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ZyZla

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Jan 5, 2016
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I really hope someone will create this one as looking forward to play it... For some reason this name hasn`t poped-up on the forum yet, so I thought it would be a good reminder for MODers with skills to do so ;)
 
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IMO Star Trek wouldn't translate well into Stellaris. First, 95% of the Star Trek stories take place in the Alpha Quadrant, onyl 1/4 of the whole galaxy. Most of the galaxy is totally unknown. Second, the way starships work is totally different. While in Trek smaller ships and big guys are both essential for a balanced fleet, here you can build a powefrul fleet form only a single class (i.e.: a fleet of Mirandas? Seriously?). Third, Because of how Star Trek works, many of the space conflicts take place outside of solar systems, in what is considered deep space, while Stellaris offers battles only within star systems. And fourth, because in Trek only warp drive should be available.
 
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I'm playing with maya exporter. I've a certain number of ship classes meshes (Fed, klingon, cardassians etc) I would like to have in game.
 
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First, 95% of the Star Trek stories take place in the Alpha Quadrant, onyl 1/4 of the whole galaxy.
The Federation is mostly located in the Alpha Quadrant at the borders of the Beta Quadrant (where the Romulans are), Voyager took a sight seeing tour in the Gamma Quadrant and the Bajor wormhole leads to the Delta Quadrant.

While in Trek smaller ships and big guys are both essential for a balanced fleet, here you can build a powefrul fleet form only a single class (i.e.: a fleet of Mirandas? Seriously?).
Which is wrong. In Stellaris you need a balanced fleet because bigger weapons have problems hitting smaller ships. A couple of corvettes can easily destroy a battleship.

Third, Because of how Star Trek works, many of the space conflicts take place outside of solar systems, in what is considered deep space, while Stellaris offers battles only within star systems.
My perception is that most ST stories are located in the vicinity of planets, a solar system or nebulas. Stories in the middle of nowhere are seldom.

And fourth, because in Trek only warp drive should be available.
That can be set in the options during game creation.
 
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The Federation is mostly located in the Alpha Quadrant at the borders of the Beta Quadrant (where the Romulans are), Voyager took a sight seeing tour in the Gamma Quadrant and the Bajor wormhole leads to the Delta Quadrant.
And exactly how much of the Delta and Gamma Qadrants are mapped? A handful of planets form Gamma and a single strip along Voyagers way home from Delta...

Which is wrong. In Stellaris you need a balanced fleet because bigger weapons have problems hitting smaller ships. A couple of corvettes can easily destroy a battleship.
Not if the battleship is equipped with both small and big guns.
 
And exactly how much of the Delta and Gamma Qadrants are mapped?
That doesn't matter. The point is that the Star Trek "universe" isn't limited to the Alpha Quadrant. What if a player wants to play as the Dominion (Gamma Quadrant)? Or as the Breen (Beta Quadrant)? Or as the Kazon (Delta Quadrant)? Or as the Borg (Delta Quadrant, but seem to be active everywhere in the galaxy)?

Not if the battleship is equipped with both small and big guns.
Let's say a battleship has 3 small, 3 medium and 3 large weapons (that can be modified by swapping out ship sections). That means they only have 3 weapons that are good against corvettes, 3 that have minor problems and another 3 that have huge problems hitting them. Again, how are they good against a cheaper swarm of corvettes?
IMO it seems the only reason to upgrade to battleships is to have a weapon against defense fortresses and star bases.
 
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And exactly how much of the Delta and Gamma Qadrants are mapped? A handful of planets form Gamma and a single strip along Voyagers way home from Delta...

I don't think that matters much. The mod would just need the iconic races. The rest can be left to the game's random generation.
 
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I love the discussion going on here ;) We really need some StarTrek "freaks" over here with all their knowledge and hopefully some extra skilled MODer will do something about it ;)
 
And fourth, because in Trek only warp drive should be available.

Warp for most races, the Borg are known to use Hyperspace lanes, and there was that one notable example of wormhole use in DS9. But yea, mostly warp.

Really, I want about a dozen races (for some reason I love the Andorians) and good ship and station models for them.
 
My perception is that most ST stories are located in the vicinity of planets, a solar system or nebulas. Stories in the middle of nowhere are seldom.
The biggest difference is ST ships can drop in and out of warp in deep space. (they can also technically do it inside a solar system, but it's a really bad idea.)
The Federation is mostly located in the Alpha Quadrant at the borders of the Beta Quadrant (where the Romulans are), Voyager took a sight seeing tour in the Gamma Quadrant and the Bajor wormhole leads to the Delta Quadrant.
Voyager when to the Delta, the wormhole goes to the Gamma. /Pedantic ST nerd.
 
I love the discussion going on here ;) We really need some StarTrek "freaks" over here with all their knowledge

Ask and you shall receive.


IMO Star Trek wouldn't translate well into Stellaris. First, 95% of the Star Trek stories take place in the Alpha Quadrant, onyl 1/4 of the whole galaxy. Most of the galaxy is totally unknown.

Let’s take the two biggest modern (late 24th century) opponents of the Federation and see how much space they actually control. First the Borg as I know for sure about their numbers, at the shortest route though their space it covers around 9,000 lightyears (From the Voyager Episodes Scorpion 1&2 they were aiming for the shortest way though and then the next episode The Gift they are catapulted though “9,500light years” and outside Borg space). Next is the Dominion and while I can’t remember where it was stated (But I am sure it was to try and threaten/scare Starfleet so might not be 100% true) but the Dominion is supposed to cover most of the Gamma Quadrant. Now, I would say those two powers who are actually not even near the Federation cover 1/4 of the Galaxy on their own.

Now let’s move onto the Federation itself. It has a volume of around 8,000 lightyears spread across the Alpha and Beta Quadrants, so yes that is a tiny amount of the galaxy but that only makes it better for the whole purpose of Star Trek anyway "Space, the final frontier. These are the voyages of the Starship Enterprise. Its continuing mission to explore strange new worlds, to seek out new life, and new civilizations to boldly go where no man has gone before.". Star Trek at its heart isn’t about war and conflict but about exploration and finding new things which is perfect for Stellaris. You start in an area with all of the familiar local powers but then once you move out of there you find the (game mechanic wise) Fallen Empires which are the Borg and Dominion, you could maybe even throw in the Krenim Imperium where they succeeded with time changing weapon weapon.

There is also multiple starting points/scenarios, Pre Federation at 2151 with the launch of Enterprise and the Earth Romulan War, the Federation founding at 2161, the entire conflict/cold war with the Klingons from around 2220 to 2293, the many conflicts in the 2330s to 2364 (pre TNG) you hear about plus the alternate reality Federation Klingon War, then during the TNG/DS9/VOY you have multiple starts because of the Borg and Dominion conflicts and finally you have 2409 and Star Trek Online.

Though really for me I would mainly be happy with just being able to use Starfleet ships and that alone

Second, the way starships work is totally different. While in Trek smaller ships and big guys are both essential for a balanced fleet, here you can build a powefrul fleet form only a single class (i.e.: a fleet of Mirandas? Seriously?).

Really this is something I don’t think we can truely comment on right now but off the top of my head you can give big ships an accuracy penalty and small ships an evasion boost. It would all just be a matter of balancing them


Third, Because of how Star Trek works, many of the space conflicts take place outside of solar systems, in what is considered deep space, while Stellaris offers battles only within star systems.

Who says you can’t mod an “empty star system” to simulate deep space?


And fourth, because in Trek only warp drive should be available.

The Borg and their Transwarp Hub (aka wormhole drive) would like to have a word with you about that and so would the Vaadwaur and their under space corridors (hyper lanes). I am sure you can work hyperlane or wormhole drive into other forms of highly advanced experimental or “transwarp” drives which have popped up all over the place.
 
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As Spockyt said, we are already on it, we are just awaiting for the release of Stellaris to make any official announcements. Since most of us still want to get the hang of modding Stellaris before fully committing.
 
IMO Star Trek wouldn't translate well into Stellaris. First, 95% of the Star Trek stories take place in the Alpha Quadrant, onyl 1/4 of the whole galaxy. Most of the galaxy is totally unknown. Second, the way starships work is totally different. While in Trek smaller ships and big guys are both essential for a balanced fleet, here you can build a powefrul fleet form only a single class (i.e.: a fleet of Mirandas? Seriously?). Third, Because of how Star Trek works, many of the space conflicts take place outside of solar systems, in what is considered deep space, while Stellaris offers battles only within star systems. And fourth, because in Trek only warp drive should be available.

To your first point this can be addressed one of two ways. One the map could be made to only include the alpha and beta quadrants. Add in filler systems as need be to get it up to the number of systems the modders want. You can even have the charted parts of the delta and gamma connected in way they would want. The second option would to be just go ahead and make the entire galaxy and fill in the blanks as need be.

The Second point can be true of any Sci-Fi universe. Most sci-fi franchises they had multiple classes of ships even Star Wars who while in the original movies the Empire seemed to only have two damn classes of ships had many more then that going off the expanded universe. So if that were to be the hold up for Star Trek it would hold up everything so its moot point.

Thirdly you are mistaken as the large scale conflict do take place in and around systems. You must be thinking about the incidents with aliens of the week but even then a good half of them took place with the enterprise in orbit of a world. When it comes down to large wars such as The Dominion War most battles look place in systems.

Fourth point again would apply to many Sci-Fi franchises. I dont recall Mass Effect ships using warp or wormhole generators and i dont recall The Empire using warp. Tho many did use wormholes but normally they would be considered natural and not artificial. For star trek warp isn't just one standard drive for example there is transwarp which the Borg use and slipstream. How this is addressed would be left up to the modders but it is not a situation where a star trek mod isn't doable.
 
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A Trek mod is what I've been hoping for since I started watching Stellaris videos. Seems like a perfect fit to me. Game does need the espionage bits added to cover the "bloody Cardies" and Romulans.
 
IMO Star Trek wouldn't translate well into Stellaris. First, 95% of the Star Trek stories take place in the Alpha Quadrant, onyl 1/4 of the whole galaxy. Most of the galaxy is totally unknown. Second, the way starships work is totally different. While in Trek smaller ships and big guys are both essential for a balanced fleet, here you can build a powefrul fleet form only a single class (i.e.: a fleet of Mirandas? Seriously?). Third, Because of how Star Trek works, many of the space conflicts take place outside of solar systems, in what is considered deep space, while Stellaris offers battles only within star systems. And fourth, because in Trek only warp drive should be available.
Disagree so much with this. Star Trek is pretty much the closest existing IP in terms of suitably for being a Stellaris mod.

A 2,000 star map is more than enough to work all quadrants in, even if a tad of creative license is required in terms of populating species from outside the show bubbles.
 
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I personally dont think that 2,000 Stars are more than enough. At the moment you play one hour minutes and everywhere you look are some alien races, even in the 2,000 Stars Galaxys. In my opinion there should be the possibilty to choose between 2,000 oder 5,000 Stars Map so everybody can choose for hisself what he wants
 
My concern is that the existing project is going to be trying to create the perfect Star Trek galaxy with everything exactly right and be very specific about everything.

I'd be content with
The UI and sounds
The ships
The key races
names of people/ships/tech

If I end up with the filthy Cardies on my doorstep instead of Vulcan, I'm ok with that.
 
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