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Eladrin

Stellaris Game Director
Paradox Staff
Apr 4, 2019
1.059
37.467
www.paradoxplaza.com
Today's update includes some major changes to the planet view, and some very, very basic gestalt functionality.

Planets now start with six building slots in their Urban District, with two Zones available to customize its output. Your homeworld will generally begin with an Industrial (Alloys + Consumer Goods) and an Archives (Unity + Research) Zone at game start. These changes have not been replicated to gestalts or special planets or starts yet.

We are planning one more Open Beta update (3.99.7) this Friday.

Stellaris 3.99.6 ‘Phoenix’ Open Beta update​

Beta Features​

  • Planets now have six building slots by default and two zones that can be used to specialize their urban districts.
    • Most empires no longer start with the early space age industry buildings or jobs
    • Known Issue: This has not been replicated to gestalts or special planets yet.
  • Planet UI now shows last month's growth for each pop group.
  • Added a mixed Research and Unity “Archives” Zone.

Fixes and Improvements​

  • Adjusted rural job numbers
  • Added urban zones to mining districts for Subterranean empires
  • Clicking on a built Zone will now bring up the District Details panel
  • By player request, the Build Queue side panel now automatically starts open when looking at your planets
  • Prevent AI from cheating for zone building
  • Industrial Zones now use the correct icon.
  • Strata now show their population when collapsed.
  • Timeline origin images are now properly masked
  • Planetary Ascension area in the Management Tab now functions.
    • Add icon and style label for ascension tier in management tab
    • Add text with breakdown of the modifiers provided by planetary ascension
  • Some Hive and Machine setup has been completed, they should be slightly functional now
    • Known Issue: Hives do not get Mining Drones from Mining Districts, so, uh… maybe go Void Hive?
    • Hive and Machine Worlds have had an initial pass
    • Machine Starting Conditions have had an initial pass

How Do I Opt Into the Beta?​

  1. Turn off your mods. They will almost certainly cause you to crash.
  2. Go to your Steam library, right click on Stellaris -> Properties -> Betas -> select "stellaris_test - 3.99.6 Open Beta" branch in the Beta Participation dropdown.

All previous 3.99.* Open Beta branches will also remain available. If you are having issues accessing the latest version of the 3.99.* Open Beta, please see this forum post for troubleshooting.

For more information on the Open Beta, as well as the intentions and goals of releasing such an early, unpolished version, please see this dev diary.

This week's feedback survey looks at Trade, Logistics, and Notifications and Messaging.


 
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Jobs per zone will be a huge pain and a target for balancing for ages to come....

Dropping down to two customizations for the Urban district helps a lot with this.

In the new setup, your homeworld begins with their City Districts being split across all jobs, with each one giving:
  • 20 Physicists [Archive]
  • 20 Biologists [Archive]
  • 20 Engineers [Archive]
  • 40 Bureaucrats [Archive]
  • 50 Metallurgists [Industrial]
  • 50 Artisans [Industrial]
But if you replace the Archives with a second Industrial Zone, then you end up at 100 Metallurgists and 100 Artisans per district - it matches the old Industrial District exactly.
 
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Zones feel completely unnecessary. What will change if there will be just building slots and no Zones? Nothing.

The intent of the two customization Zones are to let you turn your City District into the type of District that you want for that planet, whether it's an Industrial District (Industry + Industry, or Factory + Foundry), Research, Unity, Trade, or some weird combination of them.

They also let us restrict buildings to those slots if we want, or allow special Zones based on planetary features, civics, or other player choices.
 
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