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havenost

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Dec 9, 2013
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Specialize districts like IT Cluster offices; Organic, Leisure, Tourism commercial; Oil, Lumber, Farming, and Ore industries should just be directly zoneable via the Zoning brush rather than having to go through the unnecessary convoluted specialize District paintbrush tool system.

It is really annoying that you have to zone an area, then paint a new district, then specialize it for each different types of specialize zones you want next to each other. It becomes a mess to manage and add policies to all the different districts. Not to mention unnecessarily eats up your limited district cap. Or when you accidently specialize a large district with a lot of commercial or industrial, then all your buildings begin to delete / dezone themselves. Especially annoying and tedious when using mods like Service District Limiter, or Transfer Manger, etc... where you can limit city service buildings to a particular district so they can more effectively respond to local service requests instead of them inefficiently having to drive across the entire map to respond to a random request, you have to manually add each extra district to all the service buildings.

For instance if I wanted to make a alternating blocks of Offices, Tourism, Leisure, Organic, Generic commercial buildings in one local area I would have to paint 5 different districts repeatedly, then have to waste time manually adding each new district to every single nearest city service building type servicing the area.

If they were just added directly as part of the Zoning tool, you could just have 1 easy to manage district, instead of like X amount of unnecessary districts. No need to draw a bunch of districts with an imprecise paintbrush tool, no need to apply policies to multiple districts, no more half of your city deleting itself cause you accidently applied a district specialization, no more pointlessly having to add a district to like 10 different services buildings when using mods.

Could also take the time to improve how much control a player has over how specialize zones work by giving players the ability to zone particular types of specialize industrial buildings also. For instance you can zone directly raw resource extractor industrial buildings, and zone the raw resource refinery buildings instead of them just popping up in random ratios that you have no control over. That way you can have a zoned farming area that are actual farms / fields, while another that is just food processing plants without having to use the Industries DLC specialize buildings or using RICO poppable mods.
 
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