There are stats or calculated values that exist somewhere, like the Jump Distance multiplier in the PXH’s thrust kit.
These are slightly different from things found in places like combatgameconstants. (Base spotter distance vs max spotter distance, which is what rangefinders affect)
Where do I find these things? (How/where do I look at the code that calculates these things so the equipment can call them correctly)
Alternatively, what do I need to adjust for fixed mech equipment to do the following things:
Reduce the heat generated by a specific unit when it jumps (instead of messing with the global value in combatgamecontants.json)
Adjust the firing arc width of an individual unit (again instead of messing with the global value, which I found)
Increase the evasion charges stripped and debuff of sensor lock when a specific unit uses sensor lock.
Passive aura that reduces enemy hit chance and increases stability damage taken.
Equipment that removes a % of a mech’s heat at the start of its turn, isn’t affected by biome.
Reduce terrain penalties (I found the global setting)
Most of the weapon specific stuff is easy to figure out from existing equipment.
These are slightly different from things found in places like combatgameconstants. (Base spotter distance vs max spotter distance, which is what rangefinders affect)
Where do I find these things? (How/where do I look at the code that calculates these things so the equipment can call them correctly)
Alternatively, what do I need to adjust for fixed mech equipment to do the following things:
Reduce the heat generated by a specific unit when it jumps (instead of messing with the global value in combatgamecontants.json)
Adjust the firing arc width of an individual unit (again instead of messing with the global value, which I found)
Increase the evasion charges stripped and debuff of sensor lock when a specific unit uses sensor lock.
Passive aura that reduces enemy hit chance and increases stability damage taken.
Equipment that removes a % of a mech’s heat at the start of its turn, isn’t affected by biome.
Reduce terrain penalties (I found the global setting)
Most of the weapon specific stuff is easy to figure out from existing equipment.