I've noticed a trend in posts where people aren't using their squads to effectively receive bonuses. If your squad has all different unit types, the squad will receive 1 bonus (based on which units are in the squad) per squad level.
For example, a squad with an overseer, priest, champion, and imp((?)<-- the guy you can always create that costs 5 food) will give you squad bonuses blur, berserk, and stun.
Blur: -10% accuracy to enemies squad members hit
Berserk: +10% damage after hitting an enemy
Stun: 5% chance on hit to stun enemies
Bonuses apply to everyone in a squad and can make a huge difference. There are also (in my opinion) useless bonuses out there too, such as a 1% chance to get 1 mushroom on hit, or very, very small bonuses to raids like +5 mushrooms on mushroom raids etc., but combinations like the one above are amazing.
For example, a squad with an overseer, priest, champion, and imp((?)<-- the guy you can always create that costs 5 food) will give you squad bonuses blur, berserk, and stun.
Blur: -10% accuracy to enemies squad members hit
Berserk: +10% damage after hitting an enemy
Stun: 5% chance on hit to stun enemies
Bonuses apply to everyone in a squad and can make a huge difference. There are also (in my opinion) useless bonuses out there too, such as a 1% chance to get 1 mushroom on hit, or very, very small bonuses to raids like +5 mushrooms on mushroom raids etc., but combinations like the one above are amazing.