• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TurtleShroom

Censor
72 Badges
Dec 8, 2013
1.799
524
fanon.clubpenguinwiki.info
  • Europa Universalis IV: Res Publica
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
  • Surviving Mars
  • Europa Universalis IV: Dharma Pre-order
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Victoria 3 Sign Up
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
Good afternoon.

I want a Country Type to have no AI except the Galactic Council mechanics. I want it to vote and do nothing else but sit there unless attacked.

What Module do you need to do this?

This is the code right now:

Code:
   ai = {
        enabled = yes
        construction = no
        can_use_market = no
        colonizer = no
        follow = no
        government = yes
        tech = yes
        traditions = no
        modules = {
            foreign_minister_module
        }
    }
    faction = {
        neutral = yes
        hostile = no
        hostile_when_attacked = yes
        needs_border_access = no
        generate_borders = no
        needs_colony = no
#        space_creatures = yes
    }
    custom_diplomacy = yes
    modules = {
        basic_technology_module = {}
        standard_event_module = {}
        exclusive_diplomacy_module = { } # Nothing is allowed, but we need this for relationships.
        all_technology_module = {}
    }

Am I doing this right? What Module controls the Galactic Council, if any? Does the AI perform the Galactic Council checks even when it is disabled?

Thank you for any assistance you may render.


Deus Vult,
-TURTLESHROOM