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Hello,
The purpose of this thread is to share a modification to the "generic_decisions.txt" file found within the "other" subfolder of the "events" folder in Kaiserreich for Darkest Hour. Before discussing the contents of the file and the reason motivating the creation of the events, it is necessary to offer a "Cheers!" to all of those within this forum who have taken the time to share guides and comments regarding modifying Hearts of Iron 2 (and Darkest Hour). Without those guides created and shared by others, the event series within this file would most likely not have been created.
Simple summary of the strategic regions flavour events shared in this thread
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The file shared in this thread contains numerous flavour events designed for Kaiserreich 1.9.3 that are activated when the human player of a nation controls a set of provinces within a region. Since each set of provinces within a particular region arguably has strategic value, the region itself has been considered in this context as a "strategic region." In order to demonstrate the "value" aspect of the strategic region, the event will offer various bonuses or rewards, such as supplies, money, victory points, transport capacity, and so on, as long as the particular provinces within the region are controlled. Of course, if the provinces in the region are no longer controlled, then the bonus (or strategic "value") is lost.
[Conversely -- and not shared in the particular file here -- is the concept of a penalty to any nation that either: does not control a specific strategic region; or, is not allied to a nation that controls a specific strategic region. The concept of penalties for not controlling a strategic region is discussed further at the end of this post.]
How do the strategic region flavour events shared in this thread, work?
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The strategic region events shared here work as follows:
The strategic regions text file shared here was created for three reasons:
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[Keep in mind the above reasoning applies to the Kaiserreich mod, however it's likely that similar reasoning can apply to Darkest Hour vanilla and other modifications, too.]
Take the case of Egypt:
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The bonuses shared in the file here were created as a test with minor nations in mind. It is likely that some may perceive the bonuses as too generous, and others as not generous enough. Whatever one thinks: the overall intent and purpose with this file and the events contained within, was not the bonuses in themselves but instead, the concept of strategic regions whereby controlling a set of provinces will offer -- generally speaking -- bonuses, rewards, or (generally speaking again) strategic advantages.
[See below for the concept -- not available in this particular file -- of penalties for not controlling strategic regions...]
Moreover, in the case of major nations these events provide incentive for the controller of the major nation to acquire the Gulf of Aden, or the Gulf of Oman, or the Gulf of Guinea (not in the particular file here) because in doing so, they will have acquired the value associated with a strategic region.
So then, what these events attempt to do, is the following:
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Images
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The "spoiler" boxes below contain images which depict the strategic region events and their related decisions as seen through Ethiopia.
Comments on the images above
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One may have their own preferences regarding the set of provinces that comprise regions, and the particular bonuses one receives from a strategic region. Here, it is important to keep in mind that the file was written in such a way as to provide whomever decides to use it, an opportunity to customize the regions and their bonuses according to their own preferences.
For those curious:
FYI:
An image will be shared here once this account is permitted to do so.
The image is a of a spreadsheet detailing all of the strategic regions in the events, their provinces, the province IDs, and the bonuses/rewards for each region.
Again, once this account is permitted to share images, then this post will be updated with the images which were originally shared in the draft of this post.
Notes to consider about the events in the file:
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A text file containing the strategic region events has been attached to this post.
And for those curious about the .txt file, all of the text from the attached .txt file has been copied and pasted into the "Spoiler" box below:
Notes for Darkest Hour and Kaiserreich modders:
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In case anyone reading this post wants to create their own strategic region by modifying the file, here is a helpful hint regarding finding province IDs:
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To install the strategic regions flavour events for Kaiserreich for Darkest Hour:
Installation (for Darkest Hour vanilla 1.5)
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This file has not been tested with Darkest Hour vanilla. However, it's likely that a similar type of flavour events file can be created for Darkest Hour vanilla, or any other modification. It's also likely that this file can be used in Darkest Hour vanilla as long as:
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Once again: "Cheers!" to everyone who has shared guides and comments on the topic of modifying Darkest Hour. Without your guides and comments the little file shared here would not have been possible. Furthermore, if anyone has created a similar event series for Darkest Hour or Kaiserreich (or both) it is worth recognizing -- in that case -- that the file in this thread was created in ignorance of a similar event concept shared within the forum.
The purpose of this thread is to share a modification to the "generic_decisions.txt" file found within the "other" subfolder of the "events" folder in Kaiserreich for Darkest Hour. Before discussing the contents of the file and the reason motivating the creation of the events, it is necessary to offer a "Cheers!" to all of those within this forum who have taken the time to share guides and comments regarding modifying Hearts of Iron 2 (and Darkest Hour). Without those guides created and shared by others, the event series within this file would most likely not have been created.
Simple summary of the strategic regions flavour events shared in this thread
*******************************************************************************************
The file shared in this thread contains numerous flavour events designed for Kaiserreich 1.9.3 that are activated when the human player of a nation controls a set of provinces within a region. Since each set of provinces within a particular region arguably has strategic value, the region itself has been considered in this context as a "strategic region." In order to demonstrate the "value" aspect of the strategic region, the event will offer various bonuses or rewards, such as supplies, money, victory points, transport capacity, and so on, as long as the particular provinces within the region are controlled. Of course, if the provinces in the region are no longer controlled, then the bonus (or strategic "value") is lost.
[Conversely -- and not shared in the particular file here -- is the concept of a penalty to any nation that either: does not control a specific strategic region; or, is not allied to a nation that controls a specific strategic region. The concept of penalties for not controlling a strategic region is discussed further at the end of this post.]
How do the strategic region flavour events shared in this thread, work?
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The strategic region events shared here work as follows:
- A list of provinces are ordered into a strategic region, let's call one region: "The Gulf of Aden";
- That region is given a flag, which in the case of this file is titled, "region_aden";
- So then, let's say X nation controls all of the provinces within the strategic region, "The Gulf of Aden":
- Controlling the Gulf of Aden region will activate the "region_aden" flag for nation X;
- The flag "region_aden", once activated, will generate off-map rewards as a means to demonstrate the strategic value associated with controlling the particular region;
- The flag "region_aden" can only be activated by one nation at a time (of course);
- If/When nation X loses control of the provinces within the Gulf of Aden, the flag "region_aden" will be deactivated and the rewards which demonstrated the strategic value of the region will no longer be available;
- In order to once again acquire the rewards/bonuses (in other words, "strategic value") from the region, all of the provinces within the region will have to be controlled, thereby once again activating the particular flag associated with that particular region.
The strategic regions text file shared here was created for three reasons:
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- First, regions such as "Suez" and "Gibraltar" and so on, arguably offer a strategic advantage that extends beyond simply permitting access. In Hearts of Iron 3, for instance, the controller of Suez received bonuses such as a transport capacity bonus. What these events attempt to represent, in the context of Kaiserreich for Darkest Hour, is the strategic advantage one receives once they are in control of a particular set of provinces. In this case: regions and not just provinces have strategic value.
- Second, minor nations have limitations to their manpower, technology, and industrial capacity that are often so significant, they're arguably not as enjoyable to control when compared to the larger ones. Notably, many of these minor nations are located adjacent to regions that -- if they were controlled -- would likely provide them with advantages that may not entirely offset their limitations, but be enough to provide a more enjoyable strategic experience.
- Third, to give others within the Darkest Hour and Kaiserreich community a file they can work with to build their own strategic regions however they so choose. (In this case in particular, the file shared in this thread has been created with numerous #comments to assist others if they decide to modify the file).
[Keep in mind the above reasoning applies to the Kaiserreich mod, however it's likely that similar reasoning can apply to Darkest Hour vanilla and other modifications, too.]
Take the case of Egypt:
- It is likely that (again, in the context of Kaiserreich) there will be little sense in Egypt acquiring the province Suez if they're not going to build a navy. Why risk a war with Germany just for one province that permits or restricts naval access? Now, however, with these events: there is strategic value with Egypt declaring war on Germany to acquire the Suez (and the provinces adjacent to it) because they will receive additional supplies, transport capacity (TC), money, and victory points (again, these bonuses can be modified according to individual preference).
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The bonuses shared in the file here were created as a test with minor nations in mind. It is likely that some may perceive the bonuses as too generous, and others as not generous enough. Whatever one thinks: the overall intent and purpose with this file and the events contained within, was not the bonuses in themselves but instead, the concept of strategic regions whereby controlling a set of provinces will offer -- generally speaking -- bonuses, rewards, or (generally speaking again) strategic advantages.
[See below for the concept -- not available in this particular file -- of penalties for not controlling strategic regions...]
Moreover, in the case of major nations these events provide incentive for the controller of the major nation to acquire the Gulf of Aden, or the Gulf of Oman, or the Gulf of Guinea (not in the particular file here) because in doing so, they will have acquired the value associated with a strategic region.
So then, what these events attempt to do, is the following:
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- Provide strategic value to regions of provinces instead of just provinces; and,
- Enhance the strategic value of minor nations; providing them with an opportunity to acquire advantages that attempt to offset their limitations.
Images
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The "spoiler" boxes below contain images which depict the strategic region events and their related decisions as seen through Ethiopia.
Comments on the images above
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- The "Djibouti Waterway" in the region above has been renamed "The Gulf of Aden" and now consists of the province of Aden and the island of Suqutra.
- In the case of the images above, the strategic region only consisted of one side of the waterway; however it seemed to make more sense to require both sides of the waterway to enforce control over the region.
- If one notices ample money and supplies in the images, that is because while testing the events various F12 console commands were used to add speed to the testing process.
- The word "residual" in the events is arguably not grammatically correct within the context of receiving supplies and money from the strategic region. Therefore, if one so chooses, the event descriptions can be rewritten (of course).
- The off-map victory points for Spain are a result of their control of the Gibraltar strategic region.
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One may have their own preferences regarding the set of provinces that comprise regions, and the particular bonuses one receives from a strategic region. Here, it is important to keep in mind that the file was written in such a way as to provide whomever decides to use it, an opportunity to customize the regions and their bonuses according to their own preferences.
For those curious:
FYI:
An image will be shared here once this account is permitted to do so.
The image is a of a spreadsheet detailing all of the strategic regions in the events, their provinces, the province IDs, and the bonuses/rewards for each region.
Again, once this account is permitted to share images, then this post will be updated with the images which were originally shared in the draft of this post.
Notes to consider about the events in the file:
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- After creating this post and sharing the above spreadsheet, an additional thought comes to mind:
- Production percentages can be used instead of off-map values;
- In other words, instead of (let's say) 20 metal for controlling Storebelt (Denmark/Sweden), a bonus to metal production is rewarded;
- The problem here, however, is what if the controller of a region does not produce metal? In this case, the reward is worthless;
- Therefore, it seems off-map values instead of production rewards might be more reasonable.
- These events have been written with the human controller of minor nations in mind; thus the events have been written with the intention of giving minor nations that control strategic regions bonuses.
- In other words: the events -- as written -- are not available to the A.I. controller of the nations. However, the events can be modified to enable A.I. activation of them.
- So then, the file was created with the thought of Colombia controlling Panama, or Ethiopia controlling The Gulf of Aden, or the Philippines or Thailand/Siam controlling the Malacca Strait, and so on, in order to offer a strategic advantage (and challenge) to the human controller of the minor nations.
- The challenge here is recognized in the case of Ethiopia, for instance, which will have to build some transports and acquire provinces on either side of the Gulf of Aden in order to acquire the strategic value in controlling the strategic region of the Gulf of Aden.
- Of course, the above implication does not mean the events are available only to the mentioned minor nations.
- To be more clear: although the events were created with the intent of a human controller of minor nation activating them, the events are available to whichever nation the human player controls -- unless the events are edited.
- Again, the definitions of a "strategic region" and the bonus (or, "strategic value") the region provides, may likely be debated.
- In this case, the file (and therefore the events that trigger the region bonuses) can easily be edited to suit one's preference.
- The file shared here was created by someone who is not an expert on the topic of modifying Hearts of Iron 2 Darkest Hour. Therefore others will probably know of a simpler, more efficient, or "better" way to implement the "strategic regions" concept proposed here.
- Adding to the above: it is necessary to iterate that the creator of this file was not aware of any similar type of file (or event concept) existing within the Darkest Hour community. Yes, a broad search on the topic of "strategic regions" was conducted within this forum in order to first investigate if such a concept had been attempted and/or implemented already. Why reinvent the wheel -- as some say. Nevertheless, it is possible that a similar concept as the one proposed here has already been proposed and/or implemented. And, if such a case exists, then accept this thread as obviously ignorant in that sense.
- Again, the file shared here has been created and tested within the Kaiserreich Darkest Hour context, so if a similar event concept exists elsewhere it has not come to the attention of the creator of this file.
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A text file containing the strategic region events has been attached to this post.
And for those curious about the .txt file, all of the text from the attached .txt file has been copied and pasted into the "Spoiler" box below:
Once again this account has been prevented from sharing additional details to this post because it is suspected as spam.
For now, the text for the strategic regions flavour events is available from the attached .txt file and not in this spoiler box, as originally intended.
For now, the text for the strategic regions flavour events is available from the attached .txt file and not in this spoiler box, as originally intended.
Notes for Darkest Hour and Kaiserreich modders:
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- Within the text file is a simple list containing all the event numbers used by the various events;
- Also, the attached spreadsheet lists all of the province IDs to provide some ease in the case of further modification;
- Furthermore, a list of flags used in the events has been provided within the #comments of the text file;
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In case anyone reading this post wants to create their own strategic region by modifying the file, here is a helpful hint regarding finding province IDs:
- Press F12 to open the console
- Type "showid" without the quotation marks
- In the lower right corner of the screen a number will appear indicating the province ID of the specific province which the mouse pointer is hovering over.
- Of course at this point a piece of paper and pencil are useful to record the various province IDs for the specific strategic region one wants to create.
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To install the strategic regions flavour events for Kaiserreich for Darkest Hour:
- Assuming the ...\db\events\Other\generic_decisions.txt file has not been modified:
- Copy-and-paste the text from the "strategic_regions.txt" file shared in this post, into the bottom of the "generic_decisions.txt" file of the Kaiserreich 1.9.3 mod for Darkest Hour.
- The "generic_decisions.txt" file can be found within the following Kaiserreich address:
- ...\db\events\Other\generic_decisions.txt
- Note: The \...\ part of the address above is the location of the Kaiserreich mod within one's installation of Darkest Hour.
- In other words, the address is: [Kaiserreich mod within Darkest Hour] \db\events\other\generic_decisions.txt
- It is strongly suggested that a copy of the "generic_decisions.txt" file be made prior to making any modifications.
Installation (for Darkest Hour vanilla 1.5)
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This file has not been tested with Darkest Hour vanilla. However, it's likely that a similar type of flavour events file can be created for Darkest Hour vanilla, or any other modification. It's also likely that this file can be used in Darkest Hour vanilla as long as:
- the event IDs in the file are not used by other events in Darkest Hour vanilla;
- the province IDs are the same in Darkest Hour vanilla and Kaiserreich; and,
- none of the flags used in this file are used in Darkest Hour vanilla.
- "Should" is emphasized above because, again, this file has only been tested in Kaiserreich.
- As with the use of any modified file:
- Caution is advised when modifying original files because the simplest error such as an incorrect event ID, or forgetting to start a comment with a hashtag ( "# " ) can prevent Darkest Hour from launching.
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Once again: "Cheers!" to everyone who has shared guides and comments on the topic of modifying Darkest Hour. Without your guides and comments the little file shared here would not have been possible. Furthermore, if anyone has created a similar event series for Darkest Hour or Kaiserreich (or both) it is worth recognizing -- in that case -- that the file in this thread was created in ignorance of a similar event concept shared within the forum.
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