All Death events (999, 998, 1000, 1127): add MTTH modifiers for health stat as well as the presence of any illness or stress-related traits. Old sick people should die sooner, while old but very healthy people should live somewhat longer.
Death of Illness (1001, 1128): add modifier for the Leper trait (currently missing), something like 0.5.
Illness recovery events (1004, 1005, 1006, 1007): add good MTTH modifiers for very high health (8+), it makes sense that very healthy characters could shake off illness better.
Enemies are everywhere event (1122): add condition of minimum age 16 (to avoid having schizophrenic 5 year olds slaughtering courtiers), maybe add condition for rulers only.
Tower of Babylon (1129): add minimum 250 gold condition to avoid mad courtiers going thousands of gold into the negatives (who would lend money to a maniac?)
Basic illness and stress events (1158, 1159): add modifiers based on age? Older people succumb to illness and stress more easily.
Death of Illness (1001, 1128): add modifier for the Leper trait (currently missing), something like 0.5.
Illness recovery events (1004, 1005, 1006, 1007): add good MTTH modifiers for very high health (8+), it makes sense that very healthy characters could shake off illness better.
Enemies are everywhere event (1122): add condition of minimum age 16 (to avoid having schizophrenic 5 year olds slaughtering courtiers), maybe add condition for rulers only.
Tower of Babylon (1129): add minimum 250 gold condition to avoid mad courtiers going thousands of gold into the negatives (who would lend money to a maniac?)
Basic illness and stress events (1158, 1159): add modifiers based on age? Older people succumb to illness and stress more easily.