One of the most pervasive character archetypes in modern sci-fi is the pirate(but in spaaace!). I'm curious as to whether we will see this represented at all in game.
For example, one possible hazzard for colonizing a planet could be that it has already become a haven for pirates. In that case, you might have to use far more of a military presence to get feet on the planet than you normally would, and even after colonization the world may well be the proverbial Las Vegas of your empire, a place where sin and criminal enterprise come first and rule of law comes second.
Additionally, one of my favorite mechanics from EUIV is the privateering mechanic. Now, I don't want a copy-paste of that in Stellaris, but I would love to assign a few ships to participate in a little plausibly deniable harassment of shipping, trade, or colonization.
For example, one possible hazzard for colonizing a planet could be that it has already become a haven for pirates. In that case, you might have to use far more of a military presence to get feet on the planet than you normally would, and even after colonization the world may well be the proverbial Las Vegas of your empire, a place where sin and criminal enterprise come first and rule of law comes second.
Additionally, one of my favorite mechanics from EUIV is the privateering mechanic. Now, I don't want a copy-paste of that in Stellaris, but I would love to assign a few ships to participate in a little plausibly deniable harassment of shipping, trade, or colonization.
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