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stupitar

Recruit
Jul 24, 2025
1
1
Description
v4.0.21[bb43] Main Species leaders gain cyborg trait after modifying Neo-Racket population.

Game Version
Phoenix v4.0.21 [bb43]

What version do you use?
Steam

What expansions do you have installed?
Plantoids, Humanoids, Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Necroids, Nemesis, Aquatics, Overlord, Toxoids, First Contact, Galactic Paragons

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
I chose the telepath tradition for main species but the telepathy trait was never applied to already hired leaders of main species; it was applied to leaders in the pool. When I applied a modified species template to a batch of Neo-Racket population the telepath trait was removed from and the cyborg trait was applied to all leaders of the main species, hired and in the pool.

The attacked game files autosave_2416.07.01 is before receiving the second batch of Neo-Racket pops; 2417.01.01 is after but before applying the species template.

Steps to reproduce the issue.
1. Acquired Neo-Racket population from Caravaneers.
2. Modified their species template to remove most of their negative traits and applied it.
3. Later Caravaners offered a second batch of Neo-Racket population.
4. Applied the template to the second batch.
5. This removed the telepath trait from and added the cyborg trait to all leaders of my main species, hired and in the pool. The main species still has the telepath trait.

Once the Neo-Racket template is applied select a leader from the leader pool and all leaders in the pool will show the cyborg trait. Hired main species leaders will show the cyborg trait.

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  • autosave_2416.07.01.sav
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  • autosave_2417.01.01.sav
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Reactions:
This is a well-known bug of 4.0. You can try my fix, if you don't want to wait for the official patch: