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pmchem

Major
24 Badges
Apr 13, 2018
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Description
[3.1.1] [22a5] AI economic problems (7/many)

Game Version
3.1.1

What version do you use?
Steam

What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
I went to observer mode immediately via console commands. "observe" was the only console command used for beginning the test: no fast_forward or anything to do with ticks. I let the game run at fastest speed (minimized window). I inspected what the AI did with its empires via the "play" command to take them over and see warnings/planets/etc. I will post discovered problems individually. All default settings (as before, including difficulty, thus no AI bonuses) and a human empire.

this AI, 'play 6', has massive unemployment problems and housing excess pretty much everywhere. it also has a consumer goods shortage. somehow this AI went very bad pretty much all game in each year I examined.

Steps to reproduce the issue.
QA via observe and looking for problematic AI planets/empires

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It looks like this ai desperately tried to clear its massive empire sprawl issue. Due to this it focused on city districts (which it overbuilt) to unlock building slots for buerocrat buildings and ended up not being able to fullfill the consumer good needs as it ran out of districtspace. I wonder why it buit all those buerocrat worlds instead of upgrading its buildings? Maybe the sprawl malus was so massive it researched the techs too late?
 
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