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Solmyr

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Mar 12, 2001
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All Death events (999, 998, 1000, 1127): add MTTH modifiers for health stat as well as the presence of any illness or stress-related traits. Old sick people should die sooner, while old but very healthy people should live somewhat longer.

Death of Illness (1001, 1128): add modifier for the Leper trait (currently missing), something like 0.5.

Illness recovery events (1004, 1005, 1006, 1007): add good MTTH modifiers for very high health (8+), it makes sense that very healthy characters could shake off illness better.

Enemies are everywhere event (1122): add condition of minimum age 16 (to avoid having schizophrenic 5 year olds slaughtering courtiers), maybe add condition for rulers only.

Tower of Babylon (1129): add minimum 250 gold condition to avoid mad courtiers going thousands of gold into the negatives (who would lend money to a maniac?)

Basic illness and stress events (1158, 1159): add modifiers based on age? Older people succumb to illness and stress more easily.
 
One more thing. There are three Death of Old Age events, but only two Death of Illness events. IMO we need a more "generic" death of illness event that doesn't consider the character's traits like the current two events do. Something like this:

Code:
###########################
#Death - Illness (generic)#
###########################

character_event = {
	id = 20046

	picture = "event_sickness"
	name = "Death from Illness"

	trigger = {
		condition = {
			type = or
				condition = { type = trait value = illness }
				condition = { type = trait value = plagueinfested }
				condition = { type = trait value = leper }
				condition = { type = trait value = pneumonia }
				condition = { type = trait value = intestinal_worm }
		}
	}

	mean_time_to_happen = {
		months = 480

		modifier = {
			condition = { type = health value = 10 }
			factor = 1.5
		}
		modifier = {
			condition = { type = health value = 7 }
			factor = 1.0
		}
		modifier = {
			condition = { type = health value = 6 }
			factor = 0.9
		}
		modifier = {
			condition = { type = health value = 5 }
			factor = 0.9
		}
		modifier = {
			condition = { type = health value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = health value = 3 }
			factor = 0.75
		}
		modifier = {
			condition = { type = health value = 2 }
			factor = 0.7
		}
		modifier = {
			condition = { type = health value = 1 }
			factor = 0.1
		}
		modifier = {
			condition = { type = trait value = illness }
			factor = 1.2
		}
		modifier = {
			condition = { type = trait value = plagueinfested }
			factor = 0.3
		}
		modifier = {
			condition = { type = trait value = leper }
			factor = 0.5
		}
		modifier = {
			condition = { type = trait value = intestinal_worm }
			condition = {
				type = not
				value = { type = age value = 11 }
			}
			factor = 0.6
		}
	}

	immidiate = {
		effect = { type = death }
	}
}

Also IMO the 0.5 MTTH modifier for leprosy should be added to the other death of illness events.

EDIT: fixed an error
 
Last edited:
Why a .5 MTTH modifier for leprosy? Lepers usually live on for years. Pneumonia, on the other hand, doesn't have an MTTH modifier, and is much more likely to result in a quick death.