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Johan

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Why Italian? :p
 
Because its an italian site? We had sites from all over europe visiting the booth this year.. think 50+ places.
 
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So, the main things are:

- You start the game by choosing the Galaxy's dimensions, the number of Alien Empires and the game's difficulty (and I assume some more stuff), then you have to choose what race you will play as. The traits of your race (which seems to be mostly cultural: Individualism vs Collectivism, Militarism vs Pacifism, Multiculturalism vs Xenophobia. That kind of stuff) will obviously have an influence over your technological, diplomatic and strategic options for the rest of the game.

- Each planet seems to have regions/territories, that can produce resources, food or be used to build stuff in them. There can also be threats in some territories that must be resolved before you can use them for production or construction.

- Population will be present and your actions can determine if the people will grow rebellious or more productive.

- There seems to be two ways to increase technology: one is the standard one "tied to your race" (I don't know what that means), the other is about sending your Scientist characters to explore stuff in Space and hope that a Xenomorph doesn't eat him. Once one of these searches/expeditions is completed you will be allowed to choose between 3 possible technologies to research.

- Characters are confirmed to have a big role. You can name them governors, they can grow and eventually die, and there seems to be relations with them like in CK2.

- You can't actually control your units in battle, like in every Paradox game.

- They also express some worries in the article. Apparently, on the main map you can zoom only up to a certain point, to check into a single solar system however you have to click on it, they fear that once your empire has become huge this system will slow the game down into a clickfest.

- You can create Federations with other Alien Empires. By doing so you will have access to some of their resources and technologies.

- There will be an unpredictable Endgame, that may be an Extragalactic invasion from a Black Hole or rebellious AIs.


And I think that that's it pretty much.
 
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So, the main things are:

- You start the game by choosing the Galaxy's dimensions, the number of Alien Empires and the game's difficulty (and I assume some more stuff), then you have to choose what race you will play as. The traits of your race (which seems to be mostly cultural: Individualism vs Collectivism, Militarism vs Pacifism, Multiculturalism vs Xenophobia. That kind of stuff) will obviously have an influence over your technological, diplomatic and strategic options for the rest of the game.

- Each planet seems to have regions/territories, that can produce resources, food or be used to build stuff in them. There can also be threats in some territories that must be resolved before you can use them for production or construction.

- Population will be present and your actions can determine if the people will grow rebellious or more productive.

- There seems to be two ways to increase technology: one is the standard one "tied to your race" (I don't know what that means), the other is about sending your Scientist characters to explore stuff in Space and hope that a Xenomorph doesn't eat him. Once one of these searches/expeditions is completed you will be allowed to choose between 3 possible technologies to research.

- Characters are confirmed to have a big role. You can name them governors, they can grow and eventually die, and there seems to be relations with them like in CK2.

- You can't actually control your units in battle, like in every Paradox game.

- They also express some worries in the article. Apparently, on the main map you can zoom only up to a certain point, to check into a single solar system however you have to click on it, they fear that once your empire has become huge this system will slow the game down into a clickfest.

- You can create Federations with other Alien Empires. By doing so you will have access to some of their resources and technologies.

- There will be an unpredictable Endgame, that may be an Extragalactic invasion from a Black Hole or rebellious AIs.


And I think that that's it pretty much.
Very interesting information. I can create my fancy race of individualist capitalist aliens in this game. Sounds great.
 
...

- There seems to be two ways to increase technology: one is the standard one "tied to your race" (I don't know what that means), the other is about sending your Scientist characters to explore stuff in Space and hope that a Xenomorph doesn't eat him. Once one of these searches/expeditions is completed you will be allowed to choose between 3 possible technologies to research.

...

When i read that i though R&D like in the GalCiv or Civ type 4x games, where you gain a set amount of research per "turn" towards unlocking Techs.
 
When i read that i though R&D like in the GalCiv or Civ type 4x games, where you gain a set amount of research per "turn" towards unlocking Techs.

This shouldn't be the case. The previews tell, that the techs you get are 'random' and you can't choose which tech exactly you want to get. So there is no tech tree you can strictly follow.
 
This shouldn't be the case. The previews tell, that the techs you get are 'random' and you can't choose which tech exactly you want to get. So there is no tech tree you can strictly follow.
Don't you get to choose from the three tech groups? I interpreted it as such.
 
This shouldn't be the case. The previews tell, that the techs you get are 'random' and you can't choose which tech exactly you want to get. So there is no tech tree you can strictly follow.

i should be more clear. No tech tree, but you might passively gain "science" which will let you pick one of the 3 techs, like what they say will happen with scientist.
 
i should be more clear. No tech tree, but you might passively gain "science" which will let you pick one of the 3 techs, like what they say will happen with scientist.
Not passively, but through clever use of the scientists.
 
To clarify things more about that part about technology:

The way I understood that part was that you can send your Scientist on a mission to search for Space anomalies/Ancient Alien ruins/destroyed spaceships. If he finds something, and once the the analysis of what he found is successfully completed without incidents (this is eery) then you get to choose between three possible technologies to research thanks to the thingamajig your Scientist found. This system seems to work separately from the "standard" tech system, which I assume is about you conducting research normally according to the traits of your race.

The article also says that this "Send your Scientist on a mission" system that allow you to get extra tech resembles somewhat the loot system of some Action-RPGs.
 
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the initial quote said there are 2 ways to increase technology.

One is with scientist, this was said at Gamescon. I am suggesting that the second way is a passive way, like other 4x games where you can build science building.
Ok, I haven't heard about that yet but fair enough. I couldn't watch the stream so I probably missed some small details (or bigger ones :eek:)
 
So, the main things are:

- You start the game by choosing the Galaxy's dimensions, the number of Alien Empires and the game's difficulty (and I assume some more stuff), then you have to choose what race you will play as. The traits of your race (which seems to be mostly cultural: Individualism vs Collectivism, Militarism vs Pacifism, Multiculturalism vs Xenophobia. That kind of stuff) will obviously have an influence over your technological, diplomatic and strategic options for the rest of the game.

- Each planet seems to have regions/territories, that can produce resources, food or be used to build stuff in them. There can also be threats in some territories that must be resolved before you can use them for production or construction.

- Population will be present and your actions can determine if the people will grow rebellious or more productive.

- There seems to be two ways to increase technology: one is the standard one "tied to your race" (I don't know what that means), the other is about sending your Scientist characters to explore stuff in Space and hope that a Xenomorph doesn't eat him. Once one of these searches/expeditions is completed you will be allowed to choose between 3 possible technologies to research.

- Characters are confirmed to have a big role. You can name them governors, they can grow and eventually die, and there seems to be relations with them like in CK2.

- You can't actually control your units in battle, like in every Paradox game.

- They also express some worries in the article. Apparently, on the main map you can zoom only up to a certain point, to check into a single solar system however you have to click on it, they fear that once your empire has become huge this system will slow the game down into a clickfest.

- You can create Federations with other Alien Empires. By doing so you will have access to some of their resources and technologies.

- There will be an unpredictable Endgame, that may be an Extragalactic invasion from a Black Hole or rebellious AIs.


And I think that that's it pretty much.

Thanks for the translation; Stellaris is looking like the ideal amalgam of every other main Paradox title - looking forward to it more and more!
 
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- They also express some worries in the article. Apparently, on the main map you can zoom only up to a certain point, to check into a single solar system however you have to click on it, they fear that once your empire has become huge this system will slow the game down into a clickfest.

Just above, however, it says "characters are confirmed to have a big role". Are governors important in the Endless Space 2 sense* in that they provide bonuses, important in the CK2 sense in that they alleviate management, or both?

*there were AI governors for managing production, but you can appoint hero characters to "govern" a system, which effectively meant only bonuses