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Birri

Second Lieutenant
63 Badges
Apr 13, 2015
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Description
Unbidden AI broken [Dick v3.0.4] (67e7)

Game Version
3.0.4

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?

Yes

Please explain your issue is in as much detail as possible.
Unbidden AI has stopped doing anything. Whenever I reload the save, their main fleet wakes up for a few months before it returns to just idling again.

Steps to reproduce the issue.
Have the unbidden happen, I guess?

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File(s) attached
Apparantly the video file doesn't upload properly, so here it is on Google Drive https://drive.google.com/file/d/1OhvpJKTqS5iIhobo-5I__OjB1kKfpl__/view?usp=sharing
 

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  • ironman.sav
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Last edited:
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Yeah, they are very broken. All they are interested in is one target empire at a time. So they only bomb down and destroy the planets of this target empire. Systems with planets of other empires they only park their fleets in, stacking them up more and more. If there are enough non-target empire planets around and the target empire far away/path blocked by non-target ftl inhibitors, all unbidden reinforcement fleets just reinforce the parking doomstacks with no fleets left to advance.
 
You are running unsupported version of Stellaris. 3.1 made it so that Unbidden and Contingency ignore FTL inhibitors which in theory should allow them to reach any target system in the galaxy. Update your game to the current patch.
 
You are running unsupported version of Stellaris. 3.1 made it so that Unbidden and Contingency ignore FTL inhibitors which in theory should allow them to reach any target system in the galaxy. Update your game to the current patch.
Check the post date - this report was made 2 weeks before 3.1 released.

It just took a month and a half to get reviewed.
 
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