Thinking back about a comment in an old post from TitaniumMan91 made me wonder.
I do think he has a point. SzalonyNiemiec made also a topic about this last year and I think it makes sense.
As I like to brainstorm and see what others here think I think this could be an interesting discussion.
-> What really could be improved?
-> Which games could stellaris learn from?
-> What should be removed from stellaris?
What do other space grand strategy simulators do better?
I do think he has a point. SzalonyNiemiec made also a topic about this last year and I think it makes sense.
As I like to brainstorm and see what others here think I think this could be an interesting discussion.
-> What really could be improved?
-> Which games could stellaris learn from?
-> What should be removed from stellaris?
What do other space grand strategy simulators do better?
Haven't played on the new patch yet, but it really does feel like 4.0 should have been Stellaris 2 1.0
This is the 4th major revision to core mechanics and I'll grant maybe there wasn't enough to justify a full sequel, but you can find more things to add or modify from the original to justify a sequel, it's a big game with lots of systems and (when I played last) plenty of undercooked jank that inevitably builds up over the course of 10 years of expansions.
Update the graphics, finagle the fleets/armies more, and fully detangle the spaghetti code holding the whole thing together (makes future expansions easier) and call it a sequel.

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