Description
Several civic triggers not working properly for ImperiCorps [3.1.1 22a5]
Game Version
3.1.1 (22a5)
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
The civics civic_corporate_catalytic_processing(Catalytic Processing, corporate version) and civic_corporate_crafters(Mastercraft Inc.) do not include a trigger for having the Corporate Sovereign civic, meaning that ImperiCorps cannot take them due to not having corporate authorities:
The trigger is
potential = {
authority = { value = auth_corporate }
}
when for normal corporate civic triggers that accept ImperiCorp/Corporate Sovereign it needs to be
potential = {
ethics = { NOT = { value = ethic_gestalt_consciousness } }
OR = {
authority = { value = auth_corporate }
civics = { value = civic_galactic_sovereign_megacorp }
}
}
Thus, as a result, ImperiCorps cannot use these civics - and, while it seemed at first that it was just an intended consequence of having both normal & corporate civics as an ImperiCorp, Pleasure Seekers is still doubled up with Corporate Hedonism and Indentured Assets is still doubled up with Slaver Guilds there. As such, it seems likely that this was just an oversight in the civic.
Attached image is only affected by UI mods, and all these changes are present in default scripting.
Steps to reproduce the issue.
Become a Corporate Sovereign by declaring the Galactic Imperium as a Corporate empire, try to use the Mastercraft Inc. and Catalytic Processing(corporate) civics as said ImperiCorp.
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Several civic triggers not working properly for ImperiCorps [3.1.1 22a5]
Game Version
3.1.1 (22a5)
What version do you use?
Steam
What expansions do you have installed?
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
The civics civic_corporate_catalytic_processing(Catalytic Processing, corporate version) and civic_corporate_crafters(Mastercraft Inc.) do not include a trigger for having the Corporate Sovereign civic, meaning that ImperiCorps cannot take them due to not having corporate authorities:
The trigger is
potential = {
authority = { value = auth_corporate }
}
when for normal corporate civic triggers that accept ImperiCorp/Corporate Sovereign it needs to be
potential = {
ethics = { NOT = { value = ethic_gestalt_consciousness } }
OR = {
authority = { value = auth_corporate }
civics = { value = civic_galactic_sovereign_megacorp }
}
}
Thus, as a result, ImperiCorps cannot use these civics - and, while it seemed at first that it was just an intended consequence of having both normal & corporate civics as an ImperiCorp, Pleasure Seekers is still doubled up with Corporate Hedonism and Indentured Assets is still doubled up with Slaver Guilds there. As such, it seems likely that this was just an oversight in the civic.
Attached image is only affected by UI mods, and all these changes are present in default scripting.
Steps to reproduce the issue.
Become a Corporate Sovereign by declaring the Galactic Imperium as a Corporate empire, try to use the Mastercraft Inc. and Catalytic Processing(corporate) civics as said ImperiCorp.
Upload Attachment
File(s) attached