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cayenne_spicy

Private
Nov 2, 2022
12
4
Description
Federation's End incorrect capital on habitats [Fornax v3.5.3 (c1ba)]

Game Version
Fornax v3.5.3 (c1ba)

What version do you use?
Steam

What expansions do you have installed?
All

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
In the unique system "Federation's End", there are two Habitats which have pre-FTL species on them. When these are conquered, the game correctly converts the capital building of the pre-FTL species into a non-pre-FTL capital building. However, it erroneously uses the standard planetary type capital building rather than the correct habitat type capital building (e.g. the Tier 2 building is a Planetary Administration, when it should be a Habitat Central Control).

At first, I thought this may be working as intended - perhaps the developers had meant to give these two habitats the superior capital building. But, after upgrading all the way to a System Capital Complex, the building menu still indicates I need a Habitat Central Control in order to build the Research Institute building.

I think what's happening here is that since under normal circumstances a pre-FTL species can't spawn on a habitat, they are coded to replace their pre-FTL capital building with the planetary type, with no check to see if they are on a habitat and therefore to spawn the habitat type capital building instead. It's an understandable oversight to make since it's the only circumstance in which a pre-FTL will be on a habitat. But since it locks the player out from making some buildings they should be able to make on habitats, it's clearly not working as intended.

Steps to reproduce the issue.
I made another new game for testing purposes and re-created the new game until I got one where the system had spawned (using the observe console command to look around), then took play control of the nearest civ and expanded directly to the system to conquer it in the new game and confirm the result is the same.

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