Poland takes me -a month- to conquer... So yes, that is quite a lot. By that time UK, South Africa, Canada and Australia conquer a lot of my territory and I don't have enough forces to stop that from happening. Then, France stacks up on the Maginot Line and breaks through there quite easily.
Poland used to take me 4-5 days in vanilla 1.3 beta 2... And France what, around a month (October-November)
If anyone could share tips in here, how to defend the beaches against possible invasions, and etc.
Also, please state if you use MOT and then later upgrade to MEC, or just stick to LARM and ARM.
It would be great if you could say if you build IC and what serials, or not at all and just use the IC conquered from other nations.
Which do you use: INT or FTR? If you use FTR, do you disband the INT.
How do you build your INF? Do you buid ART brigaded INF at all?
Thanks in advance.
Firstly some tips I have already posted for what they are worth
http://forum.paradoxplaza.com/forum/showthread.php?t=451827
To answer your questions;
1) I prefer INTs to FTRs - They are cheaper, much better at bomber defense and free up a tech tree.
In the west you won't be invading GB until after you have defeated USSR ( Unless you are ready for an early US entry to the war... very bad). Ints do a capable job of defending the channel ( you can always use a some tacs after a vicious dogfight to then strike at the atm undefended airfields to slow things down and give your INTs time to repair)
In the east the lack of airfields pretty much limits the use of INTs but most the USSR airfields are within easy reach of ground forces. After that you will see gaps in their air coverage that your TACS can work away in peace.
2)IC is up to how comfortable you are attacking poland with pretty much what you start with. I do 2 runs of 6 ( I think...been a while). 1 month seems about right to defeat poland ( Depends on your tactics, how big you make the danzig pocket and how many polish divs you let hole up in warsaw ( they are very hard to destroy there). The quickest way to beat poland is isolating warsaw from their troops as fast as possible ( Large mobile strike from the north and south , Konisberg and opplen I think they are called)
3) Army should be around 75% foot ( most unbrigaded). It would be nice to have more ARM and MEC but you just don't have the TC plus Russia has a huge amount of units ( 400ish) in 41 so you need LOTS of bums on the border ( I think I aimed for around 150ish Divs)
4)Beach defense - I prefer using just solo GAR units with no leaders with a couple motor/cav units every 5 provinces or so. Amphibious invasions take a long time to win. Even with overpowered attacks they can hold out for 1-2 days. This is more risky than using 1 Inf per province but the TC reduction of using GAR lets you have some MOT troops for "free". After you beat GB you can use the GAR for partisans and MOT inf is much more useful than plain foot ( which you will have more than you actually need by russia's end)
You only need to defend ports really anyway as it actual helps to leave some gaps open where you "know" the AI will try attack. They land and you simply push them back into the sea with reserves. AI likes to land north of Holland alot I find ( after you have blocked the demark strait)
5) Mag line - I aim for about 27 defenders. Even then they will be walking from attack to attack alot. You can hold for quite a while with 2 to 1 odds there. leave the province with both rivers a bit weak and let them attack, dribble reserves in to keep it going, by the end they will have got nowhere and will all be disorganized ( safe for a week or two)