Thanks a lot for the detailed report. Super interesting to see results that aren't our own prepared multiplayer tests with a sizeable amount of players which entails various network configurations.
The OOS description is also really useful - we've had some other instances before where localized text created false-positive out-of-synch states and this sounds like it could be something similar.
Did the crashes produce any exception logs or dumps that managed to be uploaded through the crashlogging tool?
The OOS description is also really useful - we've had some other instances before where localized text created false-positive out-of-synch states and this sounds like it could be something similar.
Did the crashes produce any exception logs or dumps that managed to be uploaded through the crashlogging tool?