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Starfire Breeze

Major
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Oct 8, 2022
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Description
[3.6.0-Orion] (0028) Fleet Manager accrues countless 0-ship New Fleets that need reinforcements if Fed/GDF reinforcement fleets are lost

Game Version
3.6.0-Orion (0028)

What version do you use?
GoG

What expansions do you have installed?


Do you have mods enabled?

No

Please explain your issue is in as much detail as possible.
The Fleet Manager accrues huge numbers of "New Fleet" fleets of zero size if reinforcement fleets for the Federation or GDF fleets are intercepted and destroyed.

This is a usability nightmare for me practically every single game. The big problem is that these fleets still want to be reinforced, so if you click Reinforce All, you get a bunch of junk 1-ship fleets reinforced.

Making this much more painful, are two problems compounding the issue:

First, the Fleet Manager UI doesn't remember its scrollbar position when re-opened.

Second, whenever a reinforcement fleet is created, the Fleet Manager UI scrolls back to the top (these two issues might be the same problem internally if the UI is just internally rebuilt on any change). Not only does this mean that it's a pain in the neck to hunt down those pesky New Fleets to remove, but it also means you have to be super careful not to accidentally disband a fleet that you *do* care about when trying to delete the New Fleets, because the UI keeps changing underneath you while you're clicking on it. (Consider a Federation fleet being reinforced by a ton of worlds in a Crisis battle where some are just going to keep running straight into overwhelming opposition and immediately be destroyed. It's a huge mess.)

Combined, these make picking through the Fleet Manager to clean out these junk New Fleets a major usability mess, and if you forget to do this and Reinforce Fleets anyways, you can get charged a fortune for fleets you don't want (not to mention that it might happily put you *way* over your Naval cap).

While the usability problems with the Fleet Manager should definitely be addressed, the main problem is the New Fleet detritus left when Federation/GDF reinforcement fleets are destroyed en-route. This can quickly build up to unmanageable proportions, with tens if not hundreds of New Fleets that have to be cleaned out, and doing so is just a total nightmare given the limitations of the Fleet Manager UI.

Steps to reproduce the issue.
1. Join a Federation or establish the GDF fleet.
2. Build a reinforcement ship for the Federation or GDF fleet manually (i.e. by queuing the design directly to a shipyard). Or let the AI do so for you (such as for the Federation fleet).
3. Once the reinforcement fleet is built, it will automatically start trying to merge with the main Federation/GDF armada.
4. Arrange for the reinforcement fleet to be destroyed en-route. For example, position your Federation/GDF fleet so the reinforcement fleet careens through a Marauder empire.
5. Once the reinforcement fleet(s) are destroyed, note that they remain in the Fleet Manager as "New Fleets" and want reinforcements.
6. Note that Reinforce All now reinforces these junk New Fleets.

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I've had this too and oh my GOD.

In the worst case of this I had, it wasn't even a GDF or fed fleet, it was just normal fleets that kept getting either destroyed or forced to retreat while other ships were on the way to reinforce them, which then turned into their own fleets, which also got destroyed while being reinforced and they all just kept multiplying.

I sat there for a solid 30 minutes at one point on pause trying to just delete all these unused fleets. There must have been literally hundreds by that point. You can't resize the window in any way, can't select multiple to disband several at once, can't really do anything. It was easily and by a vast margin the worst, most tedious, most idiotic usability disaster I've ever had inflicted on me by any piece of software in my 40+ years of using computers.
 
I've had this too and oh my GOD.

In the worst case of this I had, it wasn't even a GDF or fed fleet, it was just normal fleets that kept getting either destroyed or forced to retreat while other ships were on the way to reinforce them, which then turned into their own fleets, which also got destroyed while being reinforced and they all just kept multiplying.

I sat there for a solid 30 minutes at one point on pause trying to just delete all these unused fleets. There must have been literally hundreds by that point. You can't resize the window in any way, can't select multiple to disband several at once, can't really do anything. It was easily and by a vast margin the worst, most tedious, most idiotic usability disaster I've ever had inflicted on me by any piece of software in my 40+ years of using computers.
Yes, the Fleet Manager UI has ... problems. I started a discussion here with some small improvements that would help fix a lot of what I find to be the worst of it, although that's no excuse for not fixing this problem with auto-created fleet definitions hanging around when their associated reinforcement fleets get destroyed.

To be fair, true and fully featured resize support, while not exactly rocket science, isn't exactly trivial either: All the controls have to be taught how to move to the "right" place (for some definition of "right" place) on a resize operation, min/max sizes for the window have to be established, a persistent storage mechanism to remember the size/position of the window has to be defined, situations where the player changes the game resolution and now the (persisted) window ends up being off-screen or something like that need to be handled, the persistent storage mechanism might want to be indexed based on the game window size (or not), and so forth. Not saying that it wouldn't be a welcome improvement, though!