Please consider add effects to change ownership of buildings. With create_building i can set the ownership, but for existing building i can't change.
I'm working on a mod that adds company headquarters that are like finance districts. Companies owns their own buildings. But when a company is removed, i want to change the ownership of that building levels. Currently i can't.
Also, please add some documentation of how i can mod additional ownership holding buildings like financial district. As i said, i added a company headquarter building. But my problem now is, that this building is spawned all around my country automatically. My idea was that the player can build own level of this building in a state of choice. All buildings that are build by this company are then owned by this building. Instead the ownership ist spread around that automatically created buildings.
For example, the "auto_place_buildings" setting in building_groups has no effect. Even set this to no or remove it completely, there where build company headquarters in random states.
For the "investment_scores" setting in buildings i also can't find a documentation.
I've made a scripted_trigger for every building that checks if my country has any company that build this building. With this i can control which buildings are build in my headquarters. But that is only for building_groups. I need this for buildings. A company that build iron mines shouldn't build sulfur mines.
I would very much like to hear from you, thank you.
I'm working on a mod that adds company headquarters that are like finance districts. Companies owns their own buildings. But when a company is removed, i want to change the ownership of that building levels. Currently i can't.
Also, please add some documentation of how i can mod additional ownership holding buildings like financial district. As i said, i added a company headquarter building. But my problem now is, that this building is spawned all around my country automatically. My idea was that the player can build own level of this building in a state of choice. All buildings that are build by this company are then owned by this building. Instead the ownership ist spread around that automatically created buildings.
For example, the "auto_place_buildings" setting in building_groups has no effect. Even set this to no or remove it completely, there where build company headquarters in random states.
For the "investment_scores" setting in buildings i also can't find a documentation.
I've made a scripted_trigger for every building that checks if my country has any company that build this building. With this i can control which buildings are build in my headquarters. But that is only for building_groups. I need this for buildings. A company that build iron mines shouldn't build sulfur mines.
I would very much like to hear from you, thank you.
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