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Laurentius1984

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Oct 12, 2018
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  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife
I have a problem with the texture in the asset editor, as I am trying use a texture on an object. In Maya the Uv is correct and the texture used(2k) is correct and I exported it as a tga-file with the suffix '_d', but it is stretched in the asset editor (it is showing up, so something is correct). A previous buidling did work using a park template, but now I am making a wall, with the road editor.

Does anyone knows what is the problem? It is vertically stretched, btw.

Wall.jpg
 
You can also do the following in the beginning.

Align the Z-axis correctly, it must always go through the longitudinal axis of the road.

With Blender this works as follows.

Print in object mode the key R and then X, enter 90, now switch to editor mode there again press R then X and then -90

Now the axis is correctly aligned, in the 3d window there is a button at the bottom which is set to Global, simply change to Local.

Translated with www.DeepL.com/Translator