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SoJiro_xD

Private
Apr 14, 2015
17
1
Hello ppl,

actually im facing an annoying import problem from blender to CSL...
I already imported another object into CSL without big problems http://steamcommunity.com/sharedfiles/filedetails/?id=430194074 , so I hope I am not just too stupid :)

Here is an image of the object in blender (not complete yet):
6h4vpf.jpg


My export settings for CSL:
28it2ps.jpg


And no matter what I do, how I rotate or scale, the result always looks like
i4k86r.jpg


I can scale it to every size etc but the problem is that CSL seems to compress the object to a square, even if it should be 2x1... textures are also not shown ingame :(
The problem also persists if I add a ground plate with 16x8 or 16x16 in blender before export...

Any idea how to fix that would be really appreciated...
 
Last edited:
hmm I haven't experienced that yet. Maybe you can send me the fbx file and I will take a look if it does work for me (including re-exporting with 3ds max)

btw. will you make a version with "Österreich" as newspaper, so people can choose which crap they prefer.
 
:D
Hmm ya sure i'll make versions for the other metro lines and ofc I can retexture with "Österreich" also. But most of their stands are illegal and are demontaged from time to time by MA48 so... thats not a consistent thing at all ^^ Aber hast scho recht ziemlicher Müll...
Textures are not final at this moment just like the model (missing rolltreppen at the moment)... and yes would be really nice if you could have a look into this...
 
check your object scaling. before you export to .fbx your x, y and z scales should all be 1. if they are not, while in object mode use CTRL+A and select the scale option. that should fix the issue...hopefully.