I have a problem with the texture in the asset editor, as I am trying use a texture on an object. In Maya the Uv is correct and the texture used(2k) is correct and I exported it as a tga-file with the suffix '_d', but it is stretched in the asset editor (it is showing up, so something is correct). A previous buidling did work using a park template, but now I am making a wall, with the road editor.
Does anyone knows what is the problem? It is vertically stretched, btw.
Does anyone knows what is the problem? It is vertically stretched, btw.
