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Varangian

First Lieutenant
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Nov 18, 2003
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I was a littlt thrown off when creatures started spawning inside my territory. As a longtime civ player, barbarians couldn't spawn inside your zone of control so you could create some safe zones and knew where the barbarians would likely spawn. Not sure what the logic is to have them spawn wherever ther isn't a tile improvement. It woul seem this logic forces the player into placing cities tightly together, so they quickly develop every tile - lots of micro cities. Any else think this should be changed?
 
Later in game you get almost all map under control.
So:
if monsters spawn out of map control they will be useless until there will be a horde of em;
they need to keep player more busy which is good;
you gonna need some protection for your cities anyway from other mages, so why not to protect from random monsters too, you lose nothing + keep units out of main action exping;
if they would spawn out of controlled territory you'd probably wouldn't know that they are spawned;
when you destroy there "nests" you get cookies.
So imho not always doing the "right way" is good for gameplay.
I loled.jpg
 
if you maintain a few units as a standing force, even 1 or 2 in the back (say 1 level 1 warrior to cover 4-5 cities), it's enough to cover them from lairs. The only random spawn that can really hammer you are those ogres, which can easily 1 shot level 1-3 villages.