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fredrikslicer

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Oct 19, 2011
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A minor point in 1444 Taungoo was a vassal to Ava until 1510 so that should be rectified

As far as I can see Mong Yang should be renamed Mong Mao as that is what the kingdom was called

By the time of the games start Ava was Baramised and styled itself as the decedents of the Pagans so I would recommend that they get a culture change to Burmese (Barams are a Burmese people) and Taungoo ideas get renamed to Burmese ideas and replace Avas ideas as Ava didn't have a lot in common with the shan confederacies and was largely the victim of them.

Furthermore I would suggest that the requirement cores in Ava to form Shan and instead the effect of the formation gives permanent claims on Ava, the unification of the Shans should after all mean increased pains for their primary victim. (Also the shan confederacy IRL did conquer Ava)

Pegu and Taungoo should also start with historical friendship as often they cooperated against Ava

Pegu-Ava has historical rivalry with Ava

Mong Mao-Hisenwi has historical rivalry against Ava

Tangoo Assassination of a councilor
The traitours Taungoo have staged an assassination of one of our emplyees leading to his death.

Conditions
Taungoo is vassal of Ava

Effect:
Councilor (X) Dies
Taungoo gains 25 LD

Tangoo Assassination of the king
The traitors Taungoo have staged an assassination of our king and then incited a vassal into rebellion.

Conditions
Taungoo is vassal of Ava

Effect:
Ruler dies
Tangoo gains 25 LD
Noble revolt rises in X

The Taungoo rises
In a last push to secure their independence the Taungoo have orchestrated an uprising led by directly by them.

Condition
Ava owns Taungu

Effect:
(X) ammount of separatist rebels rises in Taungu

Shan raids
The Shan states have sent raiders across the border to raid our bordering provinces.
(X) Loses 1 Manpower, Basetax or Production



Islam spreads in Java
Sufi mystics and sunni traders have brought the faith of muhammed to our shore which has been embraced by (X).
(X) becomes Sunni

Islamization of java
With the increasing spread of the muslim faith among both the nobility, peasantry and merchant classes a number of prominent people now suggest that perhaps time has come for you to embrace the faith.

NEVER: Religious zealots rise in (X) amount of regions with (X) amount of rebels Gain +2 Missionary strength
There is no god but allah: State religion becomes Sunni Ideas change to Javanese sultanate

Rise of Demak

Condition
Country is NOT muslim
Demak has religion: Islam
5 Years have passed since its conversion

Restriction
Can happen once

Effect
(X) amount of separatists rises in Demak

Rise of Ciberon

Condition
Country is NOT muslim
Ciberon has religion: Islam
5 Years have passed since its conversion

Restriction
Can happen once

Effect
(X) amount of separatists rises in Ciberon

Rise of Banten

Condition
Country is NOT muslim
Banten has religion: Islam
5 Years have passed since its conversion

Restriction
Can happen once

Effect
(X) amount of separatists rises in Banten



Javanese sultanate (Exists in later bookmarks)

Traditions
+20% Religious unity
-10% Ship cost

Sufi tutors
Islam spread in Java in part thanks to trade but mostly due to a large ammount of sufi mystics offering their services to the courts of Java leading to the gradual islamization of the ruling classes.
+1 Tolerance towards the true faith
+1 Missionary strength

Islamic trade network
Adopting islam has led to a greater connection with the Malayan and Sumatran isles as well as states even futher east greatly benefitting our trade.
+10% Global trade power

Kejawen syncretism
Kejawen is a pseudo religion pseudo philosophy that has more or less allways been around since the spread of Hinduism but has become increasingly important with the comming of islam since it has no prophet or sacred text it has been a great means of bridging the gap between the two religions.
+2 Tolerance towards heathens

Reject kafir rule
Why should we labor under the unbelievers who are to weak to properly run their own state of affairs? Instead we should set out to create our own kingdom free of the corruption and decadence that has befallen the elder heathen states. (This is based on the various islamic vassals who refused to pay tribute in particular in Sunda)
+1 Legitimacy

Pioneer merchants
Java was always a great sea power but with the islamic connections and the entrance of foreigners into the region our abillities as seamen have become even more pronounced than before.
+1 Merchant
+10% National sailor modifier

Establish the Muslim hegemony
In the 16th century the Mataram sultanate sought to establish itself as the only state in Java by crushing the hindu states in the east, driving out the dutch and subduing the other sultanates.
-15% Core creation cost

Sultan Agung
Having finally become the one Javanese state we can without hesitation claim a more pristine title than any of our predecessor sultan agung meaning "Great sultan" will serve to project our status and power.
+1 Prestige

Traditions:
+20% Naval forcelimit
Javanese sultanate (Exists in later bookmarks)

Traditions
+20% Religious unity
-10% Ship cost

Sufi tutors
Islam spread in Java in part thanks to trade but mostly due to a large ammount of sufi mystics offering their services to the courts of Java leading to the gradual islamization of the ruling classes.
+1 Tolerance towards the true faith
+1 Missionary strength

Islamic trade network
Adopting islam has led to a greater connection with the Malayan and Sumatran isles as well as states even futher east greatly benefitting our trade.
+10% Global trade power

Kejawen syncretism
Kejawen is a pseudo religion pseudo philosophy that has more or less allways been around since the spread of Hinduism but has become increasingly important with the comming of islam since it has no prophet or sacred text it has been a great means of bridging the gap between the two religions.
+2 Tolerance towards heathens

Reject kafir rule
Why should we labor under the unbelievers who are to weak to properly run their own state of affairs? Instead we should set out to create our own kingdom free of the corruption and decadence that has befallen the elder heathen states. (This is based on the various islamic vassals who refused to pay tribute in particular in Sunda)
+1 Legitimacy

Pioneer merchants
Java was always a great sea power but with the islamic connections and the entrance of foreigners into the region our abillities as seamen have become even more pronounced than before.
+1 Merchant
+10% National sailor modifier

Establish the Muslim hegemony
In the 16th century the Mataram sultanate sought to establish itself as the only state in Java by crushing the hindu states in the east, driving out the dutch and subduing the other sultanates.
-15% Core creation cost

Sultan Agung
Having finally become the one Javanese state we can without hesitation claim a more pristine title than any of our predecessor sultan agung meaning "Great sultan" will serve to project our status and power.
+1 Prestige

Traditions:
+20% Naval forcelimit

So these are my ideas for improving events and such in south east asia anyone else have any?
 
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A minor point in 1444 Taungoo was a vassal to Ava until 1510 so that should be rectified

It used to be in the game, but it was taken out. Personally I approve of this change. Taungu was a tributary of Ava rather than a vassal in the "feudal" sense, and no other tributary relationships are represented as vassal relationships in game. It's consistent.

As far as I can see Mong Yang should be renamed Mong Mao as that is what the kingdom was called

No, Mong Yang (or Mohnyin, or Mèngyang) is the name of that kingdom. See e.g: A. Chan, BURMA: SHAN DOMINATION IN THE AVA PERIOD (c. AD 1310–1555).

By the time of the games start Ava was Baramised and styled itself as the decedents of the Pagans so I would recommend that they get a culture change to Burmese (Barams are a Burmese people) and Taungoo ideas get renamed to Burmese ideas and replace Avas ideas as Ava didn't have a lot in common with the shan confederacies and was largely the victim of them.

You're right that Ava saw itself as a Burmese kingdom, and as a successor to Pagan. I'd agree with changing its primary culture to Burmese even though the elite were very much integrated into Shan dynastic politics and the dynasty arguably had Shan foundations. I would not however call Ava a "victim" of the Shan states. Ava had a hegemonic relationship with the Shan, and the politics of the region were complex. One could just as easily portray the Shan conquest of Ava as an act of throwing off the Burmese yoke of domination.

Furthermore I would suggest that the requirement cores in Ava to form Shan and instead the effect of the formation gives permanent claims on Ava, the unification of the Shans should after all mean increased pains for their primary victim. (Also the shan confederacy IRL did conquer Ava)

I think it makes sense that forming Shan requires owning Ava. The original purpose of the alliance between the Shan states was to end the hegemony of Ava, so it makes sense that to truly solidify the Shan you'd need to actually conquer Ava.

Pegu and Taungoo should also start with historical friendship as often they cooperated against Ava

Pegu and Taungu also fought each other and raided one another for slaves and soldiers. One instance of co-operation doesn't negate the rest of the period's history.

Mong Mao [actually Mong Yang]-Hisenwi has historical rivalry against Ava

Fine, I suppose.

Islam spreads in Java

This is something I've tried to represent in my Indonesia mod (which I keep forgetting to update). My approach has been to try to spread Sunni Islam to provinces, and to encourage the AI to convert through a decision that requires owning Sunni provinces, as well as allowing Hindu/Buddhist states to try to combat Islamisation if they so choose.

Rise of Demak

Condition
Country is NOT muslim
Demak has religion: Islam
5 Years have passed since its conversion

Restriction
Can happen once

Effect
(X) amount of separatists rises in Demak

Rise of Ciberon

Condition
Country is NOT muslim
Ciberon has religion: Islam
5 Years have passed since its conversion

Restriction
Can happen once

Effect
(X) amount of separatists rises in Ciberon

Rise of Banten

Condition
Country is NOT muslim
Banten has religion: Islam
5 Years have passed since its conversion

Restriction
Can happen once

Effect
(X) amount of separatists rises in Banten

I think these events are too heavy-handed. I'd like to see Sunda and Majapahit occasionally fall and be replaced by other nations though. I think this can be achieved more dynamically by adding cores and allowing religious disunity to do the rest.

Javanese sultanate (Exists in later bookmarks)

Traditions
+20% Religious unity
-10% Ship cost

Sufi tutors
Islam spread in Java in part thanks to trade but mostly due to a large ammount of sufi mystics offering their services to the courts of Java leading to the gradual islamization of the ruling classes.
+1 Tolerance towards the true faith
+1 Missionary strength

Islamic trade network
Adopting islam has led to a greater connection with the Malayan and Sumatran isles as well as states even futher east greatly benefitting our trade.
+10% Global trade power

Kejawen syncretism
Kejawen is a pseudo religion pseudo philosophy that has more or less allways been around since the spread of Hinduism but has become increasingly important with the comming of islam since it has no prophet or sacred text it has been a great means of bridging the gap between the two religions.
+2 Tolerance towards heathens

Reject kafir rule
Why should we labor under the unbelievers who are to weak to properly run their own state of affairs? Instead we should set out to create our own kingdom free of the corruption and decadence that has befallen the elder heathen states. (This is based on the various islamic vassals who refused to pay tribute in particular in Sunda)
+1 Legitimacy

Pioneer merchants
Java was always a great sea power but with the islamic connections and the entrance of foreigners into the region our abillities as seamen have become even more pronounced than before.
+1 Merchant
+10% National sailor modifier

Establish the Muslim hegemony
In the 16th century the Mataram sultanate sought to establish itself as the only state in Java by crushing the hindu states in the east, driving out the dutch and subduing the other sultanates.
-15% Core creation cost

Sultan Agung
Having finally become the one Javanese state we can without hesitation claim a more pristine title than any of our predecessor sultan agung meaning "Great sultan" will serve to project our status and power.
+1 Prestige

Traditions:
+20% Naval forcelimit
Javanese sultanate (Exists in later bookmarks)

Traditions
+20% Religious unity
-10% Ship cost

Sufi tutors
Islam spread in Java in part thanks to trade but mostly due to a large ammount of sufi mystics offering their services to the courts of Java leading to the gradual islamization of the ruling classes.
+1 Tolerance towards the true faith
+1 Missionary strength

Islamic trade network
Adopting islam has led to a greater connection with the Malayan and Sumatran isles as well as states even futher east greatly benefitting our trade.
+10% Global trade power

Kejawen syncretism
Kejawen is a pseudo religion pseudo philosophy that has more or less allways been around since the spread of Hinduism but has become increasingly important with the comming of islam since it has no prophet or sacred text it has been a great means of bridging the gap between the two religions.
+2 Tolerance towards heathens

Reject kafir rule
Why should we labor under the unbelievers who are to weak to properly run their own state of affairs? Instead we should set out to create our own kingdom free of the corruption and decadence that has befallen the elder heathen states. (This is based on the various islamic vassals who refused to pay tribute in particular in Sunda)
+1 Legitimacy

Pioneer merchants
Java was always a great sea power but with the islamic connections and the entrance of foreigners into the region our abillities as seamen have become even more pronounced than before.
+1 Merchant
+10% National sailor modifier

Establish the Muslim hegemony
In the 16th century the Mataram sultanate sought to establish itself as the only state in Java by crushing the hindu states in the east, driving out the dutch and subduing the other sultanates.
-15% Core creation cost

Sultan Agung
Having finally become the one Javanese state we can without hesitation claim a more pristine title than any of our predecessor sultan agung meaning "Great sultan" will serve to project our status and power.
+1 Prestige

Traditions:
+20% Naval forcelimit

Good idea set, though you may want to clean up the spelling errors.
 
A quick rundown of my own ideas for the region:

  • Add nations to "empty" provinces in Borneo, Sumatra, and the Philippines. This will require some new tags, but others are already in the game (Palembang, Banjarmasin, etc).
  • Make the sourrounding sea zones of maritime SEA an inland sea. Naval warfare was very much galley-based. See e.g the wars of Iskandar Muda.
  • More events for countries in SEA, esp. related to Islamisation of Indonesia.
  • More unique national ideas.
  • Add Acehnese culture and split Javan into Javan and Sundanese.
All of these things are in my Indonesia mod, which I'll update today (I've already done the actual scripting, but getting things to upload to Steam Workshop is painful). My current 1444 setup (which I'm very happy with right now, except for Indrapura which is kind of out of place):

Q1JaVPd.jpg


I also have an idea for a Mandala system that'd make gameplay in the region a bit different using a Force Migration mechanic similar to Horde Razing and by severely limiting the number of States SEA nations can have. But I think I'd need to write this up much better before going into any detail on that.

It would also be nice to have more of the Shan states represented, but I appreciate that the current province setup is already very good and only so much detail can exist in the region. Nevertheless I think that maybe the Shan state of Kale could be included without the need to add any new provinces. I'd also like the Taungu province to be split into two (with the second half being the province of Prome, another independent-ish city-state).

Today I wrote 2 events for Arakan, about the Portuguese adventurer Felipe de Brito. He became the bodyguard/mercenary captain of the King of Arakan. He betrayed the king after being made governor of Syriam, proclaiming himself King of Pegu. I'll be adding them to my mod, but I'll also post them here:

Code:
# de Brito in Arakan
country_event = {
   id = flavor_peg.3
   title = "flavor_peg.EVTNAME3"
   desc = "flavor_peg.EVTDESC3"
   picture = ADVISOR_eventPicture

   fire_only_once = yes

   trigger = {
     tag = ARK
     is_year = 1586
     NOT = {
       is_year = 1613
     }
   }
   mean_time_to_happen = {
     months = 120
   }
   option = {
     name = "flavor_peg.EVTOPTA3"
     set_country_flag = de_brito
     define_advisor = {
       type = grand_captain
       skill = 2
       discount = yes
       name = "Filipe de Brito"
     }
     random_owned_province = {
       limit = {
         has_port = yes
         is_core = ROOT
         controlled_by = ROOT
       }
       light_ship = ROOT
       light_ship = ROOT
       light_ship = ROOT
       infantry = ROOT
       infantry = ROOT
       infantry = ROOT   
     }
   }
   option = {
     name = "flavor_peg.EVTOPTB3"
     add_prestige = -1
   }
}

# de Brito declares independence in Syriam

country_event = {
   id = flavor_peg.4
   title = "flavor_peg.EVTNAME4"
   desc = "flavor_peg.EVTDESC4"
   picture = ADVISOR_eventPicture

   fire_only_once = yes

   trigger = {
     tag = ARK
     has_country_flag = de_brito
     NOT = {
       is_year = 1630
     }
     owns = 586
     NOT = {
       exists = PEG
     }
   }
   mean_time_to_happen = {
     months = 60
   }
   immediate = {
     if = {
       limit = {
         NOT = {
           586 = {
             is_core = PEG
           }
         }
       }
       586 = {
         add_core = PEG
       }
     }
   }
   option = {
     name = "flavor_peg.EVTOPTA4"
     kill_advisor = grand_captain
     586 = {
       spawn_rebels = {
         type = nationalist_rebels
         leader = "Filipe de Brito"
         friend = PEG
         size = 2
         win = yes
       }
     }
   }
}

Code:
flavor_peg.EVTNAME3: "Felipe de Brito"
flavor_peg.EVTDESC3: "de Brito is a man of humble origins, first coming to South-East Asia as a cabin boy on a Portuguese merchant ship. After several years of adventuring he became the leader of a group of Portuguese mercenaries and the bodyguard of Sultan Min Razagyi of Arakan. He offered the Sultan the use of his mercenaries and his small fleet of frigates in the expectation of great rewards in the future. While the King accepted his offer, he was ever wary of de Brito's ambition and lust for wealth."
flavor_peg.EVTOPTA3: "We need him and his men."
flavor_peg.EVTOPTB3: "de Brito is a liability that we cannot afford."
flavor_peg.EVTNAME4: "de Brito's Betrayal at Syriam"
flavor_peg.EVTDESC4: "Following the conquest of the important port city of Syriam, near the old Mon capital of Pegu, the Sultan of Arakan gave governorship of the city to Felipe de Brito and his Portuguese mercenaries. This proved to be a painful mistake. de Brito betrayed the Sultan shortly afterwards, proclaiming himself the King of Pegu and renouncing the suzerainty of Arakan. He succesfully led his forces on a spree of raids all over the Burmese region and captured many important hostages such as the King of Taungu and the Crown Prince of Arakan. de Brito also sought recognition for his conquests from the Crown of Portugal by travelling to Goa. He did not get his comeupance until 1613, when his capital of Syriam was beseiged by Taungu forces and de Brito was executed."
flavor_peg.EVTOPTA4: "We should have seen this coming."
 
Last edited:
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It used to be in the game, but it was taken out. Personally I approve of this change. Taungu was a tributary of Ava rather than a vassal in the "feudal" sense, and no other tributary relationships are represented as vassal relationships in game. It's consistent.

We desperately need a tributary system it would solve some Ming problems to


No, Mong Yang (or Mohnyin, or Mèngyang) is the name of that kingdom. See e.g: A. Chan, BURMA: SHAN DOMINATION IN THE AVA PERIOD (c. AD 1310–1555).


I seem to have confused it with another kingdom there are so many Mongs (what does mong mean?)


You're right that Ava saw itself as a Burmese kingdom, and as a successor to Pagan. I'd agree with changing its primary culture to Burmese even though the elite were very much integrated into Shan dynastic politics and the dynasty arguably had Shan foundations. I would not however call Ava a "victim" of the Shan states. Ava had a hegemonic relationship with the Shan, and the politics of the region were complex. One could just as easily portray the Shan conquest of Ava as an act of throwing off the Burmese yoke of domination.

That makes sense also changing it to Burmese would prevent it from forming Shan which unless I'm wrong dosen't make any sense.
Poor expression target is a better expression
Wiki summery gave me the idea of constant warfare

I think it makes sense that forming Shan requires owning Ava. The original purpose of the alliance between the Shan states was to end the hegemony of Ava, so it makes sense that to truly solidify the Shan you'd need to actually conquer Ava.

Maybe give the shan states mission called "End the Ava hegemony"

Pegu and Taungu also fought each other and raided one another for slaves and soldiers. One instance of co-operation doesn't negate the rest of the period's history.

I missed that part

I think these events are too heavy-handed. I'd like to see Sunda and Majapahit occasionally fall and be replaced by other nations though. I think this can be achieved more dynamically by adding cores and allowing religious disunity to do the rest.

I tend to favor decisiveness because it pushes things a bit more effectively however I suppose one could do just as well with more subtle means though I would personally include a disaster called "Decline of the Java states" for hindu Javas
 
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We desperately need a tributary system it would solve some Ming problems to

I agree. I think that a tributary relationships should be non-exclusive (a nation can be a tributary of multiple nations, and a tributary can itself have tributaries), and function as a mix between a guarantee (i.e. a one-sided defensive alliance) and war reparations. Though I do have reservations about this, namely that Ming guaranteeing half of SEA could potentially make the region very frustrating to play in.

I seem to have confused it with another kingdom there are so many Mongs (what does mong mean?)

https://en.wikipedia.org/wiki/Mueang

I tend to favor decisiveness because it pushes things a bit more effectively however I suppose one could do just as well with more subtle means though I would personally include a disaster called "Decline of the Java states" for hindu Javas

I had done this for Majapahit in all but the most recent version of my mod, but in the end I replaced it with a simple starting event that makes getting off the ground a bit harder. There's a fine line between crippling a nation to the extent that it's no longer fun to play as, and creating challenging circumstances that the player can overcome and feel rewarded.
 
I agree. I think that a tributary relationships should be non-exclusive (a nation can be a tributary of multiple nations, and a tributary can itself have tributaries), and function as a mix between a guarantee (i.e. a one-sided defensive alliance) and war reparations. Though I do have reservations about this, namely that Ming guaranteeing half of SEA could potentially make the region very frustrating to play in.

My idea for the tributary would be:

Split subjects between vassals and tributaries
Give subjects a mutual positive modifier
You can either offer or demand tribute
Rejecting tributary status gives the one demanding diplomatic insult and the one rejecting gaining prestige relative to power difference
Enforce tributary to be an option in peace demand requiring much less war score to enforce
Empires can not be made tributaries
Tributaries can forswear their status without causing war as long as they don't have a truce (becoming tribute causes truce) rejection will give overlord subdue tributary casus belli
Subject interactions unique to tributaries such as: Establish embassy, demand hostage etc.
Tributaries can not be made vassals
Tempted to say celestial empire and hordes cannot have vassals but that ties into the issue of core creation we have
Tributaries are easier to establish than Vassals and are almost solely dependent on Mil tech, Mil strength OR Navy strength, Diplomacy tech if overseas borders and no land borders as well as goverment rank
If tribute goes to war with an ally of the overlord the overlord can always force them to stop
Ming AI programmed to go for historical tributaries Pangasian, Korea, Dai Viet, Tibet with missions to accompany this
Restore old frontier could be changed to have Dai Viet become tributary instead
With only four diplo slots I belive Ming could be managed
The focus on military and requirements to have borders or within range if overseas also means that the general collapse of manpower and army size that often accompanies losing the mandate of heaven would also potentially cut down tributaries quite heftily
Part of the problem is the balance between vassal feeding and immediate annexation



Ah so its like Polis was for the greeks

I had done this for Majapahit in all but the most recent version of my mod, but in the end I replaced it with a simple starting event that makes getting off the ground a bit harder. There's a fine line between crippling a nation to the extent that it's no longer fun to play as, and creating challenging circumstances that the player can overcome and feel rewarded.

Fair enough
 
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  • More unique national ideas.
It would also be nice to have more of the Shan states represented, but I appreciate that the current province setup is already very good and only so much detail can exist in the region. Nevertheless I think that maybe the Shan state of Kale could be included without the need to add any new provinces. I'd also like the Taungu province to be split into two (with the second half being the province of Prome, another independent-ish city-state).

Had some ideas for national ideas mind you they were written some time ago and are probably fairly inaccurate still should provide something

Also I can't remember seeing a map where Madyass reached beyond Panaya and east Negros

Tripura
Traditions
+50% Hostile core-creation cost (Remained fairly independent and they were a collection of autonomous tribes not the easiest things to assert control over)
+10% Goods Produced modifier (Found out that for the small size of their country they were productive)

Ancient kingdom
Tripura is arguably the oldest of the Indian states as evidenced by the Pillars of Ashoka and our mention in the Sanskrit texts this gives us an unquestionable legitimacy.
+1 Legitimacy (Self-Explanatory)

Tribal shield
Our land consists of many tribes and one Maharajah and even as we begin to adopt a more feudal approach to administration we have decided to allow the warlike
tribes a large degree of autonomy in return they give us troops by which we defend this kingdom of ours.
+10% National manpower modifier (This is actually true)

Rajmala
In the beginning of the 15th century the Dharma Manikya I patronized art and the chronicle of our royal chronicle, in verse, tracing our ancestry back into
ancient times it now serves as an important symbol of the art and writing of our nation.
-10% Idea cost (Self-explanatory)

Bengali administration
The Bengals have long been an influence on our nation and are thus a natural model for our administration.
+10% National Tax modifier (They did in fact adopt a Bengali administrative system though with a few differences.)

Procuring foreign arms
All nations are dependent on their armies to defend them and when surrounded by nations far bigger than us than perhaps we could bolster our ranks with foreign mercenaries.
-20% Mercenary cost (The tripura hired afghans and Portuguese into their army)

East Bengal trade
In order to bolster our economy we should encourage the nations of eastern Bengal to open up for trade thereby allowing us to sell our products far and wide.
+10% Global trade modifier (Self-explanatory)

Reclaim old Tripura
The oldest kingdom in India and it once reached the seas we will now use our heritage as a means of pushing our claims and thus expanding our power across the Sub-continent.
-20% Time to fabricate claim (A logical conclusion I think)

Ambitions
-0.05 Monthly Autonomy (A lot of ideas revolving around administration so this is a logical conclusion)


kachar
Traditions
-0.02 War exhaustion (seems like the endless amount of skirmishes and so forth would give them a mentality meant to endure wartime and deafeat.)
+25% Looting speed (They seem to have spent a lot of time raiding people)

Heirs of Ghatotkacha
We trace our peoples royal family back to the heroic figure of Ghatotkacha and it will gain us the respect of our peers.
+1 Prestige (Yes they did in fact construct a work to prove this)

Hindunized Nobility
When we moved to Maibang we encountered a great deal of brahims and there culture leading to adoption of a number of hindu elements bringing us closer to the
Indian nations and their culture.
+1 Diplomatic reputation (With the adoption of a prestigious culture comes increased reputation)

Flexible authority
Having had to endure the loss of our capital and several ongoing conflicts in a territory which lacks a proper administration we have found ways to keep an
internal stability so that we may remain strong against our enemies.
-10% stability cost modifier

Ahom Competition
Our mortal enemies to the north have waged war against us for some time now and this has caused much suffering on our side with knowledge that more struggles
are yet to come as such we should establish a recruitment program that allows us to quickly fill our ranks for the next conflict.
+10% Manpower recovery (They were indeed in some hefty struggle with the Ahom and I thought this was a good representation)

Extended family
Our people are not a unified entity with many different tribes and varying traditions we have found that in looking for the things we have in common instead we
are able to become closer to them.
-10% Accepted culture threshold (Kachari are divided into many tribes each with their own traditions)

Naga head hunters
The Assamese have long dreaded the fearsome naga people for their raiders and headhunters since they live on our land we should take steps to integrate them
into our military.
+10% Infantry combat ability (Nagaland is part of Kachar in this time)

Eastern frontier
Kachari lands are the gateway to the south-asian lands along with the Buddhists that permeate that region making us the frontier for the hindu civilization.
+1 Missionary strength (Just look at the in game map for regions and religions)

Ambition
+5% Discipline (a long time spent against the Ahom and so forth would probably make the disciplined)

Kale
Traditions
-10% Land attrition (Harsh country tough people)
-10% Army maintenance (Largely tribal most of the population was most likely made up of part time warriors making it less costly to maintain an army)

Upon steep hills
The hills make for defensive positions and refugees thus we should make as much use of them as possible in time of war.
+10% Fort defense (Geographical reasons mixed with the fact that they did live on hills)

In the depths of the forests
Our enemies might be numerous but they will suffer if they believe that they can simply wade into our territory without resistance they will find that it is a lot
harder than they think.
+1 Land attrition to enemies (Once more geographical reasons)

Raiding economics
Long have we compensated for a lack of resources with raids to the Burmese lands by making this a standardized part of our military conduct we can ensure greater
efficiency in the conduct and by ensuring the loot raise the morale among our men.
+10% Looting speed
+10% Army Morale
(They were raiders and in the construction of a state this seems logical)

Passing down traditions
We have long honored our history and legends and by instructing the next generation we establish a sense of continuity and tradition.
-1 National revolt risk (They possessed oral traditions passed down which helps establish continuity)

Placating overlords
Kale was formed as a vassal state in service to the Shan and it has served this purpose for many others and as such we have come to value the independence we have
and how to keep those who rule us happy we should use these strategies to avoid unnecessary conflict.
+15% Improve relationships (Self-explanatory

People of all faiths
As a subject nation we have been surrounded with Buddhist aristocrats and hindu traders coming through our land which has led to accept these foreign customs and
beliefs if for no other reason than our own benefit.
+2 Tolerance to heathens (Self-Explanatory)

Chin state
At last our nation has come to maturity having come far from a collection of hill people we are now ready to cast of the yoke of foreign rule.
+50% Hostile Core-creation cost (Resistance towards conquest would be a part of the whole ordeal all things considered)

Ambition
+1 Prestige (Had no other ideas)
 
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