What would you recommend as a build for the new Starlight Citadel origin? (no spoilers please) thanks
Personally, I'm inclined to go for building the starbases directly on top of single hyperlane entrances with absolutely nothing but torpedoes. Things will pop in range to be instantly deleted by overwhelming firepower.i don't have the DLC yet, but i'm excited to try the following things all combined:
1. sovereign guardianship with the reloading bay module for more hangarbay defensive platforms
2. unyielding tradition tree for more hangarbay defensive platforms
3. eternal vigilance for more hangarbay defensive platforms and full spending policy (expensive but worth it once i have the economy)
4. become a bulwark vassel for someone too, they pay me to build up my starbases with more hangarbay defensive platforms
5. get every single defensive starbase and platform trait on my council leaders, multiple leaders preferably
6. use the archeotech buildings that give me more hangarbay defensive platforms instead of the hangarbay buildings
7. of course defensive supercomputer for more hangarbay defensive platforms
What would you recommend as a build for the new Starlight Citadel origin? (no spoilers please) thanks
two modules, one torpedo, one hangarbay? i just love strike craft so much, for the roleplay. so happy they finally made carriers viable.Personally, I'm inclined to go for building the starbases directly on top of single hyperlane entrances with absolutely nothing but torpedoes. Things will pop in range to be instantly deleted by overwhelming firepower.
At a range where torpedoes work, you might as well use all torpedoes.two modules, one torpedo, one hangarbay? i just love strike craft so much, for the roleplay. so happy they finally made carriers viable.
yes but the hangarbays are there to be cool, not for optimal meta purposes, and having two different defense platform designs doesn't play well with the automatic defense platform building policy from eternal vigilance. having only one is better.At a range where torpedoes work, you might as well use all torpedoes.
You could use hangers on the BACK end of the system away from the chokepoint, to maximize the travel time to actually fight back.
Ah, in that case, yeah that works. The hangers WILL work at that range and they do work decently well together.yes but the hangarbays are there to be cool, not for optimal meta purposes, and having two different defense platform designs doesn't play well with the automatic defense platform building policy from eternal vigilance. having only one is better.
What would you suggest for traits? Docile? Engineering expertise? ThanksFanatic Egalitarian + Militarist
Civics: Sovereign Guardianship + Parliamentary Systems(or Distinguished Admiralty, your call) + Beacon of Liberty
Traditions: Unyielding(duh) + Expansion(reduce SG malus) + Harmony + w/e you want
Ascension Perks: Eternal Vigilance(turn Defense Platform Policy off or to middle option. Building everywhere utilizes Outposts and upgrading them is a chore) + Archaeo Engineering + Galactic Force Projection + Imperial Prerogative + Interstellar Dominion + w/e you want
Precursor: Zroni(Stormcaster now nullifies Armor... seriously OP with a Turtle mindset). Other Precursors are fine but Zroni is the best.
Ascension Path: W/e you want but I recommend Genetic(Cloning) or Cybernetic. If Genetic, I recommend Purity -> Purity -> Cloning for a Leader focused build. Mutation -> Purity -> Cloning also works
With respect to Civics, you choose to either have stronger Fleets/Admirals with Distinguished Admiralty or get Factions formed and stack the Unity from Factions with Parliamentary Systems. This permits you to get through Traditions faster and notably Unyielding to boost the effects of your Citadel. Taking Eternal Vigilance early(which is possible thanks to Unyielding) stacks more buffs to your Citadel to where you're able to fend off early aggression. The Policy on Eternal Vigilance will build Defense Platforms for free based on the Policy up to 50% Capacity. More Capacity you have, the more Platforms it will build for you. Updating them as new Technology becomes available is on you though, hence restrict it to updated Starbases/Orbital Rings or don't have it active until you're ready. Do note the top Policy will build on Outposts so be sure to upgrade their Defense Platforms if you do.
Which Ascension path you take is up to you but if you go Cybernetic, then you'll have -100% Empire Size from Pops **AND** -100% Empire Size from Districts with an Urbanist Governor. Genetic(Cloning) has insane Pop Growth and is easier to hit -100% Empire Size from Pops but cannot hit -100% Empire Size from Districts everywhere without also getting Lost Building Methods Tech via Pre-FTL observation(and the odds are unlikely). Still... you'll have -100% on Sector Capital and -97.5% everywhere else. Ascending Colonies will only impact Empire Size from Colonies and Harmony Tradition + Holy Covenant will result in a 1.25 x .275 = .34375 or 65.625% reduction overall(Ascensionist yields .1875 or 81.25%). If you opt to do Spiritualist Ethic, then I recommend taking Ascensionist as 3rd Civic but going Genetic(Cloning) since Spiritualists do not like Cybernetic/Synthetic Ascension paths. If you do go Ascensionist, I’d swap Parliamentary for Beacon to hit -100% Pops. Otherwise you’ll need either Domination or Balance in the Middle to reach the threshold.
Rest I leave up to you.
I'd recommend Unruly over Docile. You can easily hit -100% Pops with SG Civic, hence completely negate Unruly's effect since the Pop Scope won't matter since the Empire Scope will be at -100% and 0 x anything = 0. With SG though, you don't need Cloning to hit -100% Pops. If you go Genetic, Heightened Abilities + Psionic + Harmony + Domination/Balance in the Middle(GC resolution) + Beacon of Liberty = -105% or over the 100% threshold. If you opt for Cybernetic, then Democratic Concurrency yields 15%, Beacon yields 15% and hence Psionic + Harmony puts you at -100%.What would you suggest for traits? Docile? Engineering expertise? Thanks