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Rodmar18

General
8 Badges
Sep 19, 2018
2.113
410
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
Description
[3.0.3] Automated Dreadnought located at galactic centre

Game Version
(3.0.3)

What version do you use?
Steam

What expansions do you have installed?
Synthetic Dawn, Leviathans Story Pack, Distant Stars, Ancient Relics

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
I don't know if this is an old or a new bug.

First time one of my science ships entered the leviathan's "home" system, I got the pop up notification and the View button sent me right at the galactic centre! (first screenshot) I had to manually retrieve the science ship to locate the leviathan. The View button on the ship's panel correctly redirects to the home system (second screenshot). Recalling first notification (displaying it again) doesn't change anything. Screenshots were taken right after clicking on the View button, each time.

Peering at the files (leviathans_events.txt), I can only find this:
Code:
ship_event = {
    id = leviathans.3100
    title = "leviathans.3100"
    desc = {
        trigger = { owner = { NOT = { has_authority = auth_machine_intelligence } } }
        text = leviathans.3100.desc
    }
    desc = {
        trigger = { owner = { has_authority = auth_machine_intelligence } }
        text = leviathans.3100.desc.mach
    }
    picture = GFX_evt_automated_dreadnought
    show_sound = event_radio_chatter
    location = FROM                      <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< View button locator?
and this is weird because other, subsequent FROM in the same script seem to be functional (don't they?).
Or is it because of some new intel-related blockers about "unknown" systems. I guess that I have low intel level on this leviathan country, being at the other side of the galaxy and reached by a single science ship under experimental navigation. I can remember that this system was totally "unknown" when the science ship was in the adjacent system, given my sensor tech, or some unknown cause.

Steps to reproduce the issue.


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I don't know if this is related, but I also got odd occurrences of Unknown systems (such as in After Action Reports).
I wonder if all of this is not caused by the new intel system that allow ships to enter not known systems because their sensors can't make for the lacking intel (?).
In the example on the screenshot, a fleet of mine was beaten in a not surveyed system, although its name is known.

Because if a view is centered on galactic center, either the scoped system is unknown (not located), or the system is incorrectly scoped on, isn't it?
 

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  • stellaris_unknownSystemAAR.jpeg
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Yes this seems a new global bug in combination with the action event on_entering_system_first_time FROM scope, workaround would be to use the THIS scope.
 
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