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Cpoffers

First Lieutenant
31 Badges
Nov 24, 2014
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Important note: while this mod is *technically* still compatible with the most recent CKII+ version, it's mostly redundant.

This is a CKII+ compatible version of my Imperial Government mod, the vanilla version of which can be found HERE.

It adds a new Imperial government type to (non-Muslim) feudal realms that adopt the imperial administration law. Should the realm switch back to feudal administration, their government type should similarly switch back to feudal.

Previously a purely cosmetic change done for reasons of pedantry, this mod now adds a unique mechanic called Bureaucratic Efficiency. Representing how effectively a realm's civil service is functioning, there are five levels of bureaucratic efficiency, from Very Efficient to Very Inefficient. An efficient bureaucracy grants bonuses to your realm, while an inefficient bureaucracy grants penalties.

In addition there are now random events that cause your bureucratic efficiency to rise or fall, and other events tied to it that may cause you to reap further rewards/penalties.

Bureaucratic efficiency is inherited when a title changes hands, and is tied to the imperial administration law: non-Imperial government types with the law (such as Muslim or Merchant empires) will still be subject to these mechanics and recieve the corresponding events so long as they have adopted the law.

Also, this mod adds snazzy purple ribbons on the portraits of characters with the imperial government type for those of you who miss them after Horse Lords took them out.

CURRENT KNOWN BUGS/ISSUES
  • None (but watch this space, 'cause I've probably missed something)

POSSIBLE IDEAS FOR FUTURE UPDATES

  • Change up how imperial decadence meshes with bureaucratic efficiency
  • Maybe make the icon for Imperial Government look less terrible

CHANGELOG

3rd update:
  • Fixed issue where characters who had their titles usurped would retain any bureucratic efficiency modifiers from their previous title.
  • Added more weighting to event chances: where before events would only have their chances increased by certain traits/factors, now they have their chances decreased by other traits/factors.
  • Added a handful of events for vassals: now a liege's bureaucratic efficiency can have both positive and negative effects on their vassals
  • The event where your steward presents ideas for bureaucratic reforms is now part of an event chain, with the steward actually being involved now.
  • The "reforming the civil service" modifier is now obtained from all events that mention reforming the civil service in some capacity
  • Increased the average MTTH for all events.

2nd update:
  • Doubled the number of bureaucratic efficiency events. New events are also more varied, with some that fire while your realm is at war, others that can fire after a succession and so on.
  • Added weights for events based on various factors, such as traits, ruler stats, realm size (larger realms will be more likely to receive BE-lowering events and vica versa) etc.
  • Polished up existing events, mainly stupid newbie mistakes and awkward localisation
  • Increased MTTH for events
  • The highest and lowest levels of BE affect demesne size
  • Nerfed the modifier for reforming the civil service from -5 stewardship to -2
  • Fixed issue where increase/decrease to imperial decadence following a BE event wouldn't be declared

1st update:
  • Added Bureucratic Efficiency mechanic for realms with imperial administration law
  • Added events pertaining to Bureucratic Efficiency
  • Fixed it so that empires with Republic or Theocracy government couldn't use the administration laws to switch to imperial or feudal governments
  • Made the Roman Empire have Imperial Government historically (so that old Roman emperors appear sufficiently draped in purple)
HOTFIX
  • Fixed a bug where non-Imperial Government realms with imperial administration would flip to Imperial Government upon primary title changing hands
  • Fixed a bug where an event for imperial rulers with the greedy trait would keep firing
  • Fixed an issue where non-imperial feudal rulers usurping an imperial title wouldn't have their government type set to imperial

IMAGES:
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Attachments

  • imperial government plus.zip
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I will try it ASAP and I will let you know. It seem very nice for flavour: I could never stand the byzantine governement system being designed as "feudal" :D
 
I will try it ASAP and I will let you know. It seem very nice for flavour: I could never stand the byzantine governement system being designed as "feudal" :D
Just a note, the original file had a rather glaring bug that I embarrasingly missed while looking for smaller problems.

I've replaced the file in the OP with the fixed version. Sorry for the inconvenience!
 
Looks nice, will try.
However, wouldn't it make sense for this government type to also allow rulers to hold cities? To make them more distinct from Feudal realms.

Edit: Also, you could probably rename it to "Bureaucracy", since this reflects the government better imo than "Imperial", which imo mostly is a reference to the Roman Empire. There arguably were (or could have been) other realms that used the same method of governing, without being an or "the" Imperium.
More of a flavour thing though, and not important.
 
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Another minor observation:
Haven't tested this thouroughly yet, but at least in my personal mod I have found that you can add/define sprites in any file you want (as long as it isn't in e.g. a wrong folder, of course).
My point being: You don't need to include the entire "generalstuff.gfx" with your mod. Intead, you could just define the imperial government graphics in another file, e.g. one named "imperial_gov_stuff.gfx".
That way, you have to worry about compatibility a little less.
 
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Another minor observation:
Haven't tested this thouroughly yet, but at least in my personal mod I have found that you can add/define sprites in any file you want (as long as it isn't in e.g. a wrong folder, of course).
My point being: You don't need to include the entire "generalstuff.gfx" with your mod. Intead, you could just define the imperial government graphics in another file, e.g. one named "imperial_gov_stuff.gfx".
That way, you have to worry about compatibility a little less.
Ah! Thanks for the tip!
 
Ok, I've updated this mod by giving realms with imperial administration (not just those with Imperial Government) a new mechanic called Bureaucratic Efficiency, which is a measure of the effectiveness of a realm's civil service, and provides bonuses/penalties accordingly. The new file can be downloaded below, but it's also in the (substantially rewritten) OP.

Obviously while this system is fair enough in the vanilla version of this mod, for this version the question of how bureaucratic efficiency works with imperial decadence is the elephant in the room. Currently I've kept the system as it is in the vanilla version, albeit with events that raise/lower bureaucratic efficiency also raising/lowering imperial decadence, and some nerfs to relevant modifiers to prevent a high ID low BE realm from imploding too much.

My current ideas on how to solve this little conundrum are:
  • Keep the current system: bureaucratic efficiency and imperial decadence exist as seperate, but somewhat linked, modifiers
  • Have bureaucratic efficiency exist only as a modifier for imperial decadence: Stick in some events that raise/lower imperial decadence, and have BE modifiers simply affect which events fire and how likely they are to do so.
  • Take out bureaucratic efficiency completely and simply have the events raise/lower imperial decadence with no further modifications
If any of you who use this mod could let me know your thoughts, as well as any ideas on how to improve the mod in general, that would be very welcome.

In addition, this mod currently needs far more playtesting and balancing, so please keep that in mind before you use it and I'll fix any issues you find as soon as I can.

Thanks :)
 
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does bureaucratic efficiency affect vassal/demesne limits?
I tried to get it to affect vassal limit, but couldn't get it to work. As much as I'd have liked for it to be a factor, I decided I'd rather polish up what I'd already got working.

But I'd definitely like to add vassal limit bonuses/penalties for BE in a later update.

(As a general aside, I fixed a few bugs/issues this morning. Details in the changelog in the OP)
 
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New update! File's in the OP.

CHANGELOG
  • Doubled the number of bureaucratic efficiency events. New events are also more varied, with some that fire while your realm is at war, others that can fire after a succession and so on.
  • Added weights for events based on various factors, such as traits, ruler stats, realm size (larger realms will be more likely to receive BE-lowering events and vica versa) etc.
  • Polished up existing events, mainly stupid newbie mistakes and awkward localisation
  • Increased MTTH for events
  • The highest and lowest levels of bureaucratic efficiency now affect demesne size
  • Nerfed the modifier for reforming the civil service from -5 stewardship to -2
  • Fixed issue where increase/decrease to imperial decadence following a BE event wouldn't be declared
As you'll probably notice, the issue of imperial decadence and how it relates to bureaucratic efficiency still hasn't been addressed, as I'm still not sure what to do about it. I'll continue to give it a think and try and come up with something.

Also, there is still a pretty major issue wherein characters who have their title usurped still retain any bureaucratic efficiency-related modifiers they had when they were emperor. I know for a fact that it's possible to have an on_action-fired event remove them upon the title changing hands (imperial decadence modifiers for example), but even going through the ID events to see how they were done, I couldn't get it to work.

And of course there's the fact that it looks like there's going to be some changes to the Byzantines in CKII+ in the near future that may well affect this mod (especially if Rylock and chums add an imperial government type). As such, there probably isn't going to be another (non-bugfix) update until that matter is sorted.

Any and all ideas (not just about the above issue but about the mod in general) are, as always, welcome. As is constructive criticism of course.

Thanks
 
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I think bureaucratic efficiency is a good concept, but I also think there should be some modifier that keeps track of the public opinion of the government. Citizens of the empire quite often made revolts and riots whenever they did not like the government's policy. Also, Komnenos dynasty was well known for spreading pro-government propaganda among its populace. When the last Komnenos emperor lost the people's support due to his tyrannical reign, the citizens chose a new emperor marched toward the palace. When the Angelos emperor imposed new taxes on the Bulgarians, they really disliked that policy and rose up for independence.

And I think both the public opinion and the bureaucratic efficiency should swing wildly and quickly depending on the traits of the emperor. They would be hard to gain, easy to lose, and still difficult yet somewhat easier to gain for the emperor with good stats/traits. It really didn't take that long for the empire to fall apart after the death of Manuel Komnenos. Regency of the Latin empress quickly lost support from the populace, leading to the anti-Latin massacre in Constantinople, resulting in Andronikos' rise to power. Andronikos started out quite popular, but soon he became a tyrant and the citizens lost interest in him as well, ultimately replacing him. All those incidents happened in really short time, just 5 years in fact, from 1180 to 1185.
 
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Mod's been updated. File's in the OP. You know the drill.

CHANGELOG
  • Fixed issue where characters who had their titles usurped would retain any bureucratic efficiency modifiers from their previous title.
  • Added more weighting to event chances: where before events would only have their chances increased by certain traits/factors, now they have their chances decreased by other traits/factors.
  • Added a handful of events for vassals: now a liege's bureaucratic efficiency can have both positive and negative effects on their vassals
  • The event where your steward presents ideas for bureaucratic reforms is now part of an event chain, with the steward actually being involved now.
  • The "reforming the civil service" modifier is now obtained from all events that mention reforming the civil service in some capacity
  • Increased the average MTTH for all events.

Thanks to everybody who has downloaded and played this mod so far :D (even though possible near-future CKII+ updates could make it largely obsolete)

In the meantime, I feel this mod is almost "done" (insofar as a mod can be done), so any thoughts, suggestions and bug reports are, as always, welcome.
 
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Where can I see current bureaucratic efficiency? Started as ERE and can't find it.
Bureaucratic efficiency works on a tier-based system and is shown as a character modifier on the relevant title's holder. When BE is 'average', no character modifier is shown because nothing's being modified. Only after you get an event that raises or lowers your BE up or down a tier will the appropriate modifier appear.

The ERE in all start dates starts out at average BE, so nothing will show up until you get a BE-related event that takes you out of average BE.

Does that make sense? I hope that makes sense...
 
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Cpoffers, did you get my PM?
Yes and no. No because I have only just seen it, and yes because it's apparently been sitting in my inbox for a week.

Will reply. Sorry about that.
 
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