• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Techron_v2

Private
42 Badges
Jun 24, 2016
24
5
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Nemesis
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines Deluxe Edition
  • Magicka
  • Crusader Kings II
I need to know what and how to edit in game files to make non-modable traits modable.
Few versions ago it was only the matter of "modification = yes" line in the code, but right now that line is no more existing and... i don't what to do... :|
 
Code:
species_potential_add = {
        always = no
    }
    species_possible_remove = {
        always = no
    }
    species_possible_merge_add = {
        always = no
    }

Is what I'd look at first.