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Kosta's I am still unfortunately waiting for parts for my normal PC to come back. When that is up and running then we are most definately still on. Good to see your still quoting your own posts, sigh, what a boring life you must have... :rofl: SE.


P.S. Keep in mind we also have to find a nuetral host Kosta's, otherwise the show will not go on! SE.
 
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As already offered, I can host, playing Cuba or something in semi-autistic mode.
I promise not to peek beyond fixing lost tech...;)
 
Is it going to be a 1vs1 game?? I really want to see the result...
P.S. Ask Cueball to be the referee..
 
Knupp said:
Do u call this neautral host? :wacko:

Muahahaha
Perhaps not neutral, but at least I have a bit of integrity.
I might not be the most neutral host available, but so far, how many others have volunteered?
 
Stahlgewitter2 said:
Perhaps not neutral, but at least I have a bit of integrity.
I might not be the most neutral host available, but so far, how many others have volunteered?

Fact is ,Anders that we dont have a problem with host(you can be-even SE can host).Anyway Cueball can check saves and see if something strange is occured.

PS:KostasL will decide anyway and SE must post aussie rules
 
I shall play with hostile host Anders, np. :rofl:

Saves should be posted to Cueball, too.

And i repeat i need those mysterious non written, non posted Aussie rules. :cool:
 
KostasL said:
I shall play with hostile host Anders, np. :rofl:

Saves should be posted to Cueball, too.

And i repeat i need those mysterious non written, non posted Aussie rules. :cool:

One thing i have to say about aussie rules... (and im not taking a stab at anyone im just saying.....).

Knupp said to me the other night..... "There are alot of loopholes in the Aussie Rules"..

To which i replied yes there are BUT WE DO NOT PLAY "THAT" WAY.

Thats all i said then and it is all im going to say now. Dont play by Aussie rules and then look for convenient loopholes...... I think if you look at the beginning of one of our exisisting threads the rules are posted there.... sorry i just got home and im tired but they are there if not SE will post them....

Once again i repeat im not taking a shot at Knupp, simply making a comment regarding our rules and how one is expected to play by them. If your doing your 2 game back to back game thing i can understand your view of how rules can be manipulated.... I would rather play 1 good realistic game then 10 semi-decent "Grey Area" games.

-This is not pointed at anyone and not meant to make an argument just saying is all. If your reading this thread Knupp see you Satuday night... as i said if dan is there then he is Italy but you can coop me as ill need all the help i can get in the East. hehe :rofl:
 
Mighty G said:
-This is not pointed at anyone and not meant to make an argument just saying is all. If your reading this thread Knupp see you Satuday night... as i said if dan is there then he is Italy but you can coop me as ill need all the help i can get in the East. hehe :rofl:

Yes Mighty G i want to participate in that game ,cause job with Anders isnt finished yet... ;)

ps:I believe our cooperation in saturday's game made you change opinion about us,cause you noticed how we play(we have different style-i mean Spartans).I hope we forget past misunderstandings.Thx for inviting me once more :D
 
KostasL said:
Still waiting for mysterious aussie rules to be posted. :cool:
Mysterious, schysterious.
Mighty G said:
1) All rule discussions will take place on the Paradox forums under the appropriate thread.

2) Semi Historical game.


Diplomacy and war entry guidelines

3) No major or minor war until Danzig event unless already at war or by an event.

4) No one may Ally an minor country until the Danzig event has fired. Then anyone may Ally anyone they choose.

5) Guidelines for USA & Japan entry:
a) Base USA war entry is 1st January 1942.

b) Each seperate Axis DOW/Alliance with the following countries: Turkey, Spain,Tibet, Persia brings forward USA entry by 6 months eg and attack on Spain would allow USA to join the war 1 July 1941(may not DOW Japan unless Tibet was the country attacked). If Turkey and Persia are DOW/brought in to alliance USA may enter 1st January 1941.Italy may enter when Paris is captured and it must be after March 1940.

c) The reverse is also true: Should the UK ally with anyone of the above countries USA war entry is put back 6 months.No CW troops in the Med(SA,NZ & and Australia must remain in their home provinces until Italy is in the war).

d) However Japan may DOW UK & USA anytime from start of 1941 & USA may enter immediately should Japan DOW on the UK. Saying this any events which fire due to a successful Sealion may be honoured.The only CW puppets allowed in the Med prior to war with Italy are Oman, Yemen and Iraq.

e) Should Gibralter be captured the USA may send unlimited Destroyers and CVL ships to the UK. This in adddition to the 6 months reduction for Spanish attack. This is needed for the extra length of UK convoys.Canadian troops may be deployed to Europe or the UK only after Danzig event.

f) Also should Russia not be attacked by 1st June 1942 the USA may enter the European war at anytime.This is needed so we do not end up with a facical UK vs German/Italy for years on end because of some deal made with the Russians.

g) If Russia decides to enter the war over a Sweden or Turkey attack the 6 month reduction for USA entry does not apply.

h) USA is not required to join...but they may.

6) Guidelines for Italian war entry:

a) Italy may enter when Paris is captured and it must be after March 1940.

b) No CW troops in the Med(SA,NZ & and Australia must remain in their home provinces until Italy is in the war).

c) The only CW puppets allowed in the Med prior to war with Italy are Oman, Yemen and Iraq.

d) Canadian troops may be deployed to Europe or the UK only after Danzig event.

e) CW troops may leave their home country if an Ally brought into the Axis in their region. These troops can only be used for attacking such a minor and Axis forces within that country.

7) Guidelines for Russia & Japan war:

a) Neither Russia or Japan may DOW each other until 1st January 1943 and Russia must be at war with Germany.

b) Both Russia and Japan must garrison all common borders with 1 division of any type.

c) No country other than those agreed for USA in 5e may trade and military units with a Human player until both countries are involved in a war with a common enemy.

8) Guidelines for Russia & Germany war:

a) What ever is negotiated through NAP and Ribbontop pact.


9) Trading of military units:

a) No country other than those agreed for USA in 5e may trade and military units with a Human player until both countries are involved in a war with a common enemy.

b) A human controlled France must not trade away any military units.

10) A human controlled France must accept Vichy.

11) No one may influence a Human controlled country without their permission.

12) Spies:

a) No one may attempt to kill any ministers or leaders from a country they are not at war with.

b) No other restrictions apply.

Supply exploits

13) Basing of troops in minor Allies:

a) Apart from the exceptions below no one may base any military units in a minor ally or puppet to save supply costs.

b) If Italy puppets Eithopia they may leave the units that started there.

c) Oweing to Japans small IC base they base a troops in their puppets prewar as they are large countries and a big garrison force is not unrealistic. They may not however give territory to a puppet pre war for the purpose of basing naval units at a major port.

d) Puppeting of a country pre war is permitted but not to save supply costs. No foreign troops are permitted in such puppeted countries until 3 months before that country enters the war.

14) Surrounded capital exploit:

a) A capital may not be diliberatley surrounded for the purpose of preventing supplies and convoys from being sent from such a province.

b) If a capital is left vacant it must be occupied if troops are available for such a purpose with regards to other players military requirements. If a situation arises that the basing of a large number of foreign troops are also out of supply due to the above situation it needs to be brought to the attention of the country causing such a situation and it will be corrected at the early convenience.

Trading of resources, provinces & blueprints with other countries

15) Resources:

a) Any resource any be trading with any other country.

b) The Allies may not trade for rares in the first month of the game. They may accept any trade offered.

c) No one may trade for any resource in the first 7 days of a new game. From the 7th January 1936 you can trade with anyone you like. You may however accept any deal offered by an AI.

16) Blueprints:

a) No restrictions on trading blueprints with Allies or stealing them.

17) Provinces:

a) No one may trade provinces for the purpose of preventing Annexation of a country.

b) Provinces may be bought and sold freely from and country. A human controlled France is prohibited from giving away provinces and puppeting until January 1st 1941.

Military

18) Military access:

a) No one is permitted to allow military access to foreign troops unless they are at war with a common enemy.

b) The USA does receive military access to the UK through events but this may not be used until the USA is at war with Germany.

c) If you manage to gain Military access to a neutral minor your forces may pass though but may not launch attacks from such a country.

19) Surrounded armies:

a) May not be disbanded when totally surrounded to save manpower.


20) Naval Bugs:

a) Pause the game. Ask the host to save. Discuss with your opponent the situation. If after discussion its decided they are bugged and its going to game breaking the attacking player must break off all attacks naval and air. The affected player is to tell the other player when his forces have reached the next province then attacks may commence. A small group of naval units passing in the middle of hostile territory that gets attack and more than likely be destroyed is not sufficent. It must be a game breaking situation.

b) Preventing such bugs can be avoided by the following:
Avoid long distance rebasing through hostile waters. Wait a minimum 4 hours before retreating from a naval battle. When selecting a retreat province avoid selecting a port not in that province. When setting ORG and strength for missions set it to 80-90% rather then the default 50% your units will retreat by themselves.

21) Air units:

a) Air units that have been given a rebase command and keep retreating back to a base about to be captured must be permitted to leave such a province. To keep engaging them to prevent such a rebasing mission is not in the spirit of the game. The damage done to such units is more then enough penalty.

b) This does not apply to normal missions only to those on a base about to be captured by enemy ground units.

22) All games to be played until a group vote decides otherwise. A tie means the game will contiue. Players must abide by the vote if they wish to continue playing in the Aussie group
__________________
Those are the ones we play with in the Sunday game. With a few small alterations, like no GOI.
 
Also note that the Aussie rules were updated lately to include the following.

-No abandoning of starting land doctrines
-No trading of supplies between human players until you are allied, resources however can be given in the form of daily trades or lump sums. (This obviously won't apply as it is a 1 verse 1).
-No strat deploying units from the front lines, about to be encircled or out flanked.

Post your suggestions and I'll let you know what I think. SE.
 
Axis Comrade said:
Also note that the Aussie rules were updated lately to include the following.

-No abandoning of starting land doctrines
-No trading of supplies between human players until you are allied, resources however can be given in the form of daily trades or lump sums. (This obviously won't apply as it is a 1 verse 1).
-No strat deploying units from the front lines, about to be encircled or out flanked.

Post your suggestions and I'll let you know what I think. SE.

SE, i shall post my suggestions next 24 hours.

My schedule says that i can play every day, 21:00-10:00 CET.
 
KostasL said:
SE, i shall post my suggestions next 24 hours.

My schedule says that i can play every day, 21:00-10:00 CET.

Those hours won't really work for me Kosta's. 2100CET is 5am where I am and 1000CET is 4pm for me. I am normally sleeping at 5 am in the morning or just crawling into bed, and I normally start work at midday - 2pm in the afternoons. The days I do get off are allready booked with other games I am playing and have been playing for some time. Perhaps we should both wait until we have concluded one or several of our ongoing games, hence giving us alot more free time. Also we need to consider Anders availability for hosting as well. Also to emphasize on what Mighty posted earlier in this thread, and like I stated about our previous engagement on the team level. I don't care if I lose to you Kosta's as long as you give me a good clean game with no shady bullshit involved. Exploiting game mechanics to give you the edge will not and are not tolerated under Aussie rules, this is the way we play and always have played. So if you can handle not exp'ing most of the Luftwaffe to Romania to save oil and supplies and lower TC so units move faster. Then when there is a time convienant for the 3 of us we'll get this underway. SE.
 
Axis Comrade said:
Those hours won't really work for me Kosta's. 2100CET is 5am where I am and 1000CET is 4pm for me.

I expect you to post your weekly free-time schedule so that i choose our initial session.

Axis Comrade said:
I don't care if I lose to you Kosta's as long as you give me a good clean game with no shady bullshit involved. Exploiting game mechanics to give you the edge will not and are not tolerated under Aussie rules, this is the way we play and always have played..

There is a referee in this game. Cueball it is. Also Anders hosting.
Except of this, i assure you that you don't need a referee or "neutral" host to play with me. I always solve any problems with people i play with, except if they just quit and don't give a chance to continue smoothly.

Axis Comrade said:
So if you can handle not exp'ing most of the Luftwaffe to Romania to save oil and supplies and lower TC so units move faster.

I just want to say...LOL...LMAO and ROFL. :rofl:

Looking forward to your next excuses when you loose again from me. :cool:
 
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