• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

DanLynch

Corporal
38 Badges
Mar 30, 2016
29
10
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris: Nemesis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
Description
[3.0.3][d281] Envoys do not synthetically ascend

Game Version
3.0.3

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
When your empire adopts The Flesh is Weak and Synthetic Evolution to become synthetic, all your existing pops and leaders become a new synthetic founder species. However, your existing envoys remain the original species. This is mostly irrelevant, except the envoys can die of old age which places a 360-day cooldown on re-assigning the replacement. It is also unexpected from a flavour and RP perspective. The problem is temporary because the newly generated envoy is a synthetic as expected. See attached screenshot.

Steps to reproduce the issue.
Start as an organic empire. Take The Flesh is Weak and Synthetic Evolution ascension perks, and perform the required special projects. After ascending, observe that your envoys are still organic. Wait for them to die and observe it.

Upload Attachment
File(s) attached
 

Attachments

  • mortal envoys.png
    mortal envoys.png
    1,5 MB · Views: 0
  • 1Like
Reactions: