Important note: while this mod is *technically* still compatible with the most recent CKII+ version, it's mostly redundant.
This is a CKII+ compatible version of my Imperial Government mod, the vanilla version of which can be found HERE.
It adds a new Imperial government type to (non-Muslim) feudal realms that adopt the imperial administration law. Should the realm switch back to feudal administration, their government type should similarly switch back to feudal.
Previously a purely cosmetic change done for reasons of pedantry, this mod now adds a unique mechanic called Bureaucratic Efficiency. Representing how effectively a realm's civil service is functioning, there are five levels of bureaucratic efficiency, from Very Efficient to Very Inefficient. An efficient bureaucracy grants bonuses to your realm, while an inefficient bureaucracy grants penalties.
In addition there are now random events that cause your bureucratic efficiency to rise or fall, and other events tied to it that may cause you to reap further rewards/penalties.
Bureaucratic efficiency is inherited when a title changes hands, and is tied to the imperial administration law: non-Imperial government types with the law (such as Muslim or Merchant empires) will still be subject to these mechanics and recieve the corresponding events so long as they have adopted the law.
Also, this mod adds snazzy purple ribbons on the portraits of characters with the imperial government type for those of you who miss them after Horse Lords took them out.
CURRENT KNOWN BUGS/ISSUES
POSSIBLE IDEAS FOR FUTURE UPDATES
CHANGELOG
3rd update:
2nd update:
1st update:
IMAGES:
This is a CKII+ compatible version of my Imperial Government mod, the vanilla version of which can be found HERE.
It adds a new Imperial government type to (non-Muslim) feudal realms that adopt the imperial administration law. Should the realm switch back to feudal administration, their government type should similarly switch back to feudal.
Previously a purely cosmetic change done for reasons of pedantry, this mod now adds a unique mechanic called Bureaucratic Efficiency. Representing how effectively a realm's civil service is functioning, there are five levels of bureaucratic efficiency, from Very Efficient to Very Inefficient. An efficient bureaucracy grants bonuses to your realm, while an inefficient bureaucracy grants penalties.
In addition there are now random events that cause your bureucratic efficiency to rise or fall, and other events tied to it that may cause you to reap further rewards/penalties.
Bureaucratic efficiency is inherited when a title changes hands, and is tied to the imperial administration law: non-Imperial government types with the law (such as Muslim or Merchant empires) will still be subject to these mechanics and recieve the corresponding events so long as they have adopted the law.
Also, this mod adds snazzy purple ribbons on the portraits of characters with the imperial government type for those of you who miss them after Horse Lords took them out.
CURRENT KNOWN BUGS/ISSUES
- None (but watch this space, 'cause I've probably missed something)
POSSIBLE IDEAS FOR FUTURE UPDATES
- Change up how imperial decadence meshes with bureaucratic efficiency
- Maybe make the icon for Imperial Government look less terrible
CHANGELOG
3rd update:
- Fixed issue where characters who had their titles usurped would retain any bureucratic efficiency modifiers from their previous title.
- Added more weighting to event chances: where before events would only have their chances increased by certain traits/factors, now they have their chances decreased by other traits/factors.
- Added a handful of events for vassals: now a liege's bureaucratic efficiency can have both positive and negative effects on their vassals
- The event where your steward presents ideas for bureaucratic reforms is now part of an event chain, with the steward actually being involved now.
- The "reforming the civil service" modifier is now obtained from all events that mention reforming the civil service in some capacity
- Increased the average MTTH for all events.
2nd update:
- Doubled the number of bureaucratic efficiency events. New events are also more varied, with some that fire while your realm is at war, others that can fire after a succession and so on.
- Added weights for events based on various factors, such as traits, ruler stats, realm size (larger realms will be more likely to receive BE-lowering events and vica versa) etc.
- Polished up existing events, mainly stupid newbie mistakes and awkward localisation
- Increased MTTH for events
- The highest and lowest levels of BE affect demesne size
- Nerfed the modifier for reforming the civil service from -5 stewardship to -2
- Fixed issue where increase/decrease to imperial decadence following a BE event wouldn't be declared
1st update:
- Added Bureucratic Efficiency mechanic for realms with imperial administration law
- Added events pertaining to Bureucratic Efficiency
- Fixed it so that empires with Republic or Theocracy government couldn't use the administration laws to switch to imperial or feudal governments
- Made the Roman Empire have Imperial Government historically (so that old Roman emperors appear sufficiently draped in purple)
- Fixed a bug where non-Imperial Government realms with imperial administration would flip to Imperial Government upon primary title changing hands
- Fixed a bug where an event for imperial rulers with the greedy trait would keep firing
- Fixed an issue where non-imperial feudal rulers usurping an imperial title wouldn't have their government type set to imperial
IMAGES:






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