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andxa2

Second Lieutenant
May 3, 2021
159
319
I am from China and I am excited to hear that Chinese content is about to be released.
Of course, this requires the efforts of Company P, but I can't wait to share my opinion.
If what you said is wrong, don't attack me.

We all understand that there are some differences between games and historical facts.
A complete Chinese empire that is too powerful will inevitably disrupt balance.
Moreover, there were significant differences between the political system of China and the West during this period.
If we simply copy the Western model, it may make the game boring.

If you understand it this way:
Nomads are advanced tribes
The Byzantine administrative system is a high-level feudal system
So was the Chinese Empire a high-level clan system?

The entire Chinese Empire is under a single imperial title,
Its lower level system is divided into seven kingdoms based on the "Seven Warring States Heroes".
The vast majority of earldom capitals were republican - modeled after the more mainstream system of the Chinese Empire at that time, the system of low ranking officials.

In addition to the capitals of the Seven Kingdoms, there are also historical cities such as Beijing, Nanjing, Luoyang, and Xi'an, and most of the earldom territories cannot be controlled by human players.
If a player has a special need, religious reform can be carried out to enable the player to serve as a religious leader.
Then, in such divine right count territories as Confucius Temple and Mount Taishan Mountain, players have the opportunity to expand the direct jurisdiction - although in most cases they do not need it.

The capitals of the seven kingdoms can be designated as particularly wealthy earls, such as seven lower barons.

The emperor himself can only hold the title of emperor, as well as one kingdom title and two duchy titles.

More kingdom titles must be granted to members of the same clan.
Must meet:
Same clan
Good impression+50
Or there may be other supplementary conditions
The emperor will be able to collect all taxes.
Otherwise, this kingdom will only pay the minimum taxes and is highly likely to join the rebel forces.

If the emperor destroys a kingdom title, taxes will be reduced due to the loss of the legal lord.
And more principalities will launch larger rebellions.

In order to appease the rebellious principality, the emperor can confer the title of "节度使" on the leader of the principality.
This special title brought many privileges to the leaders of the duchy, such as independent coinage and the power to declare war, which temporarily kept them loyal to the emperor.
Once this title is given, it is difficult to revoke, for example, it requires 8000 prestige.
In 755, a military governor named An Lushan of the Tang Dynasty believed that he had already controlled three fifths of the world's army and launched a large-scale rebellion. This led to the Tang Dynasty entering a stage of decline.


When legitimacy is high, players don't have to worry too much about these.
But when the legitimacy is low, players may be forced to confer more military governors in order to barely stabilize the situation.
And these military governors are likely to join the rebellion after the emperor's death.

And all members of the clan will automatically receive a weak claim to the emperor.
This means that the emperor must face a dual threat from both the king of the same clan and the military governor of another clan, not to mention the threat from foreign countries.
At the same time, the Chinese Empire will be difficult to disintegrate.
This increased the difficulty for the emperors of the Chinese Empire, while also imitating the situation in the later period of the dynasty where there were numerous kings and rebel forces.
Some special kingdoms or rebels that have appeared in history can also be introduced.

The Seven Kingdoms are cultural groups that are "compatible but different",
The kingdom title held by the player not only affects the main culture, but also affects the characteristic troops.

If you want to add fun, you can add some special features.
For example, the emperor can crown a son as the crown prince.
The Crown Prince is a title of a kingdom without territory, and also the default heir of the higher division.
The emperor's other children may crazily attack the crown prince in an attempt to replace him, including framing and assassination.

After resolving complex internal struggles, the Chinese emperor can accept some tribute countries through diplomacy or military force.
Tribute states are required to regularly submit a portion of their income, but they do not officially join your territory.
And the tribute country will attempt to rebel and revoke its status as a tribute country.
The emperor of the Chinese Empire without any tribute country will suffer a loss of legitimacy.
Every emperor of the Chinese Empire can choose a Chinese character as their national name and produce special flags and treasures.
It depends on your identity before obtaining the title of emperor, such as the Qin king obtaining the flag of Qin. Customization is also possible when the conditions are met.
 
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I am from China and I am excited to hear that Chinese content is about to be released.
Of course, this requires the efforts of Company P, but I can't wait to share my opinion.
If what you said is wrong, don't attack me.

We all understand that there are some differences between games and historical facts.
A complete Chinese empire, too powerful to disrupt the balance of the game.
Moreover, there were significant differences between the political system of China and the West during this period.
If we simply copy the Western model, it may make the game boring.

Moreover, there were significant differences between the political system of China and the West during this period.
If we simply copy the Western model, it may make the game boring.

The entire Chinese Empire is under a single imperial title,
Its lower level system is divided into seven kingdoms based on the "Seven Warring States Heroes".
The vast majority of earldom capitals were republican - modeled after the more mainstream system of the Chinese Empire at that time, the system of low ranking officials.

In addition to the capitals of the Seven Kingdoms, there are also historical cities such as Beijing, Nanjing, Luoyang, and Xi'an, and most of the earldom territories cannot be controlled by human players.
If a player has a special need, religious reform can be carried out to enable the player to serve as a religious leader.
Then, in such divine right count territories as Confucius Temple and Mount Taishan Mountain, players have the opportunity to expand the direct jurisdiction - although in most cases they do not need it.

The capitals of the seven kingdoms can be designated as particularly wealthy earls, such as seven lower barons.

The emperor himself can only hold the title of emperor, as well as one kingdom title and two duchy titles.

More kingdom titles must be granted to members of the same clan.
Must meet:
Same clan
Good impression+50
Or there may be other supplementary conditions
The emperor will be able to collect all taxes.
Otherwise, this kingdom will only pay the minimum taxes and is highly likely to join the rebel forces.

If the emperor destroys a kingdom title, taxes will be reduced due to the loss of the legal lord.
And more principalities will launch larger rebellions.

In order to appease the rebellious principality, the emperor can confer the title of "节度使" on the leader of the principality.
This special title brought many privileges to the leaders of the duchy, such as independent coinage and the power to declare war, which temporarily kept them loyal to the emperor.
Once this title is given, it is difficult to revoke, for example, it requires 8000 prestige.
In 755, a military governor named An Lushan of the Tang Dynasty believed that he had already controlled three fifths of the world's army and launched a large-scale rebellion. This led to the Tang Dynasty entering a stage of decline.


When legitimacy is high, players don't have to worry too much about these.
But when the legitimacy is low, players may be forced to confer more military governors in order to barely stabilize the situation.
And these military governors are likely to join the rebellion after the emperor's death.

And all members of the clan will automatically receive a weak claim to the emperor.
This means that the emperor must face a dual threat from both the king of the same clan and the military governor of another clan, not to mention the threat from foreign countries.
At the same time, the Chinese Empire will be difficult to disintegrate.
This increased the difficulty for the emperors of the Chinese Empire, while also imitating the situation in the later period of the dynasty where there were numerous kings and rebel forces.
Some special kingdoms or rebels that have appeared in history can also be introduced.

The Seven Kingdoms are cultural groups that are "compatible but different",
The kingdom title held by the player not only affects the main culture, but also affects the characteristic troops.

If you want to add fun, you can add some special features.
For example, the emperor can crown a son as the crown prince.
The Crown Prince is a title of a kingdom without territory, and also the default heir of the higher division.
The emperor's other children may crazily attack the crown prince in an attempt to replace him, including framing and assassination.

After resolving complex internal struggles, the Chinese emperor can accept some tribute countries through diplomacy or military force.
Tribute states are required to regularly submit a portion of their income, but they do not officially join your territory.
And the tribute country will attempt to rebel and revoke its status as a tribute country.
The emperor of the Chinese Empire without any tribute country will suffer a loss of legitimacy.
Every emperor of the Chinese Empire can choose a Chinese character as their national name and produce special flags and treasures.
It depends on your identity before obtaining the title of emperor, such as the Qin king obtaining the flag of Qin. Customization is also possible when the conditions are met.
Do you have any resources- maps, articles- about the division into seven kingdoms you mentioned? I wasn't familiar with it.
 
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Not sure how historically accurate this is, but some of it just sounds bad for gameplay.
There shouldn't be cities that are off limits to players. And the emperor shouldn't have restrictions on what they can/can't hold personally. It should be handled just like any other country. You get opinion penalties for holding too much stuff, but if you can maintain a high enough opinion (or beat the rebellions) then you can do what you want.
 
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in
Do you have any resources- maps, articles- about the division into seven kingdoms you mentioned? I wasn't familiar with it.
Before 1046 BC, there was a king in the Chinese Empire. You know, the naming rules in ancient China were very complex, and a person usually had many titles. But its most famous name is the King of shang.
Legend has it that he was extremely cruel and wasteful, such as pouring tons of alcohol into the swimming pool for visitors to bathe; To satisfy his wife's curiosity, he used an axe to split open the pregnant woman's belly; Let merchants who cannot afford fines walk barefoot on the red hot copper.
In short, he is the most evil king in Chinese history.
In 1046 BC, Duke Zhou led others to defeat the army of King Shang and forced him to self immolate and die.
After the death of King Shang, China, which had lost its king, fell into chaos. Approximately 300 counts or dukes with historical records have emerged.
In order to commemorate the great achievements of Duke Zhou in defeating King Shang, people recognize that Duke Zhou's heir is the emperor.
This imperial title was nominal at the time, similar to that of the Holy Roman Emperor.
Legend has it that in 771 BC, the descendants of Emperor Zhou married a peerless beauty, but she was far away from her hometown, so her gloomy expression made Emperor Zhou very sad.
In order to please this beauty, Emperor Zhou ordered the lighting of a beacon.
This type of beacon was a military signal in ancient times, representing that the Zhou emperor had an urgent matter to notify everyone.
So 300 feudal lords arrived with their armies as soon as possible. The Zhou emperor told them that there was nothing wrong, but my wife wanted to see how you were marching in a hurry.
And the plight of tens of thousands of troops did make this wife laugh heartily.
Afterwards, such incidents occurred many times, and the lords no longer paid attention to the summons of the Zhou emperor.
Until one time when a large number of bandits really plundered the palace and lit the beacon, no one came to help.
From then on, Emperor Zhou lost his authority and trust.
300 feudal lords attacked and annexed each other, eventually forming the seven kingdoms that were nominally lower than the Zhou emperor.
1741852718997.png

In the future, the Chinese Empire was accustomed to conferring titles on sons who did not have the highest inheritance rights as kings of certain and seven great kingdoms.
For example, the second emperor of the Tang Dynasty, as the "King of Qin," assassinated his brother, the Crown Prince, and became the emperor.

The seven kingdoms are:,
秦,King of Qin
楚,King of Chu,
赵,King of Zhao,
齐,King of Qi,
燕,King of Yan,
魏,King of Wei,
韩,King of Han,

越,King of Yue
晋,King of Jin

According to different periods, some princes only obtained titles without actual territories. But there are also some princes who obtain titles and territories at the same time.

Although theoretically, Yue is also a kingdom.
But due to the assassination of several sons of the king, they were plunged into an internal chaos that lasted for 80 years.
So there is very little relevant information and no outstanding performance during this period.
So when discussing the Seven Heroes of the Warring States period, Yue is usually overlooked.

The Kingdom of Jin is a special existence.
Have you noticed that the three major kingdoms of Zhao, Wei, and Han are all particularly small.
Because Zhao, Wei, and Han were once vassals of the Jin Kingdom, they were originally dukes.
Due to the fact that the heir of the Jin Kingdom was a minor, the three most powerful ministers of the Jin Kingdom at that time decided to expel the minor crown prince and divide the Jin Kingdom equally.


At this time, the Zhou Emperor still existed, but its actual control range was only three cities, mainly near present-day Luoyang.
The last Zhou emperor passed away in 256 BC.
Although the Zhou emperor lost most of his power, the seven kingdoms remained nominally vassals of Zhou.
No one can eliminate the other six countries alone, so they sent a large number of diplomats to the Zhou Emperor.
I hope to obtain a legal claim to attack other kingdoms through the Zhou Emperor.
 
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Not sure how historically accurate this is, but some of it just sounds bad for gameplay.
There shouldn't be cities that are off limits to players. And the emperor shouldn't have restrictions on what they can/can't hold personally. It should be handled just like any other country. You get opinion penalties for holding too much stuff, but if you can maintain a high enough opinion (or beat the rebellions) then you can do what you want.
During the period of 867-1445, the Chinese Empire mostly used the system of appointing officials.
Although there are also a few hereditary titles, it has never been mainstream.
Only the relatives of the emperor, the guards of the founding emperor, and their descendants can obtain these hereditary titles.
It is almost impossible for an ordinary person to obtain a hereditary title during this period.
Even if you are the Chief Minister, it is difficult to obtain hereditary titles.

In the year 8 AD, there was a man named Wang Mang who served as the Chief Minister of the Han Empire.
At that time, the emperor was a minor, and the chief minister Wang Mang used various means to confer himself the title of Protector of the Nation and declared it a hereditary title.
15 years later, a group of distant uncles of the emperor united and assassinated Wang Mang, ending this farce.
Afterwards, anyone without a blood relationship to the emperor was not allowed to obtain hereditary titles, which became a permanent law.
This law was usually broken at the end of the empire, for example, in 213 AD, the Chief Minister Cao Cao conferred himself the hereditary title of Duke while the emperor was still a minor.
Because Cao Cao's power was very strong, despite some opposition, he ruthlessly suppressed them.
In the end, Cao Cao's son drove away the emperor and proclaimed himself the new emperor.
But Cao Cao's grandson was once again driven away by the new Chief Minister


Later on, those who defeated the old emperor and declared themselves the new emperor were rewarded for their contributions in the war.
These true confidants will also be conferred hereditary titles.
To circumvent the law that non royal families can never obtain hereditary titles.
The emperor usually marries these trusted ministers.
For example, the emperor would marry their daughter or have the princess marry their son.
In short, during this period. 90% of local positions are similar to a republic, with a term system.
Hereditary titles are very rare.
 
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Not sure how historically accurate this is, but some of it just sounds bad for gameplay.
There shouldn't be cities that are off limits to players. And the emperor shouldn't have restrictions on what they can/can't hold personally. It should be handled just like any other country. You get opinion penalties for holding too much stuff, but if you can maintain a high enough opinion (or beat the rebellions) then you can do what you want.
In the current version, Venice is a earldom that players cannot control.
Because the capital of Venice's earldom is a republic, players cannot directly govern it.
And at that time, the vast majority of the territories of the Chinese Empire were in this situation.
 
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Wait, are you referring to using a zoning system from 1500 years before the start of the game as a reference?

Tell me this is just a joke, right?

At the beginning of 867, it was the Tang Empire.
This set of sealing rules is still valid.
Even during the collapse of the Ming Dynasty in EU4 1562, these historical kingdoms could still be released.

This is the only classification method that has been used from 867 to 1453.
 
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Wait, are you referring to using a zoning system from 1500 years before the start of the game as a reference?

Tell me this is just a joke, right?
1741855479723.png

If you want the classification method from 867, you can refer to this chart.
But its validity period was very short and it was soon abandoned.
 
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Many of the contents you mentioned are similar to those of the Ming Dynasty and the mandate of heaven in EU4, but unfortunately, most of them have no historical basis and are not loved by players.

Compared to pursuing overly ancient history, directly using the administrative divisions of the Tang and Song dynasties is a more reasonable choice.
The relationship between tribute states and destiny is also very foolish. There were almost no tribute states in the Song Dynasty, but its economic and cultural development was world-renowned. According to your design, the Song Dynasty will soon lose the mandate of heaven and fall into war, which is not in line with history.

The latest logs also mention that China will use a bureaucratic system similar to the previous Byzantine system, and China will be a hegemonic hierarchy rather than an emperor. Perhaps you should first read the logs and read more history books from the Tang and Song dynasties, instead of copying the stereotypes of EU4 and the inexplicable content of the Warring States period
 
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Many of the contents you mentioned are similar to those of the Ming Dynasty and the mandate of heaven in EU4, but unfortunately, most of them have no historical basis and are not loved by players.

Compared to pursuing overly ancient history, directly using the administrative divisions of the Tang and Song dynasties is a more reasonable choice.
The relationship between tribute states and destiny is also very foolish. There were almost no tribute states in the Song Dynasty, but its economic and cultural development was world-renowned. According to your design, the Song Dynasty will soon lose the mandate of heaven and fall into war, which is not in line with history.

The latest logs also mention that China will use a bureaucratic system similar to the previous Byzantine system, and China will be a hegemonic hierarchy rather than an emperor. Perhaps you should first read the logs and read more history books from the Tang and Song dynasties, instead of copying the stereotypes of EU4 and the inexplicable content of the Warring States period
Your statement is very reasonable, but the contradiction here lies in
CK3 is divided into five levels: Empire, Kingdom, Duchy, Burgundy, and Baronet
If Song was an empire, then there would be no kingdoms to divide

And most P players have retro plots, such as many wanting to rebuild the Roman Empire.
Reconstructing the Seven Heroes of the Warring States period may also be a retro plot suitable for the East.

So the seven warlords of the Warring States period can be summarized as the Kingdom of Historical Law.
The Song, Jin, and Liao dynasties, on the other hand, were a type of pre established empire.
They only exist at specific openings and cannot be rebuilt.
If the Song Dynasty were to perish and you attempted to rebuild its territory, you could only choose a new national name.
 
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View attachment 1264966
If you want the classification method from 867, you can refer to this chart.
But its validity period was very short and it was soon abandoned.
I am now convinced that your understanding of Tang Dynasty history is limited to hearsay and that you should not use foolish machine translation. You translated the king of the Shang Dynasty as the king of commerce, and King Wu of Zhou led his army to defeat the Shang Dynasty instead of Zhougongdan (also not Duke Zhou).
 
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I don't want to be rude, but are you really Chinese... ? It's hard for me to imagine that a Chinese person could say such strange things. It seems that a foreigner who knows a little about China paints a picture of hell through some inexplicable stereotypes. The strong sense of suffocation is so terrible that I don't even know where to begin to point out your problem...
 
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Your statement is very reasonable, but the contradiction here lies in
CK3 is divided into five levels: Empire, Kingdom, Duchy, Burgundy, and Baronet
If Song was an empire, then there would be no kingdoms to divide

And most P players have retro plots, such as many wanting to rebuild the Roman Empire.
Reconstructing the Seven Heroes of the Warring States period may also be a retro plot suitable for the East.
This is what makes me most curious. Why, as a Chinese, you are keen on all kinds of stereotypes that do not conform to history rather than real history, and obviously you have no basic knowledge and understanding of this era. You are just expressing your self-awareness. There are too many historical mistakes, which makes it difficult for me to refute one by one.
 
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I am now convinced that your understanding of Tang Dynasty history is limited to hearsay and that you should not use foolish machine translation. You translated the king of the Shang Dynasty as the king of commerce, and King Wu of Zhou led his army to defeat the Shang Dynasty instead of Zhougongdan (also not Duke Zhou).
My English is not good, so I used some translation tools, hahaha.
 
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In this way, let me first explain the vassal states of the Song Dynasty:
Great country 35: Yan燕, Qin秦, Qi齐, Wei魏, Han汉, Zhao赵, Song宋, Liang粱, Jin晋, Chu楚, Lu鲁, Chen陈, Wu吴, Yue越, Xia夏, Shang商, Zhou周, Han汉, Tang唐, Sheng升, Ji冀, Yu豫, Yan兖, Jing荆, Yong雍, Yang扬, Xu徐, Zhen镇, Yi益, Deng邓, Bin邠, Tan潭, Liang凉, Yun郓, Shu蜀.
Secondary country 24: Wei卫, Zheng郑, Cai蔡, Cao曹, Xu许, Dai代, Ying瀛, Qing庆, Qi岐, Sui随, Mi密, Xing邢, Shou寿, Lu潞, Su苏, Ding定, Xiang相, Guang广, Yan延, Wu婺, Jing泾, Fu福, Su宿, Hua华.
There are also 222 small countries, please forgive me, I accidentally made a mistake when sorting out these small countries, resulting in all the sorted content into nothing. I really don't want to go through it again.Let me be lazy and just give you the Chinese version of these 222 small countries: 江、滕、向、黄、纪、谯、原、弦、祈、邰、耿、舒、介、道、鄷、蒋、萧、郕、谭、霍、莱、郇、鄅、邬、戴、桐、遂、管、沈、虞、应、息、英、任、崇、荣、扈、濮、巢、观、安、申、虢、邾、杞、贾、鄫、邙、巴、夷、谷、苹、糜、黎、葛、蓼、顼、聃、邗、茅、胙、庸、毕、滑、鄀、牟、权、甘、粲、尹、温、毛、樊、成、单、流、巩、邵、邶、鄘、韦、鬲、宁、杜、吕、皖、留、郃、鄠、郿、焦、宛、鄼、穰、叶、郢、鄢、缗、剧、费、稽、郚、陇、范、程、离、潜、涪、辽、赢、绛、汲、梧、輁、营、翕、秺、兰、易、鄗、洮、泽、昌、翟、陆、淄、卞、稐、肤、翼、邹、房、袤、康、市、邳、彭、寰、鄂、邺、蓟、颖、汧、沔、沂、肃、岷、郦、鄯、莘、顺、渝、郫、蒲、酅、丰、棣、光、仪、怀、永、盛、济、儇、义、卢、襄、均、睦、丹、思、简、忻、韶、嘉、端、循、恭、愿、雅、通、虔、资、昭、钦、珍、淑、集、和、衡、会、抚、岳、袁、桂、蕲、沣、深、洋、建、鄜、琼、茂、衢、澶、德、吉、景、彬、博、贺、惠、润、菖、郯、夔、芮、辥、郧、章、罗、郜.
If you wish to construct a legal theory of the kingdoms of the Chinese Empire, then this list drawn up by the Song imperial family will be useful, rather than being forced to fit through the archaic Seven Kingdoms of the Warring States. Similarly, Liao and Jin also have a corresponding list of vassal states, which should be more suitable as the framework below.

Note: Zhao, Song, Shang and other sealed states theoretically do not seal, this is because of taboo, or "BiHui". Zhao is the royal surname of the Song Dynasty, Song is the title of the state, and Shang is almost equal to Song because of some historical origins, or vice versa, Song is almost equal to Shang, so these titles are theoretically unsealed, but there are always extreme cases, such as Zhao Yuanfen, who was once named the King of Shang, again because of very extreme exceptions.
 
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My English is not good, so I used some translation tools, hahaha.
Perhaps you should provide suggestions after researching relevant historical materials. My friend has posted real historical information about the Song Dynasty below. If you are not familiar with the relevant knowledge, it is recommended to avoid proposing historical information, and consider switching to a different translation software. :cool:
 
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This is what makes me most curious. Why, as a Chinese, you are keen on all kinds of stereotypes that do not conform to history rather than real history, and obviously you have no basic knowledge and understanding of this era. You are just expressing your self-awareness. There are too many historical mistakes, which makes it difficult for me to refute one by one.
And CK3 is ultimately a game developed by Westerners, although you can offer more Eastern values.
But for P Society, Western values are more important.
So when describing him, I intentionally chose to describe him from a Western perspective.
 
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Your proposal is very constructive, but I am not very optimistic about it.
Because CK3 is a Western development team, some concepts they simply cannot understand.
For example:
What is the difference between 卫 and 魏? Do you really think they understand?
Pursuing historical facts too much can actually make the game boring.
In this way, let me first explain the vassal states of the Song Dynasty:
Great country 35: Yan燕, Qin秦, Qi齐, Wei魏, Han汉, Zhao赵, Song宋, Liang粱, Jin晋, Chu楚, Lu鲁, Chen陈, Wu吴, Yue越, Xia夏, Shang商, Zhou周, Han汉, Tang唐, Sheng升, Ji冀, Yu豫, Yan兖, Jing荆, Yong雍, Yang扬, Xu徐, Zhen镇, Yi益, Deng邓, Bin邠, Tan潭, Liang凉, Yun郓, Shu蜀.
Secondary country 24: Wei卫, Zheng郑, Cai蔡, Cao曹, Xu许, Dai代, Ying瀛, Qing庆, Qi岐, Sui随, Mi密, Xing邢, Shou寿, Lu潞, Su苏, Ding定, Xiang相, Guang广, Yan延, Wu婺, Jing泾, Fu福, Su宿, Hua华.
There are also 222 small countries, please forgive me, I accidentally made a mistake when sorting out these small countries, resulting in all the sorted content into nothing. I really don't want to go through it again.Let me be lazy and just give you the Chinese version of these 222 small countries: 江、滕、向、黄、纪、谯、原、弦、祈、邰、耿、舒、介、道、鄷、蒋、萧、郕、谭、霍、莱、郇、鄅、邬、戴、桐、遂、管、沈、虞、应、息、英、任、崇、荣、扈、濮、巢、观、安、申、虢、邾、杞、贾、鄫、邙、巴、夷、谷、苹、糜、黎、葛、蓼、顼、聃、邗、茅、胙、庸、毕、滑、鄀、牟、权、甘、粲、尹、温、毛、樊、成、单、流、巩、邵、邶、鄘、韦、鬲、宁、杜、吕、皖、留、郃、鄠、郿、焦、宛、鄼、穰、叶、郢、鄢、缗、剧、费、稽、郚、陇、范、程、离、潜、涪、辽、赢、绛、汲、梧、輁、营、翕、秺、兰、易、鄗、洮、泽、昌、翟、陆、淄、卞、稐、肤、翼、邹、房、袤、康、市、邳、彭、寰、鄂、邺、蓟、颖、汧、沔、沂、肃、岷、郦、鄯、莘、顺、渝、郫、蒲、酅、丰、棣、光、仪、怀、永、盛、济、儇、义、卢、襄、均、睦、丹、思、简、忻、韶、嘉、端、循、恭、愿、雅、通、虔、资、昭、钦、珍、淑、集、和、衡、会、抚、岳、袁、桂、蕲、沣、深、洋、建、鄜、琼、茂、衢、澶、德、吉、景、彬、博、贺、惠、润、菖、郯、夔、芮、辥、郧、章、罗、郜.
If you wish to construct a legal theory of the kingdoms of the Chinese Empire, then this list drawn up by the Song imperial family will be useful, rather than being forced to fit through the archaic Seven Kingdoms of the Warring States. Similarly, Liao and Jin also have a corresponding list of vassal states, which should be more suitable as the framework below.
 
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