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Astephos

Deus Vult
81 Badges
Jun 5, 2017
55
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Since all holdings (barony level holdings) are now on the map and you'll most likely be able to play as low nobles that hold a single castle, I've been thinking of how the title system could work. In CKII you had titles based off top level holdings (counties) and groups of these top level holdings (dukedoms) and groups of those and so on making kingdoms and empires. I feel like this doesn't really work in the sense of what a title is.

Take Normandy for example, before the vikings raided Francia, Normandy wasn't a thing, it was just the northern coast of Francia. When the duchy was created, it was only granted the lands of Rouen and those surrounding it, making up what is now known as Upper Normandy. In CKII we can't move de jure counties from one duchy to another and I feel like that impacts gameplay somewhat, so if the first instance of the duchy of Normandy was used for the de jure counties, what would hold the other half of Normandy? Things like this could be overcome with a new title system.

As for how we implement a similar system into the game, there should be a way to "create a title" or "grant a title" that allows you to select certain provinces like how you'd select provinces after a war in EUIV that will be made a part of a new title such as a county, or duchy or similar level title. These provinces would then be a "de jure" part of that title unless the title was destroyed or unused for a certain amount of time, such as how de jure drift works in CKII, duchies and kingdoms can move between higher level titles.
As for Kingdom level titles, you'd need a certain percentage of provinces from a culture that you wanted to make a kingdom for, such as 80% of all Anglo-Saxon lands controlled to create the Kingdom of England giving the character a special nickname specific to the culture, King of the Franks, King of the Lombards etc. and as for emperor level titles it'd be similar to kingdoms except a much higher cost with probably like 95% - 100% of provinces of that culture controlled.
 
Since all holdings (barony level holdings) are now on the map and you'll most likely be able to play as low nobles that hold a single castle
I'm pretty sure they said you cant play as barons.
 
Yes they did in fact say that you cant play as a baron, though it is something you can mod in as its not hard coded.

As there is simply barely anything to do as a baron and they think it'll be too boring. They really just exist to give more stuff to do for the Earl.
 
Considering they actually said we wont be able to play a baron... I don't see why we would be able to (unmodded).

According to them playing a earl/count you have vassals that are barons. And they mainly exist to give something for the Earl/Count to do. While a baron just has themselves. A single holding. There is so little to do as a baron I assume they see it as pointless to let people play one. Of course we'd have to play CK3 to see the differences proper but they weren't happy with baron play in CK2 either.

But of course it's not hard coded so you could probably easily flip a is_playable or something who knows.
 
I don't see why you wouldn't be able to, It's on the map now so I don't see a problem it's just the same as a count in CKII
I know, starting as a lone Baron would be really cool but if they implemented shattered world, I feel like it would be really hard on the cpu trying to predict what every single baron would do, as well as independent baronies would add a whole other level of complexity to the map that I guess Paradox isn't keen on implementing.
 
If we aren't able to play as a lone baron, the size of the game world will be pretty much exactly the same as CKII as it looks like all of the county areas are the same. It may be true that there's more tactical depth with more routes for you to take when deciding battles but like in CKII it'll probably be the quantity of troops that decides many of the battles rather than what you decide to do tactically with generals, army composition and so on.

I really do think this is a wasted opportunity, if they're going to add baronies and other baron level titles to the map, all those provinces will have their own modifiers and their own characters making decisions anyway, so why not make it so that you can play as one? So what if you don't have your own vassals? Merchant republics didn't have their own vassals when you played as a patrician and that was perfectly entertaining building up your house for troops until you fabricated a claim to force your liege to push with a favor they'd give you from a council vote.
 
I really do think this is a wasted opportunity, if they're going to add baronies and other baron level titles to the map, all those provinces will have their own modifiers and their own characters making decisions anyway, so why not make it so that you can play as one?
I wish we could play as barons too.
 
Considering they actually said we wont be able to play a baron... I don't see why we would be able to (unmodded).

According to them playing a earl/count you have vassals that are barons. And they mainly exist to give something for the Earl/Count to do. While a baron just has themselves. A single holding. There is so little to do as a baron I assume they see it as pointless to let people play one. Of course we'd have to play CK3 to see the differences proper but they weren't happy with baron play in CK2 either.

But of course it's not hard coded so you could probably easily flip a is_playable or something who knows.

I think the part of appeal to play as barons to the players IS the struggle of only having yourself, you'd probably have to be diplomatic to gain a marriage to a count or duke, and work your way up from the very bottom.
 
The code of the game is to play with vassal. A baron does not have vassals, so I don't think it could be possible even with mod.

Anyway, playing as count is already waiting simulator so...


But playing as a landeless character with new mechanics would be fun
 
I'm pretty sure I heard them mention that you could of course mod in the ability to play but why would you want to.

Probably from their stream... could be wrong I cant look it up as I wont be home or with access to pc for a while.
 
I think titles should be more about power and less about territory. Of couse every title consist terrotory, but Title status should rise as Territory value goes up.

And more historical titles should be included like Baronets, Marquis and much more. So If you own single "county" what is boor developed you might be as low as baronet, but if you develop it you might even become singe "county" Duchy. In feudal realm vassal releations will be assigned by highest lord or defined by conquest if decentralized realms.

Example to be value of duchy you need realm value 50. So you can be duchy if you have 10 torritorys with value 5, or 5 territorys with value 10 or 1 territory with value 50. Point is titles should be dynamic, This could also encourage to develop territorys instead of concuering more to get better title.