First release version of SPQR - Updated for 1.2 Patch
Download link: http://www.mediafire.com/?tzxkuwjcz4t
This version is 0.212. It is designed to work for Rome 1.2. NB this is not save-game compatible with vanilla and most likely not either previous versions of SPQR.
Features:
*NATIONAL IDEAS: Big revisions. Almost all NIs reworked, removed or replaced. New Ideas more closely reflect historical differences within the Hellenistic world. Which National Ideas are available now depend on your religion and culture and NOT the tech-level so all NIs suitable for your nation are available whenever the game starts.
*GOVERNMENTS: Most Governments have idea slots tweaked. Using the 'right' idea slots compared to your government is now strongly encouraged as there is now more variety amongst the NIs.
*COLONISATION: Slower overall. Macedon will no longer colonise Poland. Massilia also slowed down and Carthage speeded up in Spain. Better odds for Rome to get Liguria.
*CHARACTERS: Character traits now affect province productivity, religion and culture conversion. Don't put a coward in a vulnerable frontier province!
*ECONOMY: New "administrator" traits mean high-finesse characters often make better governors giving more tax revenue.
*BARBARIANS: Barbarian risings in your colonies now more severe and more random.
*GROWTH: Population demographics now affected by more factors. New event to send extra colonists if population in a colony goes declines.
*MILITARY: Units and costs rebalanced.
*TRIBES: Big bonuses for Tribal governments so they can build and maintain larger armies.
-"Golden Age" events temporarily raise some tribes civ value to over 50% so they can colonise & research.
- Gallic tribes get "Warband" events giving them more troops when at war and additional events to model behaviour with their neighbours.
- Gallic nations, if conquered, will declare independence if their culture remains Celtic. Currently this is on the same basis as the other national independence events.
*GENERAL FIXES: Omen power much reduced. Some province resources adjusted for depth/balance.
!!!NEW!!! German translation!!!
Please post your comments and thoughts for future development here.
In Development:
*V0.3 - in progress - Province & Citizenship system to give the provinces of your empire a life of their own
*Future development: Detailed political event-series, reworked inventions & technologies.
Download link: http://www.mediafire.com/?tzxkuwjcz4t
Download link: http://www.mediafire.com/?tzxkuwjcz4t
This version is 0.212. It is designed to work for Rome 1.2. NB this is not save-game compatible with vanilla and most likely not either previous versions of SPQR.
Features:
*NATIONAL IDEAS: Big revisions. Almost all NIs reworked, removed or replaced. New Ideas more closely reflect historical differences within the Hellenistic world. Which National Ideas are available now depend on your religion and culture and NOT the tech-level so all NIs suitable for your nation are available whenever the game starts.
*GOVERNMENTS: Most Governments have idea slots tweaked. Using the 'right' idea slots compared to your government is now strongly encouraged as there is now more variety amongst the NIs.
*COLONISATION: Slower overall. Macedon will no longer colonise Poland. Massilia also slowed down and Carthage speeded up in Spain. Better odds for Rome to get Liguria.
*CHARACTERS: Character traits now affect province productivity, religion and culture conversion. Don't put a coward in a vulnerable frontier province!
*ECONOMY: New "administrator" traits mean high-finesse characters often make better governors giving more tax revenue.
*BARBARIANS: Barbarian risings in your colonies now more severe and more random.
*GROWTH: Population demographics now affected by more factors. New event to send extra colonists if population in a colony goes declines.
*MILITARY: Units and costs rebalanced.
*TRIBES: Big bonuses for Tribal governments so they can build and maintain larger armies.
-"Golden Age" events temporarily raise some tribes civ value to over 50% so they can colonise & research.
- Gallic tribes get "Warband" events giving them more troops when at war and additional events to model behaviour with their neighbours.
- Gallic nations, if conquered, will declare independence if their culture remains Celtic. Currently this is on the same basis as the other national independence events.
*GENERAL FIXES: Omen power much reduced. Some province resources adjusted for depth/balance.
!!!NEW!!! German translation!!!
Please post your comments and thoughts for future development here.
In Development:
*V0.3 - in progress - Province & Citizenship system to give the provinces of your empire a life of their own
*Future development: Detailed political event-series, reworked inventions & technologies.
Download link: http://www.mediafire.com/?tzxkuwjcz4t
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