Today's update includes some major changes to building/zone/district balance, including "spammable" basic buildings that provide a flat number of jobs.
All previous 3.99.* Open Beta branches will also remain available. If you are having issues accessing the latest version of the 3.99.* Open Beta, please see this forum post for troubleshooting.
For more information on the Open Beta, as well as the intentions and goals of releasing such an early, unpolished version, please see this dev diary.
This week's feedback survey looks at first impressions of Precursor selection, Databank, Species Modification, and Game Pacing Adjustments.
Stellaris 3.99.5 ‘Phoenix’ Open Beta update
Beta Features
- Added the Betharian Zone. (To Mining Districts!)
- “Venerable Scientist" (Mandarin Language) Voice Advisor
- Added new color variants for stargazer portrait
Fixes and Improvements
- Unbroke all colonies.
- Fixed issues with Catalytic Processing civics.
- Fixed the zone planet modifiers not being applied if districts have multiples of the same zone type.
- Fixed the Chosen's habitats.
- Pirates are a little less gung-ho to form.
- Planetary deficits now cost trade instead of providing it.
- Increased the base rate of Auto-Migration.
- Pops will now automatically migrate to planets with 20% habitability or higher instead of 40% or higher.
- When the maximum number of auto-modded pops changes, the current number is now updated correctly.
- City Districts now change their name and descriptions based on their zone specializations.
- Compressed unity jobs and added job swaps.
- City set graphics scale adjusted.
- Updated Empire Progression Rewards to always display which technology is unlocked.
- Allowed rural zones on ringworlds.
- Removed bonus production on tier 1 buildings, removed tier 1 buildings planet limit.
- Pop count, Housing, and Amenities on the planet view now use short notation (such as 13.4k rather than 13405).
- Replaced Upgrade buttons for districts with icons.
- Background graphics added for all districts.
- Added progress bars to the zones that are being built or replaced.
- District/Zone/Building Construction tooltips added.
- Changed how selected District is being highlighted.
- Highlight the selected zone slot when building new zones.
- Display old zone name, icon and building slots if the zone is being replaced.
- Display the icon and name of the zone being constructed.
- Rural district zones can now also be built by clicking anywhere within the empty zone slot.
- Further Timeline UI adjustments, fixing background masking.
- Added designation description in the colonization UI.
- Adjusted district numbers in the colonization UI to show the max amount of possible districts.
- Added functionality to deselect a selected colony designation.
- Rearranged and tweaked colony modifier displaying in the colonization UI.
- Added new databank icons.
- Added starting notification for selecting Empire Focus.
- Added planetary deficits to the Planetary view,
How Do I Opt Into the Beta?
- Turn off your mods. They will almost certainly cause you to crash.
- Go to your Steam library, right click on Stellaris -> Properties -> Betas -> select "stellaris_test - 3.99.5 Open Beta" branch in the Beta Participation dropdown.
All previous 3.99.* Open Beta branches will also remain available. If you are having issues accessing the latest version of the 3.99.* Open Beta, please see this forum post for troubleshooting.
For more information on the Open Beta, as well as the intentions and goals of releasing such an early, unpolished version, please see this dev diary.
This week's feedback survey looks at first impressions of Precursor selection, Databank, Species Modification, and Game Pacing Adjustments.
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