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Svip

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I did some quick searches on this, and I can't seem to find this anywhere else, but if I am wrong, don't hold back on correcting me.

In addition, this suggestion isn't merely for CK2, but basically all of Paradox's games. But since CK2 is the next one in line, I am going to suggest it here. Though, hopefully it may be picked up for one of your other games soon afterwards.

Because, if I have to brutally honest, taking screenshots in Paradox games is a hassle. It's well established that the games simply uses Windows' screenshot feature and slaps it in a file. Go ahead, use F11 while in windowed mode. You get the desktop too!

While not entirely inconvenient, Paradox games enjoys a heavy dose of AAR writing (and yes, screenshot'ing), something which the forums are not holding back on supporting. But the games themselves, however, aren't really the biggest supporter of this.

Therefore, I propose an AAR mode. It basically grants you a better screenshot environment, like taking quick screenshots of popups, menus and other specific areas on the screen, that you can define and are of course missing on the end results. In addition, you could assign an AAR screenshot folder for each one, which the game would gently fill up as you went along.

That is not to say the game itself should rid you of the good old fashioned F11 function, but perfect it a little. And also being able to take a big screenshot of more map than you can actually see (I am not talking worldmap dump a la F12, but more when you want to see a country that spans the screen and still want it all in the in-game beauty).

I realise - of course - that all these features would do would simply be erasing the classic hours spend in Paint, GIMP and/or Photoshop for cropping and sizing the screens. But generally speaking, I would rather have the writers focusing on writing than on tireless work.

In addition, the games could also quickly save to more suitable screenshot formats than BMP or whatever for internet usage.

So that's my suggestion, I wouldn't be surprised if old Paradoxians are going to get out their canes and shout 'get off my lawn' as the entirety of cropping screenshots and reformatting into suitable formats is the entire fun of writing AARs.

'Back in my day, we caved it in bronze!'
 
I really like that idea. But apart this, I think that we also need some better way of keeping history (like in EU3), which would be more like a simple fact book than this kind of storybook we have in EU3. Something like:
Georg von Wittelsbach
Born: 15.6.1082
Ruled from: 21.7.1095
Died: 17.1.1120
Titles: King of Germany (gained), Duke of Bavaria, Count of Niederbayern and Salzburg (lost)
Wife: Ludmila Premyslid
Children: Otto (heir) (17.2.1097)

I hope you get the picture
 
I really like that idea. But apart this, I think that we also need some better way of keeping history (like in EU3), which would be more like a simple fact book than this kind of storybook we have in EU3. Something like:
Georg von Wittelsbach
Born: 15.6.1082
Ruled from: 21.7.1095
Died: 17.1.1120
Titles: King of Germany (gained), Duke of Bavaria, Count of Niederbayern and Salzburg (lost)
Wife: Ludmila Premyslid
Children: Otto (heir) (17.2.1097)

I hope you get the picture

It's starting to look like genealogy files, which I think is a good thing. If we could export our savegame into GEDCOM format, which would let you generate family trees, etc., for use with genealogy software, like the free download from the LDS Church (i.e., the Mormons), which works rather well.

I like the AAR mode that the OP suggests. I made the case for something like it in my thread "The Little Things..." on this forum. I do hope that something like that is put into CK2. I tend to play my Paradox games on the weekends in long sessions, so it is hard to keep up with what happens when.
 
I really don't think this is needed, picture cropping doesn't take hours, it takes one or two minutes at most and saving pictures into a more space-friendly format (ie. not Bitmap) would be nice, but is easily done with an image editor like paint.net

I do rather like Makesin's proposals though.
 
I feel this is a waste of time. People who are concerned with images probably already have the means and will to work on their images. People who are not concerned probably don't care. Cropping and fixing takes all of five seconds in any image editor. I am pretty sure if you took the total time I've worked on images for my AARs and compared it to the time it would take to implement this idea, it would quickly become obvious that it is not particularly efficient.

Secondly, why are you surprised it just using print screen? It reminds me of of a programming class where we were assigned a vector of undetermined length to sort and all my friends made piles of if-then-while-for loops and I used the "sort" function already in the library. There is never a need to reinvent the wheel, especially for secondary functions. This is a game, not an AAR generator.

However; the history function might be nice, but I would like to see it separated from the save file. Keeping it in the save file will quickly make things messy and large. Instead there might be a "Save History" function which would only run if told to and would only save the history between the game being loaded and the function being run. This means it will need to be have a name input and a amend feature so it will amend new history to file a file rather than over-write it.
 
Forgive me for sounding like a perfectionist, but the print screen feature in Windows is not perfect and there are things even cropping and reformating cannot solve.

One thing that often bothers me about screenshots of popups is that you can always see a bit of the map in the background. Looks brilliant in-game, but not so go out of context. Now I know; 'just move your view out in terra incognito', but that isn't always possible, and a bit of a hassle too. In addition, in games like Victoria and Hearts of Iron, this isn't possible at all, since there is no terra incognito.

In addition, you are focusing too much on the screenshot helping features. That is just a part of my suggestion. Beyond that would be more conveniently windows for summarising for viewers, etc.

I also like Makesin's idea, as it works very well in EU3.
 
I was more thinking of a different style than the one in EU3, since that one is not working very well in my opinion (but that is for a different discussion).
 
While browsing through the web last night, I came across a May 2, 2008 interview that Johan gave with Crispy Gamer (http://www.crispygamer.com/interviews/2008-05-02/past-forward.aspx) He makes among other things a remark about what he has wanted to do ultimately with the EU3 history log. Maybe this will be implemented in CK2. One can only hope, but deities, even those of computer programming, are known to change their minds. So take it as a wish list, not a prophesy. ;)

Crispy Gamer: In February, Neil Sorens wrote an article for Gamasutra about story telling in strategy gaming. He pointed to Europa Universalis 3 and its end-of-game summary as a small step forward in helping gamers develop narratives. Is this something you take seriously as a designer?


Andersson: That's one of the features I originally wrote for Europa Universalis 3. Some day if I have time I want to implement an interactive history book into the game. The version currently in EU3 is a pale representation of my original vision. My whole vision was that in EU3 you create history, you don't replay it, and the idea was that the game should be a history book as well. It would save screenshots of how the map looked at certain points and it would write a story book about, say, the "Great Nordic War" with battles and all that. Unfortunately it would have taken three or four times the development effort, so it was cut. I would love to introduce more storytelling like that into games, though.
 
So that's my suggestion, I wouldn't be surprised if old Paradoxians are going to get out their canes and shout 'get off my lawn' as the entirety of cropping screenshots and reformatting into suitable formats is the entire fun of writing AARs.

'Back in my day, we caved it in bronze!'
hahaha, I was literally about to write, "but thats part of writing an AAR's charm"
but its not a bad idea, i can imagine paradox is going to try to make it easier for us to write AARs, considering how important they have become to Paradox Interactive's image.
 
That sounds like a grand idea. I have always thought it was a hassle to have a program like Fraps always running while playing a game.