Description
Wilderness Mote Harvesting traps don't exist in the building planner. Look at my screenshots for proof, don't just tell me what I already know.
Game Version
4.0.16 open Beta
What version do you use?
Steam
What expansions do you have installed?
Plantoids, Humanoids, Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Necroids, Nemesis, Aquatics, Overlord, Toxoids, First Contact, Astral Planes, Season 8 Expansion Pass, The Machine Age, Grand Archive
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
For the love of God people, look at my screenshots before posting, they prove my point.
Alright, those strategic resource production buildings that modify jobs like the mining, or energy credit jobs are not showing up in the building planner. I only noticed it with the mote harvesting traps, but it would be worth while to check the others.
The ones that provide the jobs that directly transform minerals into the strategic resources do work.
If you think that this building works as intended in the wilderness origin, then please, I am begging you to place the screenshot disproving me. Don't tell me I'm wrong when I have picture proof AND YOU DON'T, that will incur my wrath.
Steps to reproduce the issue.
Research "Mote Harvesting Traps" and marvel at the inability to build the Mote Harvesting Traps. The building also doesn't show up in the nexus district.
Upload Attachment
File(s) attached
Wilderness Mote Harvesting traps don't exist in the building planner. Look at my screenshots for proof, don't just tell me what I already know.
Game Version
4.0.16 open Beta
What version do you use?
Steam
What expansions do you have installed?
Plantoids, Humanoids, Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Necroids, Nemesis, Aquatics, Overlord, Toxoids, First Contact, Astral Planes, Season 8 Expansion Pass, The Machine Age, Grand Archive
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
For the love of God people, look at my screenshots before posting, they prove my point.
Alright, those strategic resource production buildings that modify jobs like the mining, or energy credit jobs are not showing up in the building planner. I only noticed it with the mote harvesting traps, but it would be worth while to check the others.
The ones that provide the jobs that directly transform minerals into the strategic resources do work.
If you think that this building works as intended in the wilderness origin, then please, I am begging you to place the screenshot disproving me. Don't tell me I'm wrong when I have picture proof AND YOU DON'T, that will incur my wrath.
Steps to reproduce the issue.
Research "Mote Harvesting Traps" and marvel at the inability to build the Mote Harvesting Traps. The building also doesn't show up in the nexus district.
Upload Attachment
File(s) attached
Attachments
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20250605075731_1.jpg655,2 KB · Views: 0
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autosave_2261.01.01.sav744,9 KB · Views: 0
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Last edited: