Description
Amenities and Trade Yield for Civilians only 33% of 3.x values [Version: Phoenix v4.0.5 (408d)]
Game Version
Version: Phoenix v4.0.5 (408d)
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Civilian output is significantly decreased compared to equivalent number of clerks in 3.x. A single clerk in 3.x would generate 3 trade and 3 amenities, meaning the amenities are sufficient to satisfy both the clerk and 2 other pops, assuming no amenity requirement reduction or amenity yield bonuses.
Civilians in 4.x now generate 1 trade and 50 amenities per 100 workers. While civilian pops don't require any amenities themselves, this does mean that you need 200 civilians for every 100 workers you want to keep content (no penalties to happiness or planetary stability). This is a 66% reduction in trade yield per effective worker, and an 83% reduction in amenities yield per effective worker. Unless you are willing to commit massive portions of your population to working civilian jobs, there is no way to maintain pop happiness with just this job type, and doing so means you are getting no other yield from these pops.
(With Collective Consciousness, this is not nearly as large a problem, as 100 maintenance drones produce 400 amenities, which is twice the amenities output of an equivalent number of maintenance drones in 3.x. This is also greater than the amount of amenities produced by the newly buffed logistics drones; the only issue that Collective Consciousness players have currently is the need to micromanage job staffing to keep maintenance drones while making sure there are open jobs to draw drones to newly colonized worlds.)
Here is the bug report regarding the Amenities output display issue:
https://forum.paradoxplaza.com/foru...in-4-x-tested-on-phoenix-v4-0-5-408d.1743131/
Steps to reproduce the issue.
1. Start a game as United Nations of Earth
2. Remove all Workforce from Politicians and Entertainers.
3. Amenities from jobs in the Amenities tooltip will now read as 980.
4. Compare to amenities generated by civilians. Due to the amenities output description bug reported elsewhere, the job only shows amenities per 100 workforce, meaning the 50 amenities output shown is multiplied by 19 to account for total civilian workforce. This results in 950 Amenities. I cannot account for the remaining 30 amenities from job production.
(5.) As noted in the above explanation, 19 clerks would have generated 57 amenities in 3.x enough to keep 6 times the population contented. They would also have generated 57 trade, unlike the 19 base trade being generated by this massive civilian workforce.
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Amenities and Trade Yield for Civilians only 33% of 3.x values [Version: Phoenix v4.0.5 (408d)]
Game Version
Version: Phoenix v4.0.5 (408d)
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Civilian output is significantly decreased compared to equivalent number of clerks in 3.x. A single clerk in 3.x would generate 3 trade and 3 amenities, meaning the amenities are sufficient to satisfy both the clerk and 2 other pops, assuming no amenity requirement reduction or amenity yield bonuses.
Civilians in 4.x now generate 1 trade and 50 amenities per 100 workers. While civilian pops don't require any amenities themselves, this does mean that you need 200 civilians for every 100 workers you want to keep content (no penalties to happiness or planetary stability). This is a 66% reduction in trade yield per effective worker, and an 83% reduction in amenities yield per effective worker. Unless you are willing to commit massive portions of your population to working civilian jobs, there is no way to maintain pop happiness with just this job type, and doing so means you are getting no other yield from these pops.
(With Collective Consciousness, this is not nearly as large a problem, as 100 maintenance drones produce 400 amenities, which is twice the amenities output of an equivalent number of maintenance drones in 3.x. This is also greater than the amount of amenities produced by the newly buffed logistics drones; the only issue that Collective Consciousness players have currently is the need to micromanage job staffing to keep maintenance drones while making sure there are open jobs to draw drones to newly colonized worlds.)
Here is the bug report regarding the Amenities output display issue:
https://forum.paradoxplaza.com/foru...in-4-x-tested-on-phoenix-v4-0-5-408d.1743131/
Steps to reproduce the issue.
1. Start a game as United Nations of Earth
2. Remove all Workforce from Politicians and Entertainers.
3. Amenities from jobs in the Amenities tooltip will now read as 980.
4. Compare to amenities generated by civilians. Due to the amenities output description bug reported elsewhere, the job only shows amenities per 100 workforce, meaning the 50 amenities output shown is multiplied by 19 to account for total civilian workforce. This results in 950 Amenities. I cannot account for the remaining 30 amenities from job production.
(5.) As noted in the above explanation, 19 clerks would have generated 57 amenities in 3.x enough to keep 6 times the population contented. They would also have generated 57 trade, unlike the 19 base trade being generated by this massive civilian workforce.
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