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alpaca

Even-toed ungulate
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Mar 13, 2007
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I had nothing to do in my last game (1k starting money) so I experimented which effects station maintenance has. The only obvious effect I found was that lower maintenance decreases station attractiveness, which is probably used in a decision about whether or not to take a bus. Below is the data for bus stops with signs including the change from the last level and attractiveness per maintenance percent, but the trend is probably the same for all stations (has to be checked, though):

Bus stop with sign
Code:
Maintenance	Attractiveness	Delta	A/M
0	10		
5	22	12	4.4
10	30	8	3
15	35	5	2.3333333333
20	40	5	2
25	43	3	1.72
30	46	3	1.5333333333
35	48	2	1.3714285714
40	50	2	1.25
45	51	1	1.1333333333
50	52	1	1.04
55	54	2	0.9818181818
60	55	1	0.9166666667
65	55	0	0.8461538462
70	56	1	0.8
75	57	1	0.76
80	58	1	0.725
85	58	0	0.6823529412
90	59	1	0.6555555556
95	59	0	0.6210526316

My recommendation: Maintenance levels above 40% yield very little increase in station attractiveness. Good compromises seem to be 20%, 30% or 40%. Maintenance levels above 55% are pretty much a waste of money. Note that there could be indirect effects, for example on reputation, which are more difficult to test

Tram stop with sign

Code:
Maintenance	Attractiveness	Delta	M/A
0	11		
5	25	14	5
10	35	10	3.5
15	41	6	2.7333333333
20	46	5	2.3
25	50	4	2
30	53	3	1.7666666667
35	56	3	1.6
40	58	2	1.45
45	60	2	1.3333333333
50	61	1	1.22
55	63	2	1.1454545455
60	64	1	1.0666666667
65	65	1	1
70	66	1	0.9428571429
75	66	0	0.88
80	67	1	0.8375
85	68	1	0.8
90	68	0	0.7555555556
95	69	1	0.7263157895

My recommendation: Choose 25% or 35%. The argumentation is the same as above.

Luxury tram stop

Code:
Maintenance	Attractiveness	Delta	A/M	A/Amax
0	16			0.16
5	36	20	7.2	0.36
10	50	14	5	0.5
15	59	9	3.9333333333	0.59
20	66	7	3.3	0.66
25	72	6	2.88	0.72
30	76	4	2.5333333333	0.76
35	80	4	2.2857142857	0.8
40	83	3	2.075	0.83
45	85	2	1.8888888889	0.85
50	88	3	1.76	0.88
55	90	2	1.6363636364	0.9
60	91	1	1.5166666667	0.91
65	93	2	1.4307692308	0.93
70	94	1	1.3428571429	0.94
75	95	1	1.2666666667	0.95
80	96	1	1.2	0.96
85	97	1	1.1411764706	0.97
90	98	1	1.0888888889	0.98
95	99	1	1.0421052632	0.99

If you take the last column and multiply with the maximum of the other stations you can reproduce their values almost perfectly. So at 20% maintenance you already have 2/3 of the maximum attractiveness, at 35% you have 80% of the maximum and at 55% you have 90% of the maximum.

attachment.php
 
Last edited:
As far as I can remember posher (more expensive) stops have better attractiveness. Whatever station/stop you used apparently has a max attractiveness of 59. I'm pretty sure I've seen one at 81 but I can't remember what it was. It will be interesting to see how much difference it makes on the most expensive stops and on Metro stops since there is only one type.
 
Here is the data for a small tram stop with sign

Code:
Maintenance	Attractiveness	Delta	M/A
0	11		
5	25	14	5
10	35	10	3.5
15	41	6	2.7333333333
20	46	5	2.3
25	50	4	2
30	53	3	1.7666666667
35	56	3	1.6
40	58	2	1.45
45	60	2	1.3333333333
50	61	1	1.22
55	63	2	1.1454545455
60	64	1	1.0666666667
65	65	1	1
70	66	1	0.9428571429
75	66	0	0.88
80	67	1	0.8375
85	68	1	0.8
90	68	0	0.7555555556
95	69	1	0.7263157895

My recommendation: Choose 25% or 35%
 
These are taken from a game starting in 1920. Luxury stops aren't available yet. You seem to have the right idea, though. Normalizing to the maximum value yields identical values within rounding error
 
Last edited:
Ok, here's the luxury tram station data:

Code:
Maintenance	Attractiveness	Delta	A/M	A/Amax
0	16			0.16
5	36	20	7.2	0.36
10	50	14	5	0.5
15	59	9	3.9333333333	0.59
20	66	7	3.3	0.66
25	72	6	2.88	0.72
30	76	4	2.5333333333	0.76
35	80	4	2.2857142857	0.8
40	83	3	2.075	0.83
45	85	2	1.8888888889	0.85
50	88	3	1.76	0.88
55	90	2	1.6363636364	0.9
60	91	1	1.5166666667	0.91
65	93	2	1.4307692308	0.93
70	94	1	1.3428571429	0.94
75	95	1	1.2666666667	0.95
80	96	1	1.2	0.96
85	97	1	1.1411764706	0.97
90	98	1	1.0888888889	0.98
95	99	1	1.0421052632	0.99

If you take the last column and multiply with the maximum of the other stations you can reproduce their values almost perfectly. So at 20% maintenance you already have 2/3 of the maximum attractiveness, at 35% you have 80% of the maximum and at 55% you have 90% of the maximum.
 

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Indeed. Thanks for that. I hadn't seen this post, just some "generally recommended" numbers with no explanation.
It's something I'd been curious about, and great to see some actual numbers, as well as the difference between luxury levels.

Thread necromancy forgiven.....