I cannot unfortunately, however I will try and get an update for it doneThe list has been updated; thanks.
Could you confirm what was the latest AGOT version your Baelish Mockingbird mod had been compatible with, so that I can remove it from the uncertain list?
None of mine would, maybe valyria faith cause the code is a bit off in placesLatest patch.
- Bloodlines v4: Introduces a trait-orientated bloodline system into the game for major dynasties. Comes also with a no limit version that allows the trait to be inherited always. — blackninja9939
- Challenge to Duel: Introduces the ability to challenge other characters to a duel through a personal interaction. — blackninja9939
- Colonise Valyria: Turns Valyria into ruins so that they could be colonized; Valyrians get to restore the ancient kingdom. — blackninja9939
- Congenital Overhaul v0.9.6: Hairstyles, clothing and valyrian blades improvement along with a minor trait overhaul; comes also with a version limited to the visual improvements for those who do not want the gameplay changes. — LancelotLoire
- Dynastic stability: prevents dynasties from dying out so easily. — blackninja9939
- More Decisions v6.1: Introduces a myriod of new decisions for the player, signficiantly increasing gameplay options. — blackninja9939
- SuperTechmarine's Building Overhaul: A complete overhaul of construction, making it a much more essential part of gameplay (building tree akin to a spiderweb). — SuperTechmarine and Claed
- Valyrian Faith Mod: a submod for the Colonise Valyria mod that fleshes out the Valyrian religion. — acprince
I've looked through the code, some of it is a bit off hence it will likely be the cause of your issuesI will try.
Pretty amazing that you know the Valyrian mod is off but the guy who made it decided it was ready for use.
Yeah that is another issue entirely, save games store traits as numerical ids which are determined upon load. If you disable a mod that adds traits then upon the loads of that save the numerical ids of the traits are determined again but will be different as you are not using some from a submod. This causes the game to then read the save games numerical traits but they will correspond to different traits in the load.All right. Thanks. Just realised that for some reason I also have the Age Customizer. Although why this would affect my game is beyond me.
Either way, After having ran all of the mods together, if I play without one of them e.g Valyrian faith or whatever, the traits in my save start to get randomly assigned and everything looks very messed up.
Basically I'm running 9 mods, though.
- Bloodlines v4: Introduces a trait-orientated bloodline system into the game for major dynasties. Comes also with a no limit version that allows the trait to be inherited always. — blackninja9939
- Challenge to Duel: Introduces the ability to challenge other characters to a duel through a personal interaction. — blackninja9939
- Colonise Valyria: Turns Valyria into ruins so that they could be colonized; Valyrians get to restore the ancient kingdom. — blackninja9939
- Congenital Overhaul v0.9.6: Hairstyles, clothing and valyrian blades improvement along with a minor trait overhaul; comes also with a version limited to the visual improvements for those who do not want the gameplay changes. — LancelotLoire
- Dynastic stability: prevents dynasties from dying out so easily. — blackninja9939
- More Decisions v6.1: Introduces a myriod of new decisions for the player, signficiantly increasing gameplay options. — blackninja9939
- SuperTechmarine's Building Overhaul: A complete overhaul of construction, making it a much more essential part of gameplay (building tree akin to a spiderweb). — SuperTechmarine and Claed
- Valyrian Faith Mod: a submod for the Colonise Valyria mod that fleshes out the Valyrian religion. — acprince
+ The Age Customizer
To be honest. Not having plots working properly for me isn't killing my game. But plots seem to be affected in a few other ways too.
Is there a way to get my game back on the straight and narrow without screwing up the traits?
Next time please use the search function. This is a bug in the current version with an event to give Lannisters historical like names, simply go into the dynasty_events file and remove the line religion = drowned_god in the lannister naming eventOkay, so, to close the book on my previous issue, it turns out that I didn't notice that the mod had updated to a new version and I was using an older one. I'd like the thank the staff here for addressing my issue, even if the issue was that I was an idiot that didn't realize that I just couldn't read good.
Something weird that's been happening, same combination of mods as the last time I posted (Dynastic Stability, Bloodlines, More Decisions, Congenital Overhaul): for some reason, in the next generation of heirs and such, the Lannisters of Casterly Rock just start being born as worshipers of the Drowned God. Like, Loren's grandson will be born and, despite his mother and father both being Faith of The Seven, he'll be a Drowned God worshipper. Even if you convert him to Faith of The Seven through a Septon, his children will be born Drowned God.
He most likely loaded up with a different set of submods so the traits will be messed upThe update, perhaps?
That might be because I haven't updated it yetIt seems that more decisions sub mod messes up the colonisation somehow by replacing the ruins or whatever with randomly generated lords.
Thanks for posting that, I had completely forgotten to mention it over hereThere is new submod More Bookmarks https://www.dropbox.com/s/rxvt8c5yqg9c9go/AGOT More Bookmarks.rar?dl=0 from citadel forum
Add a lot new bookmarks
Ah good point, I had forgotten I hadn't done that one. Will update it today!Is the Free Realms submod due to be released for version 1.0?
Dude you messaged me like 30 minutes ago... you made this post before you even messaged me, give me a little time man!Well I updated the colonise valyria for people. but wanting to sent it to blackninja.
But he didn´t respond. so if not will just post it here with all credit to him. in couple days.
Cause I love that mod, sadly my versión needs to be balancedcause everything has max out VI castle and cities. and 7 settlement terrain each.
So you need to do some tweaking if you think it is over the top in provinces.
Cause I mod it more for merchant nomad republics![]()
All of my mods should be compatible together, if they aren't I have mess up somewhere so let me knowSo all of Black's mods are compatible with each other?
The same as literally every mod, you put them in your mod folder then select them in the launcherblackninja9939, what are the installation instructions for all of your mods?
YesExtracting to the mod folder is fine, right?
No it doesn't...Also, Colonise Valyria has a bust link.
Where are you trying to download from?The file is not there...
What link? All my download links in my submod posts are working perfectly.From the link.
I just checked, double-checked and triple-checked my download links in all my posts and they work perfectly.Yeah, it links to a dropbox that says the file's been moved or deleted.
The majority of the submods are uploaded on the citadel forumsYour right it works at the citadel page just not here with the rest of the submods on this forum...
Literally a couple of posts above you this is explained, my mods are hosted on the citadel forum hence download them from there. I have no control about the links on this thread so they will proably be outdated.the valyria colony mod link dont work