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JAKitt

Private
Aug 16, 2019
12
0
The alloy cost to upgrade seems to be much higher than indicated. Testing with a single corvette fleet, the cost to upgrade a starting corvette to a slightly upgraded one displayed as ~30 but upon clicking the fleet’s upgrade button it removed ~80 alloys from my supply.

The cost difference between the two builds was about 18 so 80 seems too high, but it is either a display bug or an amount bug.
 
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When upgrading fleets, the game will add up the full value of the components being added to the ships, and then take that amount when you begin the upgrade. When you complete the upgrade, the game refunds a portion of the alloy value of components removed from the ships. The tooltip shows the net cost, [total value of components added] - [total value of components refunded], and not the initial cost of starting the upgrade.

I may be wrong on this, feel free to correct me if I'm misunderstanding!
 
Hi MrFreake

it’s definitely not a net cost type issue. I tested this with a slightly upgraded starting corvette vs a starting corvette. Cost of the initial was 100, upgraded was 118 so a raw difference of 18.
The fleet tooltip (single corvette fleet from the outliner) said the upgrade cost was ~30. I click the upgrade button and ~80 alloys are deducted from the store.
So either the display is bugged, or the upgrade cost is bugged. An upgrade premium of 18->30 seems a lot more reasonable than 18->80, but either way something is not right.

EDIT: unless you’re saying that the game deducts 80 initially, but then refunds the 50 difference when the upgrade is completed? This would make some sense I suppose although it seems a bit backward (surely ‘sell’ the obsolete items first, then ‘buy’ the new ones) but perhaps this was the source of the exploit. I will test letting the upgrade finish the next time I can (probably Tuesday).