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Thiend

Field Marshal
45 Badges
Mar 23, 2022
3.376
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  • Stellaris: Distant Stars
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Magicka
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Impire
  • A Game of Dwarves
  • Majesty 2 Collection
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • War of the Roses
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
Given the amount getting updated currently with the dev team largely occupied, as compared to the amount still in need of fixing, for design problems and otherwise outright nonfunctional parts of the game, I would just like to suggest now before there is such a release date that great caution be taken when deciding one for SotS.

The beta wasn't ready, then 4.0 wasn't ready, then 4.0 wasn't fixed before the vacation. It was never promised by any means that it would be, but it is also clear that it will not be fixed during the vacation. I don't know when it ends, nor do I know how many design problems the devs might have come up with good fixes for but not yet had time to implement.

What I do know is that the promised release window for SotS includes all of September, and I would rather see SotS release 9/30 with prior problems resolved than, say, 8/31 with the game still significantly broken in design and bugs from 4.0's release. Past big releases with big design problems (the change from tiles comes to mind) have taken many years to fix, and that's just not an enticing prospect to say the very least.

Just be cautious. Don't rush this one and turn it into another decade-long wait to fix any leftover problems. Take your time and fix it the rest of the way first.
 
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Had to look at Stellaris's store page to see what DLC you were talking about because I kept thinking you were talking about Sword of the Stars.
 
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Given the amount getting updated currently with the dev team largely occupied, as compared to the amount still in need of fixing, for design problems and otherwise outright nonfunctional parts of the game, I would just like to suggest now before there is such a release date that great caution be taken when deciding one for SotS.

The beta wasn't ready, then 4.0 wasn't ready, then 4.0 wasn't fixed before the vacation. It was never promised by any means that it would be, but it is also clear that it will not be fixed during the vacation. I don't know when it ends, nor do I know how many design problems the devs might have come up with good fixes for but not yet had time to implement.

What I do know is that the promised release window for SotS includes all of September, and I would rather see SotS release 9/30 with prior problems resolved than, say, 8/31 with the game still significantly broken in design and bugs from 4.0's release. Past big releases with big design problems (the change from tiles comes to mind) have taken many years to fix, and that's just not an enticing prospect to say the very least.

Just be cautious. Don't rush this one and turn it into another decade-long wait to fix any leftover problems. Take your time and fix it the rest of the way first.
Not releasing a DLC after you sold a season pass promising its existence is breach of contract with Steam, it would get Paradox in a lot of trouble.

Releasing a bug riddled mess is like getting a 1 year debuff of 5% less income, as completely ignorable irl as it is in any paradox game.