named An Lushan of the Tang Dynasty believed that he had already controlled three fifths of the world's army and launched a large-scale rebellion. This led to the Tang Dynasty entering a stage of decline.
When legitimacy is high, players don't have to worry too much about these.
But when the legitimacy is low, players may be forced to confer more military governors in order to barely stabilize the situation.
And these military governors are likely to join the rebellion after the emperor's death.
And all members of the clan will automatically receive a weak claim to the emperor.
This means that the emperor must face a dual threat from both the king of the same clan and the military governor of another clan, not to mention the threat from foreign countries.
At the same time, the Chinese Empire will be difficult to disintegrate.
This increased the difficulty for the emperors of the Chinese Empire, while also imitating the situation in the later period of the dynasty where there were numerous kings and rebel forces.
Some special kingdoms or rebels that have appeared in history can also be introduced.
The Seven Kingdoms are cultural groups that are "compatible but different",
The kingdom title held by the player not only affects the main culture, but also affects the characteristic troops.
If you want to add fun, you can add some special features.
For example, the emperor can crown a son as the crown prince.
The Crown Prince is a title of a kingdom without territory, and also the default heir of the higher division.
The emperor's other children may crazily attack the crown prince in an attempt to replace him, including framing and assassination.
After resolving complex internal struggles, the Chinese emperor can accept some tribute countries through diplomacy or military force.
Tribute states are required to regularly submit a portion of their income, but they do not officially join your territory.
And the tribute country will attempt to rebel and revoke its status as a tribute country.
The emperor of the Chinese Empire without any tribute country will suffer a loss of legitimacy.
Every emperor of the Chinese Empire can choose a Chinese character as their national name and produce special flags and treasures.
It depends on your identity before obtaining the title of emperor, such as the Qin king obtaining the flag of Qin. Customization is also possible when the conditions are met.
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